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Maken Tosch
DUST University Ivy League
5694
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Posted - 2013.12.08 22:34:00 -
[1] - Quote
OK, so 1.7 patch notes have been out for a while and after a long cool down from all the heated debates about the depleted shield recharge delay penalty for shield extenders, I decided to look at the patch notes carefully and ran the numbers on my own to see for myself whether this is really a nerf for scouts in general.
According to the 1.7 Patch Notes:
Quote: Modules/Equipment Added shield extender 3% penalty - stacking slows down the depleted shield recharge delay.
Let's assume we are using the Scout Mk.0 (Minmatar) which has the following base stats: Depleted Shield Recharge Delay = 8 Seconds * High Slots = 3 Low Slots = 2
For comparison sake will also throw in the Scout GK.0 (Gallente) which has the following stats: Depleted Shield Recharge Delay = 8 seconds * High Slots = 1 Low Slots = 4
* - NOTE: The penalty in question here covers only DEPLETED shield recharge delay. All suits have a second shield REGULAR recharge delay which is generally faster if your shields are NOT completely depleted. In the case of these two scout suits, that's 4 seconds each. This means that the shield stacking penalty does NOT apply to when the shield is NOT depleted but is just somewhat damaged.
Since the penalty is not detailing anything in regards to tiers of the shield mods, we'll assume for now that the 3% penalty applies to ALL tiers and that the first module is unaffected since the patch note is talking about stacking.
Anyways, back to the scout suits.
Let's say you slap on 3 shield extenders on the Scout Mk.0. This brings the Depleted delay to 8.48 seconds total. That's just an extra half second delay. Even if the first module suffers a penalty, the most you'll get is 8.74 seconds. Since I run this suit very often as I use Minmatar, I very seldom use shield extenders and rely more on speed, surprise tactics, and overall stealth. This means that often times I only fit one shield extender at the most which also means I don't get any penalty at all to the Depleted delay. Even with the first module affected, I only suffer a delay of 8.24 seconds at the most.
That said, when you look at the scout Gk.0 suit, it's no different. But then again, on this suit it doesn't matter especially considering that with the bonus to passive scan range which, when maxed out, can enable you to see up to at least 74 meters with with the stacking penalties of the Range Amplifiers. The Scout Gk.0 in this case will enable you to dictate the terms of the engagement before the enemy even gets close. Besides, there is only one high slot with this suit and the Gallente Scout is mostly an armor tanker anyways.
Again, remember what I said about the REGULAR shield delay of 4 seconds which is NOT affected by the shield extender penalty. If you can get out with even 1 point of shield left on your suit, you'll only need 4 seconds to fully recover.
Now that I am looking at this, this is not really a nerf in my eyes. Even if it is technically a nerf to scouts, it's marginal at best and hardly noticeable.
However...
I want to make it absolutely clear that this whole thing doesn't excuse the fact that scouts are marginalized in general by other suits. The only thing these scout suits are good for nowadays is to just reach the objectives first and that only lasts for the first 3 minutes of the match. After that, you might as well just switch to a logi or assault since they can now do everything else the scout can do except have longer passive scan and avoid proto scanners.
OK, CCP. When are knives finally going to be improved?
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Spectre-M
The Generals General Tso's Alliance
130
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Posted - 2013.12.08 23:07:00 -
[2] - Quote
This post is a breath of fresh air. Thank you for numbers, comparisons and insight/experience in the subject material. + 1
Amarr Factional Warfare Loyalist
Minnmatar in Amarr armor
I am a Wolf in Sheeps Clothing
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ALPHA DECRIPTER
Dragon-Empire
622
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Posted - 2013.12.09 05:09:00 -
[3] - Quote
hmmm. Good! I don't have to change a thing!
Scout Tactician
"You have been Scanned"
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Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
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Posted - 2013.12.09 05:22:00 -
[4] - Quote
Maken Tosch wrote:Again, remember what I said about the REGULAR shield delay of 4 seconds which is NOT affected by the shield extender penalty. If you can get out with even 1 point of shield left on your suit, you'll only need 4 seconds to fully recover. I thought it was 4 seconds until recharge starts, and then the recharge rate takes over.
Otherwise, thank you for the clarification and the numbers to support it. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2178
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Posted - 2013.12.09 05:45:00 -
[5] - Quote
Please include a TL;DR :)
Gÿ£GÿàGÿP Test Alliance Best Alliance Gÿ£GÿàGÿP
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Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2013.12.09 05:49:00 -
[6] - Quote
Lt Royal wrote:Please include a TL;DR :) 1.7 Shield nerf hardly affects scouts in the first place, because they are scouts and they get perpetually shafted regardless |
Maken Tosch
DUST University Ivy League
5734
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Posted - 2013.12.09 13:30:00 -
[7] - Quote
Faunher wrote:Maken Tosch wrote:Again, remember what I said about the REGULAR shield delay of 4 seconds which is NOT affected by the shield extender penalty. If you can get out with even 1 point of shield left on your suit, you'll only need 4 seconds to fully recover. I thought it was 4 seconds until recharge starts, and then the recharge rate takes over. Otherwise, thank you for the clarification and the numbers to support it.
Well, that's what I kind of meant. Sorry for the confusion. It's suppose to be 4 seconds before you shields begin to recover.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5734
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Posted - 2013.12.09 13:32:00 -
[8] - Quote
Lt Royal wrote:Please include a TL;DR :)
Sorry, I'm not in the mood to post TL;DRs for anyone right now. You'll actually have to read as that is the only way to get the full context of what I'm trying to convey here.
OK, CCP. When are knives finally going to be improved?
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