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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
398
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Posted - 2013.12.07 19:24:00 -
[1] - Quote
You really suck at placing turrets and turrets in general.
Problems with Turret installments: -Railgun turrets in redzone cover whole map... -missile turrets have unlimited range -turrets survive with O armor and O shields -unmanned turrets are fking annoying with the worlds greatest aim aissist -THEY ARE EVERYWHERE!!
Pros: -100 wp :D
Sagaris lover!!!
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mollerz
Minja Scouts
1190
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Posted - 2013.12.07 19:25:00 -
[2] - Quote
Don't forget the bad turret sitting in a corner unable to aim at anything save a wall.
#shittycoding
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shaman oga
Nexus Balusa Horizon
1122
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Posted - 2013.12.07 19:28:00 -
[3] - Quote
Turrets have better upward and downward view, i hate them...
"Just another piece of duct tape"
Drugs for mercs
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Judge Rhadamanthus
Amarr Templars Amarr Empire
898
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Posted - 2013.12.07 19:30:00 -
[4] - Quote
Why don't you try and help them fix the issue. Use the Maps and Grids in the map section to highlight those that you think are an issue, explaining why. Then CCP can take a look at the exact issues you are facing.
Everything Dropship youtube channel
my Community Spotlight
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Sylwester Dziewiecki
215
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Posted - 2013.12.07 19:33:00 -
[5] - Quote
Anmol Singh wrote:You really suck at placing turrets and turrets in general.
Problems with Turret installments: -Railgun turrets in redzone cover whole map... (the fking bridge map during domination is just fking stupid, people sit in the fking redline on the god dam turret the whole fking time sniping people from the redline with the fking railgun) -missile turrets have unlimited range -turrets survive with O armor and O shields -unmanned turrets are fking annoying with the worlds greatest aim aissist -THEY ARE EVERYWHERE!! -railgun turrets do the same amount of damage and ADV railgun and same with blaster... (they should be milita turrets) -railgun turrets in redzone are also fking cover the whole sky
Pros: -100 wp :D You mentioned only advantages and no disadvantages..
- ML-T have limited range. - Wreck of turret with 0/0 is bug, if you did not get any wp for it, it's because someone destroyed it before you. - R-T are not able t cover whole sky by default.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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M McManus
330
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Posted - 2013.12.07 19:45:00 -
[6] - Quote
Why are turrets even on the field... There just used to farm WP...... when are we going to be able to call in our own custom turrets wasn't Ambush OMS put in place to stress test this feature ? |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
399
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Posted - 2013.12.08 04:50:00 -
[7] - Quote
Judge Rhadamanthus wrote:Why don't you try and help them fix the issue. Use the Maps and Grids in the map section to highlight those that you think are an issue, explaining why. Then CCP can take a look at the exact issues you are facing.
i cannot make vidoes, but the best example of badly placed turrets in on the bridge map during domination, Their is one in both redlines that cover the whole map allowing person using railgun to shoot out of redline (on hills). You should check it out if you don't believe me. Simply remove turrets that cover the whole map and sky while being safe in the redline.
Edit: How am I suppose to use the Maps and Grids?
Sagaris lover!!!
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DUST Fiend
OSG Planetary Operations Covert Intervention
8466
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Posted - 2013.12.08 04:52:00 -
[8] - Quote
Judge Rhadamanthus wrote:Why don't you try and help them fix the issue. Use the Maps and Grids in the map section to highlight those that you think are an issue, explaining why. Then CCP can take a look at the exact issues you are facing. I think it's more of an issue with railgun installations in general being super badass, free, easy to operate, and with the convenience of super AI in the absence of an idiotic blueberry
Tone down their strength. I hate railguns period, but there's no reason for free railguns to be so damn strong
Win ISK / Vids / O7
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