Justicar Karnellia wrote:I'm guessing your calculations will be even more valid once a secondary (player) market opens up. Good work. You've given me a bit more motivation for FW.... *dusts off proto suit*
I'm thinking the LP market even opens up some alternatives going forward for how they do a player market.
For example: If most AUR goods can now be found in the LP store one small step they could take toward a player market would first making a player AUR market to trade AUR goods. Then, if they remove the AUR store for all but promotional items, they then create a kind of demand for aurum that wouldn't have existed before. Also, these AUR items will have been 'produced' from a kind of investment toward a time in game, kind of like investing in manufacturing BPOs and station slots, gathering materials and manufacturing.
What the LP store has done is that it has specialized and capitalized the work that we can do for ourselves. We have four new categories of time investment that can pay off in future increased efficiencies. The problem is that it isn't transferrable yet. I am not really able to 'sell' my more efficient services to anyone in exchange for the wealth of their efficient services.
However, if you can grind LP, to sell AUR-LP goods to buy your different boosters (or other exclusive AUR store items) this would create a market that would hopefully result in a greater demand for AUR and LP. Then, if the cost of AUR HAVs, for example, rises on the player market, CCP couldn't be blamed and it would be up to players to feed the supply/demand. This would be the next important step in the 'transferrable services' nature of a player market.
What you need to start thinking about as mercenaries is that each time you go into battle, you really are doing 'units of work' for the economy of New Eden. The more people value the work you do and the less wealth that is destroyed as you go about doing your work determines the efficiency of your output.
Additionally, what the new orbital bombardment mechanic very indirectly does for FW is determines to what extent FW corps want to risk their resources to help FW mercs increase their efficiency. This is an indirect way that Eve can start to set values on Dust performance.