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Flix Keptick
Red Star. EoN.
1488
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Posted - 2013.12.11 00:45:00 -
[1] - Quote
First off, I must say that I am a tanker myself (gunlogi atm) and I have noticed a few issues. I am not asking for a nerf but a fix to make things balanced (like they should be right now but are not). These isaues make tanks look op atm (and I don't want them nerfed because of stupid QQ)
1) swarms do not stop shield regen on shield tanks. This effectively makes shield tanked vehicles immune to swarms.
2) The speed of armor tanks (esspecially with nitrous on) in two words: over powered. I believe that speed is what makes tanks seem op atm because they can just zip out of danger in 0.1 seconds... So that may need a bit of tweaking.
Even if I am a tank pilot, balance is still important. Mainly because being invincible gets boring.
Ps: If you surprise a tank with its modules in cooldown then it will die instantly, please remember that before asking for a nef (I.e. be more intelligent in taking them out).
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Flix Keptick
Red Star. EoN.
1493
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Posted - 2013.12.11 00:55:00 -
[2] - Quote
Issues that make tanks a bit overperformant right now. say that the reason shield regen delay isn't effected by swarms (only when hardners are active mind you - 60% is allot) is because they are inflicting less than the damage threshold needed to delay shield regen . if they hit you when on cool down or on the brink of cooldown then they will delay your shield recharge.
armour tanks are not to fast its a bug in the nitro mods lol try it on a soma with militia nitro youll end up driving round the map looking for jump spots lol. [/quote] Just imagine what would happen if bumpers were still sticky
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Flix Keptick
Red Star. EoN.
1493
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Posted - 2013.12.11 01:03:00 -
[3] - Quote
Atiim wrote:Oh the irony.
My sides are starting to cramp now. Go away, don't ruin my civilized thread!!!
BACK, BACK FROM WHENCE YOU CAME MONSTER
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Flix Keptick
Red Star. EoN.
1494
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Posted - 2013.12.11 01:10:00 -
[4] - Quote
Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Oh the irony.
My sides are starting to cramp now. ? Both AV and HAV players said the Madrugar would and should move slower in 1.7 CCP's solution to the problem: Make Madrugars faster than LAVs XD Have you read my post? Thats exactly what I am saying that is wrong with maddies atm.
You should read the op before making yourself look [insert insult of choice] next time
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Flix Keptick
Red Star. EoN.
1495
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Posted - 2013.12.11 01:21:00 -
[5] - Quote
Atiim wrote:Flix Keptick wrote: Have you read my post? Thats exactly what I am saying that is wrong with maddies atm.
You should read the op before making yourself look [insert insult of choice] next time
I read the OP. I was just commenting on CCP's actions. Not yours. Bro, do you even English?
It wasn't super obvious -_- ... And yes, I english
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Flix Keptick
Red Star. EoN.
1498
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Posted - 2013.12.11 01:40:00 -
[6] - Quote
Harpyja wrote:I think the "issue" with the shield regen isn't really an issue. It's a perk. Why should a lone swarmer be enough to make me hide? It should be about teamwork, not a half-brained person with a swarm that can point and lock and disrupt shield regeneration. I agree with that, exept that 3 swarms were shooting me with barely any effect. Which is kind of a problem.
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Flix Keptick
Red Star. EoN.
1498
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Posted - 2013.12.11 01:46:00 -
[7] - Quote
Chris F2112 wrote:I think the acceleration needs to be toned down at least. If tanks want to keep the top speed fine, but it should take quite a while to hit that speed and they should not be able to slow down or turn quickly while going fast.
Basically if AV catches your tank off guard you should be in serious trouble. Right now all you have to do is boost right out of there. Shield tanks are supposed to have good acceleration
Armor however, not so much. That's why its wrong for them to be batmobiles right now
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Flix Keptick
Red Star. EoN.
1503
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Posted - 2013.12.11 01:57:00 -
[8] - Quote
It's not a bug, it's a feature!!! /says CCP .... That wouldnt surprise me actually XD
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Flix Keptick
Red Star. EoN.
1503
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Posted - 2013.12.11 02:04:00 -
[9] - Quote
Sylwester Dziewiecki wrote:Funny thing, 6 months of continual **** on pilots, and you feel badly after one day when things look finally different . I don't want infantry to QQ and get us overnerfed again . Besides, these things do need fixing.
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Flix Keptick
Red Star. EoN.
1503
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Posted - 2013.12.11 02:18:00 -
[10] - Quote
Garrett Blacknova wrote:Possible solution to the problem of Swarms - make hardeners increase the damage threshold by an equivalent amount, so that weapons which SHOULD damage tanks will impact the shield regen even while the hardeners are up. +1 great idea
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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