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Thread Statistics | Show CCP posts - 0 post(s) |
Bojo The Mighty
Zanzibar Concept
2314
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Posted - 2013.12.06 22:31:00 -
[1] - Quote
Who here has tried Myrofibil Stimulants, and what tier? I'm going to return to this game, and I'm going to finish my scout, and I think that I'm going to expand my scout into Biotics after finishing my Tacnet Modules. But I don't want the Red Bottles I would only go for Green bottles but maybe the Blue Bottles if some one can put up a convincing argument.
But it depends on how much SP I have. I will be getting vehicle refund sp but I might want to keep a degree of vehicles... I can't bring myself to leave the DS and LAV. |
Assert Dominance
0bamacare
564
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Posted - 2013.12.06 22:39:00 -
[2] - Quote
no, stay away from the blue bottles!
LOGIC! NO! IT BURRRRNNNSSS!!!!!!
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2002
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Posted - 2013.12.06 22:41:00 -
[3] - Quote
Even with a minmatar scout stacking microfibril's you're not going to much more than commando's melee and you're using ALL your highs.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Joel II X
Lo-Tech Solutions Ltd
277
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Posted - 2013.12.06 22:44:00 -
[4] - Quote
One of my friends uses it for his Knives. Don't know why since he doesn't need them. Unless you're awesome with them and want to hunt bricked protos and actually get kills,they're kind of useless in a Scout. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5847
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Posted - 2013.12.06 22:55:00 -
[5] - Quote
The red and green bottles are the only way to go. Don't touch the blue bottles.
Red bottles in particular are the key.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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negative49er
Krusual Covert Operators Minmatar Republic
371
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Posted - 2013.12.06 23:12:00 -
[6] - Quote
*Dead*
One day my shotgun will run out ammo
1.7 is the day if I fight or i give up
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mollerz
Minja Scouts
1186
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Posted - 2013.12.06 23:19:00 -
[7] - Quote
Isn't it peculiar that minjas get +25 all proto'd out. oops, their base is 80
I miss the scout B brawler.. which is what the minja should be. I'd love to throw blades around punctuated with knock out punches.
#shittycoding
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
96
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Posted - 2013.12.06 23:21:00 -
[8] - Quote
I still have 50 of the those basic aurum variants i should use them when i get back to my PS3 they'll be worthless to sell so might as well.
Silent you must be
Or die you will
From True scout a kind message
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2003
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Posted - 2013.12.06 23:21:00 -
[9] - Quote
mollerz wrote:Isn't it peculiar that minjas get +25 all proto'd out. oops, their base is 80
We're so good at CQC we don't need to be good at cqc.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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DEZKA DIABLO
Commando Perkone Caldari State
115
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Posted - 2013.12.07 01:48:00 -
[10] - Quote
Unless you have proto an proto myros it's not worth it, not when knives do triple the damage, but I suppose if you were bored in city maps, ran 3 complex blues aprox 400 something damage an a complex range, profile damp, flux nades an remotes you could do well if you were a ghost.
Place re, chase , flux punch an run to your re, good luck against proto g logis with 1000+ hp |
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ELITE INQUISITOR
Eternal Beings
50
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Posted - 2013.12.07 06:35:00 -
[11] - Quote
DEZKA DIABLO wrote:Unless you have proto an proto myros it's not worth it, not when knives do triple the damage, but I suppose if you were bored in city maps, ran 3 complex blues aprox 400 something damage an a complex range, profile damp, flux nades an remotes you could do well if you were a ghost.
Place re, chase , flux punch an run to your re, good luck against proto g logis with 1000+ hp
Word!
If you accept your limitations you go beyond them
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Ghost Kaisar
THIRD EARTH INCORPORATED
978
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Posted - 2013.12.07 08:09:00 -
[12] - Quote
Here we go.
I use mybofybirls for a while. Guess what? NOT WORTH IT.
Even with the proto module and proto min scout, you only do a whopping 175 points of damage. Put it this way, standard heavy without any mods does around 180.
Master of hand to hand combat? Yeah right. Give me the commando melee, and then you will see me run an SMG/Flaylock build with Mybo's in the high slots.
Actually, that would work really well.
Hows this?
Scout MK.0
270 Shields 87 Armor Sprint: 9.35 Melee DMG: ~471 ((240 base + 25% racial bonus) + 75% bonus from Module)
2x Complex Shield 1x Complex Mybofybril
Six Kin Sub Core Flaylock
C-7 Flux
Compact Hive
1x Complex Kincat 1x Complex Cardiac
Flux shield tanks and Melee their armor for quick kills.
Use the armor shredding smgs and flaylocks to quickly kill Armor tanks.
If you decide to really max out the melee, it would be balanced due to the EXTREMELY LOW eHP.
You could also just leave it without mods, deal 300 melee damage and stack some awesome sidearm damage mods instead.
I really want this now.....
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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