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HYPHY HOOLAGUN
Army of 420's Lokun Listamenn
0
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Posted - 2013.12.11 05:39:00 -
[1] - Quote
Hello i have discovered some serious flaws in the new 1.7 Dust 514 and i feel they must be heard!
1. Obviously if you have played the 1.7 update the Tanks are FAR too fast and there isn't a need for LAV's anymore! This needs to be fixed immediately so that tanks are roughly the same speed they use to be, they could be slightly faster than pre 1.7 update but please remember the Gallente tank is the armor tank and should be slower than the Caldari tank. Some do not agree with this idea saying it gives Caldari tanks too big of a edge in tank combat, i propose a simple solution to the problem. Make Caldari tanks have less traction when climbing or even trying to shoot the main weapon then give Gallente a slight traction increase to make them climb and position themselves better for combat! this gives Gallente tanks a advantage over the new speedy Caldari tanks!
2. In turret Operation - Small Turret Operation - i have noticed that missiles requires lvl5 in Small Missiles Operation i feel that this isn't doing Railgun and Blaster justice since they only require lvl1! Especially the Railgun....in my opinion and from what i have seen in DUST 514 since open beta the Railgun has always been maybe not the equal but definitely the opposite of the missiles. Where Missiles have less accuracy, shorter range, greater armor damage, wider and stronger splash damage the Railgun has most accuracy, most range, greater shield damage, smaller and weaker splash damage. I propose that Railgun and Missile become better equal opposites and have Blaster in the middle as its rightful place as the hybrid weapon!
3. I have noticed that Active Armor Repair Modules have become innate! I absolutely love this idea it takes the seemingly endless armor away from the more powerful Gallente tanks that Caldari tanks just cant compete with, but in this process of removing the active armor repair you also removed the Remote Armor Repair & Remote Shield Repair and i feel that was a bad decision. Remote Armor & Shield Repair is a valuable team tactic that is not easy to apply and gives diversity to the drop ship/LAV purposes in combat, by removing not only the Remote Armor Repair but the Logi Drop Ship as well there is effectively no more vehicle heals besides ammo depot's in the the game and i would like to at least see the Remote Armor Repair Return to Dust if not both.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4056
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Posted - 2013.12.11 05:53:00 -
[2] - Quote
HYPHY HOOLAGUN wrote: Hello i have discovered some serious flaws in the new 1.7 Dust 514 and i feel they must be heard!
1. Obviously if you have played the 1.7 update the Tanks are FAR too fast and there isn't a need for LAV's anymore! This needs to be fixed immediately so that tanks are roughly the same speed they use to be, they could be slightly faster than pre 1.7 update but please remember the Gallente tank is the armor tank and should be slower than the Caldari tank. Some do not agree with this idea saying it gives Caldari tanks too big of a edge in tank combat, i propose a simple solution to the problem. Make Caldari tanks have less traction when climbing or even trying to shoot the main weapon then give Gallente a slight traction increase to make them climb and position themselves better for combat! this gives Gallente tanks a advantage over the new speedy Caldari tanks!
2. In turret Operation - Small Turret Operation - i have noticed that missiles requires lvl5 in Small Missiles Operation i feel that this isn't doing Railgun and Blaster justice since they only require lvl1! Especially the Railgun....in my opinion and from what i have seen in DUST 514 since open beta the Railgun has always been maybe not the equal but definitely the opposite of the missiles. Where Missiles have less accuracy, shorter range, greater armor damage, wider and stronger splash damage the Railgun has most accuracy, most range, greater shield damage, smaller and weaker splash damage. I propose that Railgun and Missile become better equal opposites and have Blaster in the middle as its rightful place as the hybrid weapon!
3. I have noticed that Active Armor Repair Modules have become innate! I absolutely love this idea it takes the seemingly endless armor away from the more powerful Gallente tanks that Caldari tanks just cant compete with, but in this process of removing the active armor repair you also removed the Remote Armor Repair & Remote Shield Repair and i feel that was a bad decision. Remote Armor & Shield Repair is a valuable team tactic that is not easy to apply and gives diversity to the drop ship/LAV purposes in combat, by removing not only the Remote Armor Repair but the Logi Drop Ship as well there is effectively no more vehicle heals besides ammo depot's in the the game and i would like to at least see the Remote Armor Repair Return to Dust if not both.
AGAIN, the Militia Nitrous module is mistakenly providing a 100% boost rather than a 10% one. EVERYONE is fitting them now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Ivy Zalinto
Bobbit's Hangmen
146
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Posted - 2013.12.11 06:01:00 -
[3] - Quote
I actually run a fairly strong gunlogi that has a small armor rep as well under the shielding. I run enhanced shield extender, complex booster, basic hardener with a railgun and a enhanced powergrid upgrade. Its a solid tank honestly. Ill look more into playing with the build as i get some more sp to play around with. 6 mill currently into the tank and it performs rather solid vs pretty much everything
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Jasmine Spacely
Army of 420's Lokun Listamenn
0
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Posted - 2013.12.11 06:22:00 -
[4] - Quote
1. I agree with Hyphy on the tank issues. Today for the first time in my whole gaming career I saw a tank jump a hill and practically fly at the speed of light. I can never imagine a tank being able to move faster then a LAV . I get how people want to have faster tanks....but really the new tanks need to be slowed down. I have advanced swarm launchers and i cant lock onto them fast enough to even got one volly off.
2. Secondly I'd like to talk about how I went From Having 3 different vehicles to none. I had to either pick between getting a dropship of my own or specing into blaster turret operations because they decided to advance missiles to proto.
Agent Spacely over and out
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