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Beren Hurin
Onslaught Inc RISE of LEGION
1853
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Posted - 2013.12.05 20:40:00 -
[1] - Quote
Fact of life.
More people shooting at you = faster death.
Also, for empirical testing sake, start paying attention to all the times that you get hit and don't die.
My guess is that when we are talking about TTK, we are getting into loss aversion territory. We've invested time and isk into better gear, and because it is ours, we feel that our investments should somehow payoff proportional to their magnitude of somebody else's. We tend to complain A LOT MORE when we lose things rather than when we get them. Likewise, I think we feel the pain of losing a suit a lot more than we feel the pleasure of surviving what we should have lost...
Think about it this way...
You are running across the field where you know their is a 750k isk tank blazing blaster rounds, 4 of which will eat you alive. You luckily escape by managing to only absorb two. Do you sit there and complain that the tank had spent 50 times more isk and should have been able to justifiably wipe you out since it was so much more expensive? No. You don't really think twice when you escape the glancing blow of bullet spray that doesn't take you down. You don't really think about TTK in all those instances that you HAVE survived an encounter. How many times did you dodge a grenade? How many gun battles have you been in where both sides were able to reload at least once?
How can we possibly balance TTK if everyone is starting to play in squads better, concentrating fire better, picking squad doctrines better, communicating better etc. The result is that there will be LOTS of instances where you just draw the short straw and you find yourself exposed in open terrain with your back to the enemy. To suggest that you should have the time to spin around and engage in a fair fight against him is a little silly.
In my opinion, TTK is an economic balance problem. I'm hoping the isk sink of FW will mean that a lot fewer players are running expensive gear in pub matches, which will even out the playing field. |
JL3Eleven
1331
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Posted - 2013.12.05 20:48:00 -
[2] - Quote
tldr.
This game use to be where if you were shot in the back you had time to react and if you had a higher skill level you were able to kill the guy and laugh at his corpse. Now its instant death.
Dust Billionaire and LAV BPO Dealer
"Any fool can make a rule, and any fool will mind it." -Henry David Thoreau
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Beren Hurin
Onslaught Inc RISE of LEGION
1853
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Posted - 2013.12.05 20:55:00 -
[3] - Quote
JL3Eleven wrote:tldr.
This game use to be where if you were shot in the back you had time to react and if you had a higher skill level you were able to kill the guy and laugh at his corpse. Now its instant death.
I just can't complain about this. If someone has the skill to flank you, then that is skill. Gunplay isn't the only skill that should be rewarded.
This is the crux of the TTK debate:
The greater the TTK, the less tactics matter.
If you can eventually tank a whole squad's ammo through strafing and low DPS rates, then why worry about cover, or flanking, or elevation etc. If they adjust TTK it would only have to be ever so slightly. |
ALT2 acc
The dyst0pian Corporation Zero-Day
5
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Posted - 2013.12.05 21:01:00 -
[4] - Quote
Beren Hurin wrote:JL3Eleven wrote:tldr.
This game use to be where if you were shot in the back you had time to react and if you had a higher skill level you were able to kill the guy and laugh at his corpse. Now its instant death. I just can't complain about this. If someone has the skill to flank you, then that is skill. Gunplay isn't the only skill that should be rewarded. The greater the TTK, the less tactics matter If you can eventually tank a whole squad's ammo through strafing and low DPS rates, then why worry about cover, or flanking, or elevation etc. If they adjust TTK it would only have to be ever so slightly. cover so you can i don't know, regen? |
JL3Eleven
1333
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Posted - 2013.12.05 21:01:00 -
[5] - Quote
Beren Hurin wrote:JL3Eleven wrote:tldr.
This game use to be where if you were shot in the back you had time to react and if you had a higher skill level you were able to kill the guy and laugh at his corpse. Now its instant death. I just can't complain about this. If someone has the skill to flank you, then that is skill. Gunplay isn't the only skill that should be rewarded. This is the crux of the TTK debate: The greater the TTK, the less tactics matter.If you can eventually tank a whole squad's ammo through strafing and low DPS rates, then why worry about cover, or flanking, or elevation etc. If they adjust TTK it would only have to be ever so slightly.
Running down the sideline of the map requires ZERO skill. Have the enemy spawn behind me also requires ZERO skill. Being able to come under fire, turn around, and then murdering you while still staying alive requires skill.
Dust Billionaire and LAV BPO Dealer
"Any fool can make a rule, and any fool will mind it." -Henry David Thoreau
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Skihids
Unkn0wn Killers Renegade Alliance
2489
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Posted - 2013.12.05 21:03:00 -
[6] - Quote
You need a certain TTK if you want to make a "Hit and Run" play style viable.
Shields are supposed to be fast regenerating and promote a shoot and duck to recharge style. That assumes you have time to duck after you notice that you are taking damage.
If TTK is to short for that, you remove that play style from the game.
It must work for a minimum of 1v1 and should give you some chance in a 2v1. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
643
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Posted - 2013.12.05 21:07:00 -
[7] - Quote
JL3Eleven wrote:Beren Hurin wrote:JL3Eleven wrote:tldr.
This game use to be where if you were shot in the back you had time to react and if you had a higher skill level you were able to kill the guy and laugh at his corpse. Now its instant death. I just can't complain about this. If someone has the skill to flank you, then that is skill. Gunplay isn't the only skill that should be rewarded. This is the crux of the TTK debate: The greater the TTK, the less tactics matter.If you can eventually tank a whole squad's ammo through strafing and low DPS rates, then why worry about cover, or flanking, or elevation etc. If they adjust TTK it would only have to be ever so slightly. Running down the sideline of the map requires ZERO skill. Have the enemy spawn behind me also requires ZERO skill. Being able to come under fire, turn around, and then murdering you while still staying alive requires skill.
o,o Same can be said for the person who's still able to take you down despite you giving them a fight after they snuck up on you.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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