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Aisha Ctarl
0uter.Heaven Proficiency V.
1976
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Posted - 2013.12.05 14:29:00 -
[1] - Quote
It's simple really, tweak how they do damage.
Currently both the LR and SCR do 120% shields and 80% armor. At range those values will stay the same but at closer range you will see those values begin to flip the opposite way, 80% shields and 120% armor. I already know your question, why should it flip?
Shields are designed to he effective against pinpoint damage. For example, stab a shield with a knife and the shield directs power to the trouble area effectively blocking out the damage. Now fire a canonball at a shield, and the shield has to direct power to a much larger area to disperse the damage potentially overloading it and causing it to fail.
How does this tie in with changing the values at close range on laser weapons?
At longer ranges, lasers disperse widening them letting them cover a browser area with their heat. Shields can't handle broad damage therefore the 120% damage bonus still applies. Now if a shield user comes in closer, the laser hasn't dispersed and is pinpoint which pinpoint damage is a the shield's forte therefore reducing damage to 80%.
What about armor?
Armor is a great dissipator of heat. For example take knight's armor and shoot it with a flame thrower, the whole armor set simply heats up evenly. Now take that armor set and shoot it with a pinpoint laser, burns a hole straight through.
At range, the laser will disperse and be broad therefore the 80% damage still applies. Come in closer and the laser hasn't dispersed and is pinpoint therefore "burning" the armor more effectively bumping its damage up to 120%.
Thoughts, comments, concerns, or questions?
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Chit Hoppened
Xer Cloud Consortium
220
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Posted - 2013.12.05 14:39:00 -
[2] - Quote
If this was solely a Laser attribute it would be fairly cool. You could have the Laser's damage profile go from 80/120 to 120/80 to horrible throughout it's whole range. I've liked the Laser since I started playing (a month or so before Uprising 1.0) and always thought it was awesome. It just has such a small window for melting fools that it needs some sort of oddball mechanic to make it sweet.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Aisha Ctarl
0uter.Heaven Proficiency V.
1977
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Posted - 2013.12.05 15:03:00 -
[3] - Quote
Chit Hoppened wrote:If this was solely a Laser attribute it would be fairly cool. You could have the Laser's damage profile go from 80/120 to 120/80 to horrible throughout it's whole range. I've liked the Laser since I started playing (a month or so before Uprising 1.0) and always thought it was awesome. It just has such a small window for melting fools that it needs some sort of oddball mechanic to make it sweet.
Yes this would be a laser weapon only attribute.
Lasers are finicky things and they require a different set if mechanics to get them to behave as intended.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Vell0cet
SVER True Blood Public Disorder.
661
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Posted - 2013.12.05 15:12:00 -
[4] - Quote
I think the LR mechanics are actually really solid. The problem is that its primary advantage (accuracy at range) is being beaten by other weapons (especially so after 1.7 and Rail Rifles) at the same range without all of the drawbacks the LR has that make it so fun and interesting. The easiest solution is to extend the range (I think 120m is reasonable optimal) and give its ADS more zoom in proportion to the range increase (so that's like an extra 30% zoom). It will never push out snipers from their roles since the weapon cannot be used stealthily (it's a f*cking bright aarow pointing to your location saying "gank me") and 120m is still well shy of sniper's max range (although it would be enough range to counter red line snipers on many maps).
Quick/Dirty Test Range Idea
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Chit Hoppened
Xer Cloud Consortium
220
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Posted - 2013.12.05 15:47:00 -
[5] - Quote
Aisha Ctarl wrote:Chit Hoppened wrote:If this was solely a Laser attribute it would be fairly cool. You could have the Laser's damage profile go from 80/120 to 120/80 to horrible throughout it's whole range. I've liked the Laser since I started playing (a month or so before Uprising 1.0) and always thought it was awesome. It just has such a small window for melting fools that it needs some sort of oddball mechanic to make it sweet.
Yes this would be a laser weapon only attribute. Lasers are finicky things and they require a different set if mechanics to get them to behave as intended. They're a massive headache to say the least. The butter zone is perfect but it's too damn small to be useful. Adding this or some other weird ass feature would be a plus for the weapon.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Sinboto Simmons
SVER True Blood Public Disorder.
2807
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Posted - 2013.12.05 15:49:00 -
[6] - Quote
*Remove damage mods*
*Forum QQ*
*Lazor can be properly balanced*
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
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Aisha Ctarl
0uter.Heaven Proficiency V.
1977
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Posted - 2013.12.05 16:22:00 -
[7] - Quote
Sinboto Simmons wrote:*Remove damage mods*
*Forum QQ*
*Lazor can be properly balanced*
See my take on damage mods is that they should only boost the type of damage the weapon is designed for.
For example a damage mod on a SCR would only boost its effectiveness against shields from 120% to 130%.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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