| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Seigfried Warheit
 
 76
 
 
      | Posted - 2013.12.08 13:04:00 -
          [1] - Quote 
 Are people actually calling the gun itself op or calling the gun with +15% damage from prof + watever damage mods + proto variant op?
 
 What I think is really op is the ability to add so much damage to any given gun
  
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 2901
 
 
      | Posted - 2013.12.08 13:08:00 -
          [2] - Quote 
 
 Seigfried Warheit wrote:Are people actually calling the gun itself op or calling the gun with +15% damage from prof + watever damage mods + proto variant op? What I think is really op is the ability to add so much damage to any given gun  I LOVE YOU!
 
 Sinboto - The True Blood Minja Forum Warrior level 2 STB-Infantry (Demolition) | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 568
 
 
      | Posted - 2013.12.08 13:09:00 -
          [3] - Quote 
 
 Seigfried Warheit wrote:What I think is really op is the ability to add so much damage to any given gun  
 I don't. You got to give up tank to get gank man. There's nothing wrong with damage mods.
 
 {:)}{3GÇó> | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 108
 
 
      | Posted - 2013.12.08 13:11:00 -
          [4] - Quote 
 I tried this post already, be prepared for a lot of defensive SR users
 
 maybe the gun is ok....
 but like you said the prof. and dmg mods add up way too much
 also AA is the demon behind this
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        |  Keri Starlight
 0uter.Heaven
 Proficiency V.
 
 1888
 
 
      | Posted - 2013.12.08 13:13:00 -
          [5] - Quote 
 I don't think it's "OP", but it is in a dangerous position.
 
 The weapon has much higher DPS than any other rifle, this sometimes gives little to no chance to survive against it. Of course, it has its drawbacks, but the receiving end just takes 1000 damage in one second and this might be fairly annoying.
 
 https://forums.dust514.com/default.aspx?g=posts&m=1574031#post1574031
 
 "I load my gun with love instead of bullets" | 
      
      
        |  Bad Heal
 Pradox One
 Proficiency V.
 
 94
 
 
      | Posted - 2013.12.08 13:14:00 -
          [6] - Quote 
 
 Seigfried Warheit wrote:Are people actually calling the gun itself op or calling the gun with +15% damage from prof + watever damage mods + proto variant op?  What I think is really op is the ability to add so much damage to any given gun  
 I believe its do to the rate of fire. If you recall the Tac AR had the same issue. We all know the ScR has a heat build up, however, you get about 18 rapid fire rounds off before heating up and If you tone it down a little you can get off about 25.
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        |  Aisha Ctarl
 Scions of Athra
 
 2041
 
 
      | Posted - 2013.12.08 13:16:00 -
          [7] - Quote 
 *Rubs fists*
 
 Is someone gonna have to get punched?
 
 Oh wait you're not directly calling the SCR op...I'll stand down...for now.
 
 "The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."  -The Code of Demeanor | 
      
      
        |  Hecarim Van Hohen
 Bullet Cluster
 Legacy Rising
 
 347
 
 
      | Posted - 2013.12.08 13:17:00 -
          [8] - Quote 
 
 Son-Of A-Gun wrote:Seigfried Warheit wrote:What I think is really op is the ability to add so much damage to any given gun  I don't. You got to give up tank to get gank man. There's nothing wrong with damage mods. My Amarr assault disagrees with you.
 Armor tankking leaves hi slots empty and only viable module is dmg mods.
 
 Cheer up a bit will you (n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º | 
      
      
        |  Justicar Karnellia
 Ikomari-Onu Enforcement
 Caldari State
 
 205
 
 
      | Posted - 2013.12.08 13:19:00 -
          [9] - Quote 
 
 Bad Heal wrote:Seigfried Warheit wrote:Are people actually calling the gun itself op or calling the gun with +15% damage from prof + watever damage mods + proto variant op?  What I think is really op is the ability to add so much damage to any given gun  I believe its do to the rate of fire. If you recall the Tac AR had the same issue. We all know the ScR has a heat build up, however, you get about 18 rapid fire rounds off before heating up and If you tone it down a little you can get off about 25.  
 Yep, it's the rate of fire... the rest of the gun is balanced. If they tone it down, the weapon will be balanced. There's no point adding other drawbacks.
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        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 2497
 
 
      | Posted - 2013.12.08 13:20:00 -
          [10] - Quote 
 The problem is its CQC capabilities. Since I got my Amarr Assault up to proto I can kill anything but armour tanked Sentinels or Gallente logis in a single burst.
 I only have lvl4 operations.
 Just like the Pre-Nerf Tac I thought it was balanced when I used it at range, it was only when I was forced into close-quarters that I realised how inappropriately powerful it was.
 
 No. | 
      
      
        |  Aikuchi Tomaru
 Subdreddit
 Test Alliance Please Ignore
 
 1153
 
 
      | Posted - 2013.12.08 13:23:00 -
          [11] - Quote 
 
 Seigfried Warheit wrote:Are people actually calling the gun itself op or calling the gun with +15% damage from prof + watever damage mods + proto variant op?  What I think is really op is the ability to add so much damage to any given gun  
 "It killed me once! It is OP!"
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        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 568
 
 
      | Posted - 2013.12.08 13:25:00 -
          [12] - Quote 
 
 Hecarim Van Hohen wrote:Son-Of A-Gun wrote:Seigfried Warheit wrote:What I think is really op is the ability to add so much damage to any given gun  I don't. You got to give up tank to get gank man. There's nothing wrong with damage mods. My Amarr assault disagrees with you.  Armor tankking leaves hi slots empty and only viable module is dmg mods. 
 Did you know that it has been tested in game, and shield extenders actually out DPS damage mods Vs. the AR? The only reason not to use shield extenders is because you are playing an armor oriented module/fitting type or Gallente, or you are afraid of the scrambler rifle. And if you are running shields, you should be afraid of the ScR.
 
 {:)}{3GÇó> | 
      
      
        |  Scar Scrilla
 Red and Silver Hand
 Amarr Empire
 
 20
 
 
      | Posted - 2013.12.08 13:32:00 -
          [13] - Quote 
 I run SCR most of the time. Tbh, i dont think it's OP in general, but the charged shot to the head is devastating indeed :)
 
 "Si tacuisses, philosophus mansisses" Scar Scrilla, CEO of Cobra Kommando | 
      
      
        |  I-Shayz-I
 I-----I
 
 1558
 
 
      | Posted - 2013.12.08 13:33:00 -
          [14] - Quote 
 The hit detection fix with 1.6 made it so that you can still deal a ton of damage with the weapon up close. Hopefully by extending the range in 1.7 we will see less of the SR being used as a shotgun, and less people saying it's OP.
 
 Links: List of Most Important Threads I make logistics videos! | 
      
      
        |  Knight Soiaire
 BurgezzE.T.F
 Public Disorder.
 
 3600
 
 
      | Posted - 2013.12.08 13:49:00 -
          [15] - Quote 
 Its too reliable in CQC. Reduce hipfire accuracy and it should be good.
 
 Also, the ASCR needs to overheat quicker.
 
 Buff Shotguns | 
      
      
        |  taxi bastard
 Minor Trueblood
 
 55
 
 
      | Posted - 2013.12.08 14:28:00 -
          [16] - Quote 
 
 Knight Soiaire wrote:
 Also, the ASCR needs to overheat quicker.
 
 As someone who on different characters uses both ill put the pro's and cons for each weapon for you.
 
 ASCR pro's vs AR
 
 nice sight
 20% above base damage to shields.
 larger clip
 
 ASCR negatives vs AR
 
 a lot more fitting costs
 slightly less DPS
 20% bellow base armour damage
 no range skill so worse at range ( should be the other way around.)
 more gun movement when firing so less accurate for sustained/semi sustained aimed fire( can only speak advanced vs advanced)
 costs a lot more ( 17k vs 10k at advanced and 77k vs 60k at proto)
 
 the way I play the ASCR it does not overheat, why should it? I think that the SC may have mislead you to believe its something its not - see its an Assault (scrambler) Riffle
 
 in short its better vs shields and worse vs armour than the vanilla AR - overall its harder to fit and is slightly worse than the AR with the added negative of costing significantly more isk wise.
 
 I really think your barking up the wrong tree on this gun. I personally use this gun on one toon for the simple reason its not a vanilla AR
 
 
 As for the SCR I rarely use it so I cannot comment.
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        |  NOAMIzzzzz
 Pradox One
 Proficiency V.
 
 68
 
 
      | Posted - 2013.12.08 14:29:00 -
          [17] - Quote 
 Lol to me it seems like it's like the tac AR when it was op but...better nerf pls
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        |  Jaysyn Larrisen
 OSG Planetary Operations
 Covert Intervention
 
 453
 
 
      | Posted - 2013.12.08 15:04:00 -
          [18] - Quote 
 
 Son-Of A-Gun wrote:Hecarim Van Hohen wrote:Did you know that it has been tested in game, and shield extenders actually out DPS damage mods Vs. the AR? The only reason not to use shield extenders is because you are playing an armor oriented module/fitting type or GallenteSon-Of A-Gun wrote:Seigfried Warheit wrote:What I think is really op is the ability to add so much damage to any given gun  I don't. You got to give up tank to get gank man. There's nothing wrong with damage mods. My Amarr assault disagrees with you.  Armor tankking leaves hi slots empty and only viable module is dmg mods. , or you are afraid of the scrambler rifle. And if you are running shields, you should be afraid of the ScR. 
 Are we playing the same game?
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        |  Nocturnal Soul
 Immortal Retribution
 
 1212
 
 
      | Posted - 2013.12.08 15:07:00 -
          [19] - Quote 
 
 TheD1CK wrote:I tried this post already, be prepared for a lot of defensive SR users
 maybe the gun is ok....
 but like you said the prof. and dmg mods add up way too much
 also AA is the demon behind this
 "Nock Nock"
 
 "The trick to creativity is knowing how to hide your sources..." Albert Einstein | 
      
      
        |  Jaysyn Larrisen
 OSG Planetary Operations
 Covert Intervention
 
 454
 
 
      | Posted - 2013.12.08 15:10:00 -
          [20] - Quote 
 
 taxi bastard wrote:Knight Soiaire wrote:
 Also, the ASCR needs to overheat quicker.
 As someone who on different characters uses both ill put the pro's and cons for each weapon for you. ASCR pro's vs AR  nice sight 20% above base damage to shields. larger clip ASCR negatives vs AR  a lot more fitting costs slightly less DPS  20% bellow base armour damage no range skill so worse at range ( should be the other way around.) more gun movement when firing so less accurate for sustained/semi sustained aimed fire( can only speak advanced vs advanced)  costs a lot more ( 17k vs 10k at advanced and 77k vs 60k at proto)  the way I play the ASCR it does not overheat, why should it? I think that the SC may have mislead you to believe its something its not - see its an Assault (scrambler) Riffle  in short its better vs shields and worse vs armour than the vanilla AR - overall its harder to fit and is slightly worse than the AR with the added negative of costing significantly more isk wise.  I really think your barking up the wrong tree on this gun. I personally use this gun on one toon for the simple reason its not a vanilla AR  As for the SCR I rarely use it so I cannot comment. 
 I run the ASCR as my primary and you've hit the description perfectly. I do think it needs a little bit more overheat...it takes that about 1.5 magazines on full auto to hit overheat. I think it should work so that if you cap off the whole Mag without coming off the trigger you overheat.
 
 I think the ASCR is the most weapon in the game...actual pros/cons that matter.
 
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        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 575
 
 
      | Posted - 2013.12.08 15:23:00 -
          [21] - Quote 
 
 Jaysyn Larrisen wrote:Son-Of A-Gun wrote:Hecarim Van Hohen wrote:Did you know that it has been tested in game, and shield extenders actually out DPS damage mods Vs. the AR? The only reason not to use shield extenders is because you are playing an armor oriented module/fitting type or GallenteSon-Of A-Gun wrote:Seigfried Warheit wrote:What I think is really op is the ability to add so much damage to any given gun  I don't. You got to give up tank to get gank man. There's nothing wrong with damage mods. My Amarr assault disagrees with you.  Armor tankking leaves hi slots empty and only viable module is dmg mods. , or you are afraid of the scrambler rifle. And if you are running shields, you should be afraid of the ScR. Are we playing the same game? 
 I play all four races on four alts, and when I play my Cal character I always run a pure shield tank, and I don't seem to be having any problem with shields at all. So, the only logical conclusion I can draw here is that you guys who are QQing about shields Vs. damage mods must just be a bunch of scrubs. Sorry for the bad news.
 
 {:)}{3GÇó> | 
      
      
        |  Eldest Dragon
 0uter.Heaven
 Proficiency V.
 
 416
 
 
      | Posted - 2013.12.08 15:29:00 -
          [22] - Quote 
 I dont think most ppl hating on it have ever used it, although it might need a slight rate of fire nerf which im not against or for bc im not responsible for balancing, I will say some do not realize what the overheat can do.
 
 It makes me lose my kills quite often, and you can only spam a lot of bullets if you do not charge shot, after a charge shot you have very limited bullets to finish the enemy off. And if you do overheat in cqc you have no chance of survival unless your against a very bad red dot.
 
 p.s. It is easier to not overheat with the amarr assault, which I dont have atm, but tbh when paired with this suit it is less likely to overheat and therefore may be op in certain situations where it should fail.
 
 When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time. | 
      
      
        |  calvin b
 Molon Labe.
 RISE of LEGION
 
 1119
 
 
      | Posted - 2013.12.08 15:30:00 -
          [23] - Quote 
 Like I said in previous post its not the weapon. I have used this weapon and I have to say it is a fun and challenging weapon. I have a feeling and so do many others, people are using Mod controllers that allow them a ridiculous rate of fire power. I have been in battles were I was able to dodge and strafe and return fire against a ScR, then in another it is like I am hit all at once and I have no chance to react. It clearly is abuse of the weapon. I have watched weapons overheat in users hands and that is there weakness, but when you spot someone and lay into them and they can turn and hit you and your dead before there shields drop something is wrong. Before you say its because they are tanking or heavy damage mods. I have an armor class pushing 700+ ehp and they have less than a total of 400ehp, is clear proof something is wrong somewhere.
 
 F* the Snowflake http://www.youtube.com/watch?v=TgKd3cdKdak | 
      
      
        |  Eldest Dragon
 0uter.Heaven
 Proficiency V.
 
 416
 
 
      | Posted - 2013.12.08 15:38:00 -
          [24] - Quote 
 
 calvin b wrote:Like I said in previous post its not the weapon. I have used this weapon and I have to say it is a fun and challenging weapon. I have a feeling and so do many others, people are using Mod controllers that allow them a ridiculous rate of fire power. I have been in battles were I was able to dodge and strafe and return fire against a ScR, then in another it is like I am hit all at once and I have no chance to react. It clearly is abuse of the weapon. I have watched weapons overheat in users hands and that is there weakness, but when you spot someone and lay into them and they can turn and hit you and your dead before there shields drop something is wrong. Before you say its because they are tanking or heavy damage mods. I have an armor class pushing 700+ ehp and they have less than a total of 400ehp, is clear proof something is wrong somewhere.  
 Some may be modding calvin, but this can be otherwise explained, bc when I use it as soon as I hit a charge shot I spam fast as possible. I literally spam 5 or 6 more bullets within tenths of a sec of landing a charge shot. Some ppl miss then it dont work, but spamming bullets is easy, so with a good aim, the landed charge shot is usually your destruction unless you miss a few follow ups.
 
 The thing is you can do it so quick if your good, that usually, they have not really moved by the time you release the charge and press r1 4 or 5 times. Hence the reason that if my charge shot hits usually so do the rest.
 
 When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time. | 
      
      
        |  CUSE TOWN333
 KILL-EM-QUICK
 RISE of LEGION
 
 40
 
 
      | Posted - 2013.12.08 15:41:00 -
          [25] - Quote 
 
 Seigfried Warheit wrote:Are people actually calling the gun itself op or calling the gun with +15% damage from prof + watever damage mods + proto variant op?  What I think is really op is the ability to add so much damage to any given gun  there saying its OP cause they died by it should not die when you get shot in the face must be OP.
 
 The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu | 
      
      
        |  M McManus
 
 331
 
 
      | Posted - 2013.12.08 16:00:00 -
          [26] - Quote 
 
 Son-Of A-Gun wrote:Seigfried Warheit wrote:What I think is really op is the ability to add so much damage to any given gun  I don't. You got to give up tank to get gank man. There's nothing wrong with damage mods. 
 Shields aren't tank armor is tank so no you don't have to give up tank. ..
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        |  Defy Gravity
 Ancient Exiles.
 Renegade Alliance
 
 151
 
 
      | Posted - 2013.12.08 16:18:00 -
          [27] - Quote 
 
 Son-Of A-Gun wrote:Seigfried Warheit wrote:I don't. You got to give up tank to get gank man. There's nothing wrong with damage modsWhat I think is really op is the ability to add so much damage to any given gun  . 
 Probably the only positive thing ever said in DUST 514. Im putting this as my sig....
 
 
 Amarr FW Supporter. "I will melt you with my scrambler rifle Minmatar filth!" | 
      
      
        |  Lea Silencio
 0uter.Heaven
 Proficiency V.
 
 813
 
 
      | Posted - 2013.12.08 16:26:00 -
          [28] - Quote 
 
 TheD1CK wrote:I tried this post already, be prepared for a lot of defensive SR users
 maybe the gun is ok....
 but like you said the prof. and dmg mods add up way too much
 also AA is the demon behind this
 
 No...it's not. I have NEVER used AA with my SCR. In fact, I despise it, as is evidenced by my previous posts concerning AA in the past. Your logic is flawed.
 
 PurificationGäó It's what I do. Amarr Victor | 
      
      
        |  Patrick57
 Fatal Absolution
 
 1939
 
 
      | Posted - 2013.12.08 16:30:00 -
          [29] - Quote 
 
 Seigfried Warheit wrote:Are people actually calling the gun itself op or calling the gun with +15% damage from prof + watever damage mods + proto variant op?  What I think is really op is the ability to add so much damage to any given gun  The Laser Rifle is better.
 
 When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! | 
      
      
        |  Seigfried Warheit
 
 80
 
 
      | Posted - 2013.12.08 22:00:00 -
          [30] - Quote 
 
 Son-Of A-Gun wrote:Seigfried Warheit wrote:What I think is really op is the ability to add so much damage to any given gun  I don't. You got to give up tank to get gank man. There's nothing wrong with damage mods. 
 damage mods are fine..but the proficiency skill is redundant and makes the damage mods not really needed...they just make the gun overkill..I rather have the prof skill do something else so it becomes a real choice to "give up tank to get gank"
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