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Quil Evrything
DUST University Ivy League
519
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Posted - 2013.12.11 04:25:00 -
[1] - Quote
The new CR and RR weapons are fun. Only problem is, they're backwards, as far as stability.
The Rail Rifle is supposed to be scaled down sniper rifle tech. it's supposed to be super-stable. It has to be, after all, if it's going to be effective at "longer-than-AR" medium range type distances. Yet it isnt. Even at level 4, it seems to have a right-left scatter effect, even when the player stands still. And it has no option to improve it. There's no skillup for accuracy for it.
In contrast, there's the "combat rifle". Which is supposed to be a high ROF type weapon, meant more for close range splatter, than supreme accuracy. Yet it has "sharpshooter" skill, and general skill increases that make it more, and more, accurate. At even medium skill levels, if you use aim-down-sights, it has almost scrambler-rifle accuracy. The only kick to it, seems to make it go straight "up", rather than much of a side-to-side wobble.
This makes no sense: it is completely backwards to the way it should be. Please fix this :(
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Quil Evrything
DUST University Ivy League
520
|
Posted - 2013.12.11 06:45:00 -
[2] - Quote
Stephen Seneca wrote:While I agree with you somewhat.. there is the RR Op skill that reduces the kick of the weapon which is the real issue..
"kick", in a properly balanced weapon, is purely up/down, surely?
(after all, thats why SMG has SEPARATE "kick" vs "dispersion" skills")
So this is a problem.
in reference to Talos's mention about CR being a more precise SMG.. I have no problem with that; i'm not actually arguing for more dispersion for the CR. I'm primarily arguing that whatever dispersion the CR has, the RR should be LESS.
And if there is no "improve dispersion" skill, that sort of implies the thing should have "zero dispersion".
which it doesnt seem to, to me. It seems to have both kick, AND dispersion, which aint right. |
Quil Evrything
DUST University Ivy League
525
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Posted - 2013.12.11 17:33:00 -
[3] - Quote
Alena Ventrallis wrote:Make the RR more precise, tone down the damage slighty, like by 4-5 points.
yup, that would make me happy
although "obviously" a smaller delta for the assault version :)
HYPHY wrote: isn't it suppose to compare to scrambler rifle but fully auto? thats what *I* thought. RR should be to armor, what (assault) scrambler rifle is to shields. |
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