CELESTA AUNGM
Kang Lo Directorate Gallente Federation
55
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Posted - 2013.12.09 16:34:00 -
[1] - Quote
Knight Soiaire wrote:Because its harder for the blueberries to shoot the MCC from a Dropship than it is a HAV. Consider yourself lucky, trust me, you do not want these players in your DS.
It's kind of funny, that the dropship as a vehicle has garnished the most and loudest "protests and complaints about quality" from budding operators, and by now has ended up with what a few of us players feared most... the least TRUST.
( and, well,... maybe our loud protests and all that really rude feedback we used to give kind of made us deserving of this fate)
From a foot merc's POV,
They've seen dropships getting shot down be the truckloads, seemingly 40 seconds or less after they take flight--and have no idea WHAT caused the kill--they can only conclude the ships have a high, quick rate of loss. They have no means to communicate (especially to hear) what the dropship pilot has on her mind, or what her objectives are (are you a taxi today, Celesta? Or building a squad for null cannon capture, or just want a good gunner to stay on board with you, Celesta?) The game doesn't even grant them head-panning control once they board the DS, so they feel like scared convicts on a prison bus.
From the DS operator's POV, There's a ton of us dropship operators who DON'T want passengers, or want passengers for SPECIFIC purposes only, but don't make an effort to MIC up, be a squad-leader, or similar ways to communicate to foot mercs and help make them less leery about whether to try boarding your DS (I congratulate that SOME dropship pilots DO use MIC/squading/etc. but not enough of them, and the DS is a vehicle that really NEEDS help through communication. I suspect that most of us haven't decided to commit to transporting people the way you seem to have, , and we let the foot mercs see us flying off on vehicle-chasing agendas or see us dusting off before they could climb aboard--and they wonder if we left them deliberately (sometimes in prejudice, we do...) Way too many of us are still looking for enemy weapons to be nerfed for us, without realizing it takes MODULES/Skill bonuses crunching and thoughtful piloting to generate a consistent survival record for your DS (especially on these tiny AV-happy maps--Holy crap, whoa!) Whether we want to admit it, we've grabbed so fast and smashed our own dropships so many times when we were rookies--we just didn't take the sensible course and TRAIN a LONG TIME first, do the math to develop the modules/skill bonuses these vehicle NEED, accept no passengers during practice because we'll only get them killed until we are honestly good controllers (not just bragging that we're good), and BUILD a safe reputation for ourselves and the vehicle.
...But, the blame game is always a dumb game to play, so. What some of us feared the most has happened, and now "The DS pilot" has a reputation as an unreliable and unnecessary risk to ride with (why lose my 60K dropsuit+clone life, when I doubt you can even get me to a roof without effectively avoiding fire). Once a reputation is on you, you know it's going to take eons of hard work and showmanship to change players' perception of us "pilots".
If anyone's got some ideas how to do that, I'll give you a kiss (...um, from my lovable neighbor's Corgy!)
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