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          KAGEHOSHI Horned Wolf 
          Dominion of the Supreme Emperor God-King KAGEHOSHI
  7385
  
          
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        Posted - 2013.12.11 03:41:00 -
          [1] - Quote 
          
           
          Basic - 22hp Enhanced - 33 Complex - 66
  The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from an AR.
  Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11)
  That's a huge leap from enhanced to complex, enhanced is only 3 elevens, while complex is 6 elevens. If enhanced was 4 elevens instead (44hp), then it would make the scaling more smooth since it would mean tiers go up by 2 elevens. 
  So yeah, raise enhanced shield extenders to 44hp.
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+ 
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          Faunher 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  15
  
          
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        Posted - 2013.12.11 03:48:00 -
          [2] - Quote 
          
           
          I think the large jump is an incentive to skill into shields all the way. The SP cost for complex extenders helps to justify the large HP bonus compared to enhanced extenders. | 
      
      
      
          
          Happy Jack SD 
          Ahrendee Mercenaries EoN.
  43
  
          
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        Posted - 2013.12.11 03:49:00 -
          [3] - Quote 
          
           
          KAGEHOSHI Horned Wolf wrote:Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11)   I would like to point out that CPU/PG increases at a rate of:
  Basic #/# (2) Enhanced #/# (4) Complex #/# (6)
  So an increase is already in line with the cpu and pg costs of the modules.
  *edited with cpu/pg numbers when I get home
 "Have faith lest your unbelief consume you." 
-The Bleeding Chalice 
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          Happy Jack SD 
          Ahrendee Mercenaries EoN.
  44
  
          
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        Posted - 2013.12.11 04:00:00 -
          [4] - Quote 
          
           
          Faunher wrote:I think the large jump is an incentive to skill into shields all the way. The SP cost for complex extenders helps to justify the large HP bonus compared to enhanced extenders.    The problem is, there is literally no time you should run the Adv Shield Extenders. 
  More CPU/PG? -Go Complex Less CPU/PG? - Go Basic, or Militia if you can 'afford' it
 "Have faith lest your unbelief consume you." 
-The Bleeding Chalice 
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          KAGEHOSHI Horned Wolf 
          Dominion of the Supreme Emperor God-King KAGEHOSHI
  7391
  
          
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        Posted - 2013.12.11 06:39:00 -
          [5] - Quote 
          
           
          Happy Jack SD wrote:KAGEHOSHI Horned Wolf wrote:Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11)  I would like to point out that CPU/PG increases at a rate of: Basic 18/3 (2) Enhanced 36/6 (4) Complex 54/11 (6) So an increase in HP is already in line with the CPU and PG costs of the modules.   Added to OP
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+ 
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          hgghyujh 
          Expert Intervention Caldari State
  186
  
          
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        Posted - 2013.12.11 07:19:00 -
          [6] - Quote 
          
           
          this is common place across the modules, adv is < half way between std and pro for most if not all the modules | 
      
      
      
          
          Chief-Shotty 
          WASTELAND JUNK REMOVAL Top Men.
  73
  
          
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        Posted - 2013.12.11 08:13:00 -
          [7] - Quote 
          
           
          I agree the shield tiers need to be extended so they make sense. The complex or basic are the only extenders you should really be using, your actually robbing yourself if using extended. The fitting cost doubles as you tier up but it only makes sense from extender to complex. 2 enhanced shield extenders give you 33hp each for 66 hp boost. Coincidentally the resource cost of a complex shield extender is the same and gives you the same hp boost, so its efficient to use a complex over enhanced. However. going from basic to enhanced shield the cost of 2 basic extenders equals the same fitting cost of an enhanced but you would get 44 hp in total while the enhanced uses up the same fitting cost but only gives you 33. That is not cool your robbing your self of 11 hp for the cost of 2 basics not worth the cpu or pg since you could put an enhanced damage mod that would work better in your favor for the cost.
  armor may not scale the same but i don't recall that going from basic to enhanced double the resource cost  Shields should change to Basic-22 Enhanced- 44 Complex- 88hp
  This just so happens that a complex extender gives you a competing amount of hp as basic armor plate. The shields with max skills B 24 E 48 C 92
  The shields got a depleted recharge penalty so this would help offset the nerf especially given a complex extender gives a whopping 7 penalty to the recharge delay and they stack straight up so 3 complex give 21 percent increase to depleted recharge delay.
 Trust in the Rust! 
7-Time Matar Mass Driver World Champion 
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          KAGEHOSHI Horned Wolf 
          Dominion of the Supreme Emperor God-King KAGEHOSHI
  7476
  
          
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        Posted - 2013.12.14 16:23:00 -
          [8] - Quote 
          
           
          Still want the 44
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+ 
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          The-Errorist 
          Closed For Business For All Mankind
  394
  
          
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        Posted - 2013.12.18 07:19:00 -
          [9] - Quote 
          
           
          +11 | 
      
      
      
          
          KAGEHOSHI Horned Wolf 
          Dominion of the Supreme Emperor God-King KAGEHOSHI
  7514
  
          
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        Posted - 2013.12.18 07:32:00 -
          [10] - Quote 
          
           
           I see what you did there
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+ 
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          The-Errorist 
          Closed For Business For All Mankind
  398
  
          
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        Posted - 2013.12.20 00:06:00 -
          [11] - Quote 
          
           
          This should be an easy thing to do that shouldn't take that much time. | 
      
      
      
          
          Garth Mandra 
          The Southern Legion The Umbra Combine
  268
  
          
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        Posted - 2013.12.20 02:50:00 -
          [12] - Quote 
          
           
          I'm not sure I agree with your numbers but they do need to look at the scaling.
  Spare low slot? Slap on a basic plate! Spare hi slot? Uh...
  The way armour plates scale makes even the basic useful. This is not true for shields. | 
      
      
      
          
          KAGEHOSHI Horned Wolf 
          Dominion of the Supreme Emperor God-King KAGEHOSHI
  7593
  
          
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        Posted - 2013.12.23 11:51:00 -
          [13] - Quote 
          
           
          Do it
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+ 
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          Exodeon Salviej 
          the third day Public Disorder.
  8
  
          
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        Posted - 2013.12.23 12:52:00 -
          [14] - Quote 
          
           
          I'm all for it, as the last person +11, therefore 22, therefore, basic sheild so far. >o> Wiin~!
 Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone. 
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          Ghermard-ol Dizeriois 
          Maphia Clan Corporation
  27
  
          
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        Posted - 2013.12.23 13:24:00 -
          [15] - Quote 
          
           
          The SP needed to unlock Complex Shields are way more than the ones needed for Enhanced ones.
  I'd give a +34 for Enhanced Shields.
 If you're an hacker, a cheater o a glitcher, you deserve death. In real life. 
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          Alam Storm 
          Third Rock From The Sun INTERGALACTIC WARPIGS
  38
  
          
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        Posted - 2013.12.23 14:08:00 -
          [16] - Quote 
          
           
          KAGEHOSHI Horned Wolf wrote:Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from an AR. Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11) That's a huge leap from enhanced to complex, enhanced is only 3 elevens, while complex is 6 elevens. If enhanced was 4 elevens instead (44hp), then it would make the scaling more smooth since it would mean tiers go up by 2 elevens.  Also this Happy Jack SD wrote: I would like to point out that CPU/PG increases at a rate of:
  Basic 18/3 (2) Enhanced 36/6 (4) Complex 54/11 (6)
  So an increase in HP is already in line with the CPU and PG costs of the modules.
  So yeah, raise enhanced shield extenders to 44hp.  
  i like how to said that 1 shot from an AR dude wake up its 1 shot from all rifles not just the AR | 
      
      
      
          
          KAGEHOSHI Horned Wolf 
          Dominion of the Supreme Emperor God-King KAGEHOSHI
  7596
  
          
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        Posted - 2013.12.23 14:13:00 -
          [17] - Quote 
          
           
          Alam Storm wrote:KAGEHOSHI Horned Wolf wrote:Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from an AR. Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11) That's a huge leap from enhanced to complex, enhanced is only 3 elevens, while complex is 6 elevens. If enhanced was 4 elevens instead (44hp), then it would make the scaling more smooth since it would mean tiers go up by 2 elevens.  Also this Happy Jack SD wrote: I would like to point out that CPU/PG increases at a rate of:
  Basic 18/3 (2) Enhanced 36/6 (4) Complex 54/11 (6)
  So an increase in HP is already in line with the CPU and PG costs of the modules.
  So yeah, raise enhanced shield extenders to 44hp.  i like how to said that 1 shot from an AR dude wake up its 1 shot from all rifles not just the AR    Just because I specifically mention only the AR doesn't meant I exclude other rifles. I am aware the scrambler rifle rifle have higher damage per round, and that 1 burst shot from a combat rifle will be more than enough to take down the 33 shields. I mentioned the AR specifically because at standard tier its damage is almost exactly the HP of the enhanced shield extender. Seems like you're just pointlessly nitpicking.
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+ 
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          Alam Storm 
          Third Rock From The Sun INTERGALACTIC WARPIGS
  38
  
          
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        Posted - 2013.12.23 14:19:00 -
          [18] - Quote 
          
           
          KAGEHOSHI Horned Wolf wrote:Alam Storm wrote:KAGEHOSHI Horned Wolf wrote:Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from an AR. Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11) That's a huge leap from enhanced to complex, enhanced is only 3 elevens, while complex is 6 elevens. If enhanced was 4 elevens instead (44hp), then it would make the scaling more smooth since it would mean tiers go up by 2 elevens.  Also this Happy Jack SD wrote: I would like to point out that CPU/PG increases at a rate of:
  Basic 18/3 (2) Enhanced 36/6 (4) Complex 54/11 (6)
  So an increase in HP is already in line with the CPU and PG costs of the modules.
  So yeah, raise enhanced shield extenders to 44hp.  i like how to said that 1 shot from an AR dude wake up its 1 shot from all rifles not just the AR   Just because I specifically mention only the AR doesn't meant I exclude other rifles. I am aware the scrambler rifle rifle have higher damage per round, and that 1 burst shot from a combat rifle will be more than enough to take down the 33 shields. I mentioned the AR specifically because at standard tier its damage is almost exactly the HP of the enhanced shield extender. Seems like you're just pointlessly nitpicking.  
  im not nitpicking im saying this kind of talk is the assault rifles keep being nerved if they nerf them up anymore there will be no point using them every time somethings wrong people just complain its the assault rifles fault
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          KAGEHOSHI Horned Wolf 
          Dominion of the Supreme Emperor God-King KAGEHOSHI
  7596
  
          
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        Posted - 2013.12.23 14:25:00 -
          [19] - Quote 
          
           
          Alam Storm wrote:KAGEHOSHI Horned Wolf wrote:Alam Storm wrote:KAGEHOSHI Horned Wolf wrote:Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from an AR. Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11) That's a huge leap from enhanced to complex, enhanced is only 3 elevens, while complex is 6 elevens. If enhanced was 4 elevens instead (44hp), then it would make the scaling more smooth since it would mean tiers go up by 2 elevens.  Also this Happy Jack SD wrote: I would like to point out that CPU/PG increases at a rate of:
  Basic 18/3 (2) Enhanced 36/6 (4) Complex 54/11 (6)
  So an increase in HP is already in line with the CPU and PG costs of the modules.
  So yeah, raise enhanced shield extenders to 44hp.  i like how to said that 1 shot from an AR dude wake up its 1 shot from all rifles not just the AR   Just because I specifically mention only the AR doesn't meant I exclude other rifles. I am aware the scrambler rifle rifle have higher damage per round, and that 1 burst shot from a combat rifle will be more than enough to take down the 33 shields. I mentioned the AR specifically because at standard tier its damage is almost exactly the HP of the enhanced shield extender. Seems like you're just pointlessly nitpicking.  im not nitpicking im saying this kind of talk is the assault rifles keep being nerved if they nerf them up anymore there will be no point using them every time somethings wrong people just complain its the assault rifles fault   AR wasn't a recent nerf victim, it actually got a (very slight) range buff in 1.7, and this is about buffing the shield extender, not nerfing the AR or any weapon. If anything, the rail rifle and combat rifle is what is at risked of being nerfed judging by the people complaining about them.
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+ 
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          The-Errorist 
           466
  
          
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        Posted - 2014.01.21 16:06:00 -
          [20] - Quote 
          
           
          CCP, why do you hate shields? | 
      
      
      
          
          Killar-12 
          The Corporate Raiders Top Men.
  2045
  
          
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        Posted - 2014.01.21 21:58:00 -
          [21] - Quote 
          
           
          Happy Jack SD wrote:KAGEHOSHI Horned Wolf wrote:Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11)  I would like to point out that CPU/PG increases at a rate of: Basic 18/3 (2) Enhanced 36/6 (4) Complex 54/11 (6) So an increase in HP is already in line with the CPU and PG costs of the modules.   reduce PG by 1 across the board on extenders...
 A-Teams win Battles B-Teams win Campaigns C-Teams win Wars 
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          Ku Shala 
          Onuoto Uakan Huogaatsu
  775
  
          
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        Posted - 2014.01.21 23:06:00 -
          [22] - Quote 
          
           
          basic 33 adv 50 (49.5) and complex 66 That would make me happy....er
 Onuoto Uakan Huogaatsu Apply today! 
For the State 
Caldari Loyalist 
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          Dunce Masterson 
          Savage Bullet
  15
  
          
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        Posted - 2014.01.22 00:42:00 -
          [23] - Quote 
          
           
          they should all get a 25% increase in hit points | 
      
      
      
          
          The-Errorist 
           471
  
          
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        Posted - 2014.01.22 02:00:00 -
          [24] - Quote 
          
           
          Ku Shala wrote:basic 33 adv 50 (49.5) and complex 66 That would make me happy....er   That would good too. | 
      
      
      
          
          The-Errorist 
           476
  
          
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        Posted - 2014.01.23 13:46:00 -
          [25] - Quote 
          
           
          Dunce Masterson wrote:they should all get a 25% increase in hit points   NO, they should just make the HP buff between tiers make sense. | 
      
      
      
          
          Korvin Lomont 
           500
  
          
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        Posted - 2014.01.23 15:13:00 -
          [26] - Quote 
          
           
          KAGEHOSHI Horned Wolf wrote:Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from an AR. Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11) That's a huge leap from enhanced to complex, enhanced is only 3 elevens, while complex is 6 elevens. If enhanced was 4 elevens instead (44hp), then it would make the scaling more smooth since it would mean tiers go up by 2 elevens.  Also this Happy Jack SD wrote: I would like to point out that CPU/PG increases at a rate of:
  Basic 18/3 (2) Enhanced 36/6 (4) Complex 54/11 (6)
  So an increase in HP is already in line with the CPU and PG costs of the modules.
  So yeah, raise enhanced shield extenders to 44hp.  
  44 on adv seems reasonable so why not. The scaling is indeed a bit strange | 
      
      
      
          
          Evolution-7 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  328
  
          
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        Posted - 2014.01.23 16:03:00 -
          [27] - Quote 
          
           
          KAGEHOSHI Horned Wolf wrote:Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from an AR. Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11) That's a huge leap from enhanced to complex, enhanced is only 3 elevens, while complex is 6 elevens. If enhanced was 4 elevens instead (44hp), then it would make the scaling more smooth since it would mean tiers go up by 2 elevens.  Also this Happy Jack SD wrote: I would like to point out that CPU/PG increases at a rate of:
  Basic 18/3 (2) Enhanced 36/6 (4) Complex 54/11 (6)
  So an increase in HP is already in line with the CPU and PG costs of the modules.
  So yeah, raise enhanced shield extenders to 44hp.  
  Do it nowwwww CCPPPPPPPPP
 Veteran Pilot 
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart." 
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          Melchiah ARANeAE 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  436
  
          
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        Posted - 2014.01.23 18:08:00 -
          [28] - Quote 
          
           
          I'd personally make it 35/53/70. That's a nice 50% increase from STD to ADV and a 100% increase from STD to PRO.
  I'd also change armour plates to 68/101/135 bring it in line with this.
 We want cake and tea. 
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          KAGEHOSHI Horned Wolf 
          Dominion of the Supreme Emperor God-King KAGEHOSHI
  9025
  
          
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        Posted - 2014.02.11 08:21:00 -
          [29] - Quote 
          
           
          Do it
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ 
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          General12912 
          Gallente Marine Corps
  59
  
          
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        Posted - 2014.02.11 11:25:00 -
          [30] - Quote 
          
           
          Garth Mandra wrote:I'm not sure I agree with your numbers but they do need to look at the scaling.
  Spare low slot? Slap on a basic plate! Spare hi slot? Uh...
  The way armour plates scale makes even the basic useful. This is not true for shields.   armor gets its strength from high total hp. shields get their strength from their high hp recovery. | 
      
      
      
          
          The-Errorist 
           506
  
          
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        Posted - 2014.02.13 00:10:00 -
          [31] - Quote 
          
           
          General12912 wrote:Garth Mandra wrote:I'm not sure I agree with your numbers but they do need to look at the scaling.
  Spare low slot? Slap on a basic plate! Spare hi slot? Uh...
  The way armour plates scale makes even the basic useful. This is not true for shields.  armor gets its strength from high total hp. shields get their strength from their high hp recovery.   So? What you're saying is not valid argument against having shield extender have an health values that makes sense between tiers.
  If I SMG stats where like this: STD: 20dmg ADV: 22dmg PRO: 30dmg
  And Scrambler Pistol stats were like this: STD: 50dmg ADV: 70dmg PRO: 90dmg
  It would make sense to make the ADV version do 25dmg instead of 22 because it would have a balanced progression. Saying something like, Scrambler pistols gets their strength from high damage per shot and SMGs strength are their high fully automatic fire, would also NOT be an acceptable reason against balance between tiers. | 
      
      
      
          
          Gavr1lo Pr1nc1p 
          TRA1LBLAZERS
  530
  
          
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        Posted - 2014.02.13 01:16:00 -
          [32] - Quote 
          
           
          read my signature, second post. I think youll find what you are looking for in terms of armor/shield balancing
 Kills- Archduke Ferdinand 
Balance! 
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          killertojo42 
          Sardaukar Merc Guild
  1
  
          
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        Posted - 2014.02.13 01:31:00 -
          [33] - Quote 
          
           
          KAGEHOSHI Horned Wolf wrote:Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from an AR. Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11) That's a huge leap from enhanced to complex, enhanced is only 3 elevens, while complex is 6 elevens. If enhanced was 4 elevens instead (44hp), then it would make the scaling more smooth since it would mean tiers go up by 2 elevens.  Also this Happy Jack SD wrote: I would like to point out that CPU/PG increases at a rate of:
  Basic 18/3 (2) Enhanced 36/6 (4)f Complex 54/11 (6)
  So an increase in HP is already in line with the CPU and PG costs of the modules.
  So yeah, raise enhanced shield extenders to 44hp.   I mostly agree except I think they should look at weapons first, I won't go into full detail but I put a full opinion and description on the matter in the thread called why prototype gear should be better, I'm not asking anyone to comment, just thought a few ideas may apply to why I think weapons should be upgrade a bit before shields
 When walking on the battlefield i stand alone 
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          The-Errorist 
           674
  
          
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        Posted - 2014.05.05 16:19:00 -
          [34] - Quote 
          
           
          killertojo42 wrote:KAGEHOSHI Horned Wolf wrote:Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from an AR. Shield extender HP are aways multiples of 11. Basic - 2 (11) Enhanced - 3 (11) Complex - 6 (11) That's a huge leap from enhanced to complex, enhanced is only 3 elevens, while complex is 6 elevens. If enhanced was 4 elevens instead (44hp), then it would make the scaling more smooth since it would mean tiers go up by 2 elevens.  Also this Happy Jack SD wrote: I would like to point out that CPU/PG increases at a rate of:
  Basic 18/3 (2) Enhanced 36/6 (4)f Complex 54/11 (6)
  So an increase in HP is already in line with the CPU and PG costs of the modules.
  So yeah, raise enhanced shield extenders to 44hp.  I mostly agree except I think they should look at weapons first, I won't go into full detail but I put a full opinion and description on the matter in the thread called why prototype gear should be better, I'm not asking anyone to comment, just thought a few ideas may apply to why I think weapons should be upgrade a bit before shields   I'm not sure what you're saying and if it is relevant to this thread/issue
 Stop interpreting the Dust/Legion news from others, get it from the source: http://www.twitch.tv/ccp (then click videos) 
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