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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
knight of 6
SVER True Blood Public Disorder.
803
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Posted - 2013.12.10 23:05:00 -
[1] - Quote
has anyone else been unable to see health bars and hit markers on infantry, vehicles, and installations? I am using the gallente federation standard turret on a gunnlogi and have had it on multiple maps in and out of FW. the issue didn't manifest with the MLT large blaster turret so it may be turret specific.
I am also having hit detection issues with all blaster turrets.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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SteelDark Knight
Ancient Exiles. Renegade Alliance
183
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Posted - 2013.12.11 04:26:00 -
[2] - Quote
Just had this happen to me in a PC as described by OP. However Proto Blaster on Madruager was my fit. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
62
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Posted - 2013.12.11 18:31:00 -
[3] - Quote
Hello to both of you! I practice heavily on turrets of all type/location. The Notes in Patch 1.7 did have a line that said hit-indication and color-change was being "removed" (??) from the turret reticle. I don't know why CCP WOULD choose that kind of change (perhaps to tone down the skill that really studious gunners like myself have had at bullseye-ing far off targets).
I will be on turrets all this week (my vehicles were all respected, and will take time to re-qualify for), so I will be able to check this out more closely.
CCP HAS been deciding to curb any weapon that can reach ACROSS the map--they don't want to actually nerf the behavior apparently, just make it a bit more challenging to pull off. Forge guns got the adjustment first, ... so now maybe large turrets too. |
knight of 6
SVER True Blood Public Disorder.
819
|
Posted - 2013.12.11 18:53:00 -
[4] - Quote
CELESTA AUNGM wrote:Hello to both of you! I practice heavily on turrets of all type/location. The Notes in Patch 1.7 did have a line that said hit-indication and color-change was being "removed" (??) from the turret reticle. I don't know why CCP WOULD choose that kind of change (perhaps to tone down the skill that really studious gunners like myself have had at bullseye-ing far off targets).
I will be on turrets all this week (my vehicles were all respected, and will take time to re-qualify for), so I will be able to check this out more closely.
CCP HAS been deciding to curb any weapon that can reach ACROSS the map--they don't want to actually nerf the behavior apparently, just make it a bit more challenging to pull off. Forge guns got the adjustment first, ... so now maybe large turrets too. trust me you'll know when it happens.
UPDATE: the target intel (HP, efficience ect) in blue text at the bottom of the screen gets frozen in place and wont disappear or change to match new targets.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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knight of 6
SVER True Blood Public Disorder.
819
|
Posted - 2013.12.12 00:54:00 -
[5] - Quote
I'm taking some time off the forums until the AV/angry FW lynch mobs go away mostly cause I don't wanna read it. If I get anything I think might help solve this rather annoying bug I wont hesitate to post it. if any other tankers have had it and can can add anything to the thread please do so. thanks for your time and have a great day! (gentleman's bump)
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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abarkrishna
WarRavens
174
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Posted - 2013.12.12 02:03:00 -
[6] - Quote
Yes with multiple weapons (M/D,AR and other light weapons). Already sent in a support ticket. Of course it will not get responded to for at least another 18 hours.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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