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Zero Notion
Wraith Company
372
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Posted - 2013.12.04 23:51:00 -
[1] - Quote
I think they want people to explore the other modules and build new fits in order to gather data on its performance but it is also, seemingly, an insignificant change due to the mechanics in the context of the current battlefield environment. TTK is so low that the modules don't offer enough to offset this issue (unless you are in a city map, then they might be more useful).
I've explored energizers and regulators and they are so, so, so seemingly situational (the modules) that they would be better served as modules that can be activated rather than serving a static bonus. They're a waste of SP and a waste of a slot, especially for scouts. We are basically in an age of Burst Damage thanks to the nature of AR mechanics coupled with the power of complex damage mods (along with proficiency). The current map choices really limit the viability of utilizing different weapons and their optimal ranges in context with the scale of the maps seems..off. It doesn't seem balanced.
Why are people angry? Because shield feels broken, this doesn't seem to serve in improving the game in any way because there is the narrative that more players are using complex damage mods over shield extenders. They nerfed a mechanic that isn't utilized while feeling underpowered in its current and in doing so, continued to devalue the usefulness of the scout suit which, patch after patch, does not see any sort of development beyond the passive scan range increase. The range boost does not offer enough to return any sort of battlefield strength to the scout, since they're made of paper and do not have enough Ewar or stealth capability that actually matters.
Maybe they did it in preparation for 1.8 and need to collect the data now to help improve 1.8 but without explaining why they did it, it feels like a slap in the face for scouts and leaves other players baffled as to why it was necessary at all.
It's all about the narrative and despite CCP and CPM attempts to improve this, it's easy to see why things like this feel so profoundly negative to the community. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
414
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Posted - 2013.12.04 23:58:00 -
[2] - Quote
Good take on things.
I think one of the things that created instant heat about the shield extender nerf was the "out of the blue" factor. I couldn't remember or find any serious or significant disucsion where that was called for by anyone.
I agree that the TTK may ultimately be the issue that's driving the pushback. |
mollerz
Minja Scouts
1114
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Posted - 2013.12.05 00:03:00 -
[3] - Quote
The problem with that is it is no small feat to "check out other things". It takes a long time to skill up a different build along with the proper ancillary skills.
Sorry, but that is silly to expect of your customer base.
#shittycoding
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IAmDuncanIdaho II
R 0 N 1 N
180
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Posted - 2013.12.05 00:07:00 -
[4] - Quote
Yah and some ppl have said "ahh but now you can't dual tank, you need to do something else than that".
Which i can sort of understand I guess. Problem is, if that's what it's designed to do, it's screwed scouts.
I run a minnie advanced scout, and have 2 highs and two lows. I fit two complex shield extenders in the highs, and a complex kincat plus CPU booster in the two lows. So I can fit advanced meta level items in the rest of my suit.
I get 270 SHP + 84 AHP, at L5 shields + extenders, and L4 armour.
I can't speak for my scoutly Gallente brothers, but the Minnie is already thought of as the weaker scout race, and it just got a nerf...nobody knows how big a nerf yet.
wtf. Scouts need to be more viable, not less. We've been saying this for months.
We've already lost scout players due to hard mode. There won't be any left at this rate.
Adapt or die |
Zero Notion
Wraith Company
374
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Posted - 2013.12.05 00:08:00 -
[5] - Quote
mollerz wrote:The problem with that is it is no small feat to "check out other things". It takes a long time to skill up a different build along with the proper ancillary skills.
Sorry, but that is silly to expect of your customer base.
Well, that's sort of the point. It's meant to be a challenge to skill up a multitude of things.
I've got just over 12 million and have nearly advanced in every core skill, all light weapons except the MD, two light weapons, and working on my fourth dropsuit. I have..three? proto light weapons and one proto side arm and a proto repper. I knew coming in that Dust was going to be based on micro engagements where you could switch a fitting and change the flow of the battle by utilizing new weapons and equipment. Of course, it's not entirely like that - most players don't do this because there's no reason to do it.
I've held off on getting a proto suit because of the SP and ISK expense, the limited viability of the suit (I don't PC and I don't enjoy using the aurum suits that I have bought in Pub matches, except for the Logi for tanking myself and repping.).
Yeah. It's expected of us regardless but they continue with the philosophy despite cultivating and tweaking mechanics that apparently suggest otherwise. |
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