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Karl Marx II
Holdfast Syndicate Amarr Empire
211
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Posted - 2013.12.03 08:15:00 -
[1] - Quote
The Ammo Resupply Tool ... T.A.R.T for short (LOL)
This works in a similar way to the repair tool however instead of repairing armor it resupplies a vehicles ammo
This would add another Logistics support role, we all know their are dedicated Tank squads out their but we also know that alot of Tankers use them as solo slaying tools and I've always been a firm believer that Tanks should have just as much dependance on someone supporting them as infantry do ...
With the changes in 1.7 vehicles will have to travel to a supply depot to resupply which can take them out of action .. just as infantry would have to do the same if they ran out of ammo and didn't have any nanohives around and I feel that vehicle users should be able to negate this by having the option of support to resupply them without having to go to a supply depot
The reason I prefer an infantry tool over a vehicle module is to try and encourage the idea of vehicle users + infantry working together and not just in slaying their enemies (infantry taking out AVers trying to destroy the tank) but infantry being able to support vehicle users in more ways than just 1. and give enemy infantry a chance to cut the supply lines by killing the player resupplying ...
I'm not against vehicles having modules to resupply ammo after all we currently have vehicle repair modules and infantry equipment capable of repairing vehicle armor it's just that I'd like to encourage more of my fellow Logi's to support their teams and 1.7 is going to give the possibility of a new type of support role I'd like to call 'The Mechanic' who's main focus is to keep that vehicle repped up, resupplied with ammo and amongst the thick of the action for longer
This could also encourage dropship users to actually use dropships more as transport rather than aerial slayers .. if an assault dropship runs out of ammo but has a squad member in the vehicle that can resupply ammo and rep the vehicle the dropship user can land .. let the infantry get out and resupply and repair the dropship and then jump back in .. for dropship users it would be alot easier than having to fly back to a supply depot and be within range to get restocked and would hopefully encourage the dropship users to pick infantry up and take them to the frontlines etc etc
In conclusion this would alleviate any potential problem of supply depots being destroyed and vehicle users being unable to resupply their ammo at all ... if the supply depots get destroyed you'd better have a Mechanic on your team to take over the resupplying reigns .. A HAV without ammo is just a tin can death trap
Please tell me your thoughts on this piece of equipment and lets have a proper general discussion
TL;DR .. sorry but just giving info on the idea without why it should be added and the effect it will have on the battlefield isn't particularly constructive so forgive me for the lengthy post
PS I'm A Logi bro not a tanker so this isn't a vehicle user asking for a way around having to go to a supply depot to restock .. it's a logi wanting to add to the potential support roles of a true logi
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Kaughst
0uter.Heaven Proficiency V.
65
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Posted - 2013.12.03 08:24:00 -
[2] - Quote
Uh...probably should be in the feedback section...
But as far the idea goes resupplying ammo from a logi vehicle would be a better choice, it would not seem like a infantry player can supply that much nanites for a heavy vehicle or should. Rather, it would be better to shift the focus of the logistical problems for vehicles over to logi vehicles if and when they ever return.
Step 1: Take Districts
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Karl Marx II
Holdfast Syndicate Amarr Empire
211
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Posted - 2013.12.03 08:56:00 -
[3] - Quote
Kaughst wrote:Uh...probably should be in the feedback section...
But as far the idea goes resupplying ammo from a logi vehicle would be a better choice, it would not seem like a infantry player can supply that much nanites for a heavy vehicle or should. Rather, it would be better to shift the focus of the logistical problems for vehicles over to logi vehicles if and when they ever return.
Well ideally it would be good to have both just like we have with the repair tools currently and with the same affects that vehicle module can resupply more faster but infantry can resupply too but not at the same rate .. the reason i don;t like the logi lavs doing it is because the ones we have now are damn near unkillable and in some instances are actually harder to destroy than tanks due to their speed and maneuverability so really I'd like to wait until we see what the logi lavs are like when they get reintroduced but in the meantime this infantry tool could do the job to a lesser extent in the as we have no idea when logi lavs will return
Thanks for the response though
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Guinevere Bravo
SVER True Blood Public Disorder.
461
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Posted - 2013.12.03 11:10:00 -
[4] - Quote
I thought the best way would be to strap a nanohive on your back so you have a 'Aura' of nanites, that you would refil in the supply depot(like ammo). Id say it would be a suit module, or built in for proto!. |
T'orq
DUST University Ivy League
2
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Posted - 2013.12.03 18:54:00 -
[5] - Quote
Karl Marx II wrote:The Ammo Resupply Tool ... T.A.R.T for short (LOL)
This works in a similar way to the repair tool however instead of repairing armor it resupplies a vehicles ammo
This would add another Logistics support role, we all know their are dedicated Tank squads out their but we also know that alot of Tankers use them as solo slaying tools and I've always been a firm believer that Tanks should have just as much dependance on someone supporting them as infantry do ...
With the changes in 1.7 vehicles will have to travel to a supply depot to resupply which can take them out of action .. just as infantry would have to do the same if they ran out of ammo and didn't have any nanohives around and I feel that vehicle users should be able to negate this by having the option of support to resupply them without having to go to a supply depot
The reason I prefer an infantry tool over a vehicle module is to try and encourage the idea of vehicle users + infantry working together and not just in slaying their enemies (infantry taking out AVers trying to destroy the tank) but infantry being able to support vehicle users in more ways than just 1. and give enemy infantry a chance to cut the supply lines by killing the player resupplying ...
I'm not against vehicles having modules to resupply ammo after all we currently have vehicle repair modules and infantry equipment capable of repairing vehicle armor it's just that I'd like to encourage more of my fellow Logi's to support their teams and 1.7 is going to give the possibility of a new type of support role I'd like to call 'The Mechanic' who's main focus is to keep that vehicle repped up, resupplied with ammo and amongst the thick of the action for longer
This could also encourage dropship users to actually use dropships more as transport rather than aerial slayers .. if an assault dropship runs out of ammo but has a squad member in the vehicle that can resupply ammo and rep the vehicle the dropship user can land .. let the infantry get out and resupply and repair the dropship and then jump back in .. for dropship users it would be alot easier than having to fly back to a supply depot and be within range to get restocked and would hopefully encourage the dropship users to pick infantry up and take them to the frontlines etc etc
In conclusion this would alleviate any potential problem of supply depots being destroyed and vehicle users being unable to resupply their ammo at all ... if the supply depots get destroyed you'd better have a Mechanic on your team to take over the resupplying reigns .. A HAV without ammo is just a tin can death trap
Please tell me your thoughts on this piece of equipment and lets have a proper general discussion
TL;DR .. sorry but just giving info on the idea without why it should be added and the effect it will have on the battlefield isn't particularly constructive so forgive me for the lengthy post
PS I'm A Logi bro not a tanker so this isn't a vehicle user asking for a way around having to go to a supply depot to restock .. it's a logi wanting to add to the potential support roles of a true logi
I like this idea, for I am also a logi. And I agree, it would make for a little more vehicle/infantry interaction.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
99
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Posted - 2013.12.03 19:03:00 -
[6] - Quote
Karl Marx II wrote:The Ammo Resupply Tool ... T.A.R.T for short (LOL)
This works in a similar way to the repair tool however instead of repairing armor it resupplies a vehicles ammo
This would add another Logistics support role, we all know their are dedicated Tank squads out their but we also know that alot of Tankers use them as solo slaying tools and I've always been a firm believer that Tanks should have just as much dependance on someone supporting them as infantry do ...
With the changes in 1.7 vehicles will have to travel to a supply depot to resupply which can take them out of action .. just as infantry would have to do the same if they ran out of ammo and didn't have any nanohives around and I feel that vehicle users should be able to negate this by having the option of support to resupply them without having to go to a supply depot
The reason I prefer an infantry tool over a vehicle module is to try and encourage the idea of vehicle users + infantry working together and not just in slaying their enemies (infantry taking out AVers trying to destroy the tank) but infantry being able to support vehicle users in more ways than just 1. and give enemy infantry a chance to cut the supply lines by killing the player resupplying ...
I'm not against vehicles having modules to resupply ammo after all we currently have vehicle repair modules and infantry equipment capable of repairing vehicle armor it's just that I'd like to encourage more of my fellow Logi's to support their teams and 1.7 is going to give the possibility of a new type of support role I'd like to call 'The Mechanic' who's main focus is to keep that vehicle repped up, resupplied with ammo and amongst the thick of the action for longer
This could also encourage dropship users to actually use dropships more as transport rather than aerial slayers .. if an assault dropship runs out of ammo but has a squad member in the vehicle that can resupply ammo and rep the vehicle the dropship user can land .. let the infantry get out and resupply and repair the dropship and then jump back in .. for dropship users it would be alot easier than having to fly back to a supply depot and be within range to get restocked and would hopefully encourage the dropship users to pick infantry up and take them to the frontlines etc etc
In conclusion this would alleviate any potential problem of supply depots being destroyed and vehicle users being unable to resupply their ammo at all ... if the supply depots get destroyed you'd better have a Mechanic on your team to take over the resupplying reigns .. A HAV without ammo is just a tin can death trap
Please tell me your thoughts on this piece of equipment and lets have a proper general discussion
TL;DR .. sorry but just giving info on the idea without why it should be added and the effect it will have on the battlefield isn't particularly constructive so forgive me for the lengthy post
PS I'm A Logi bro not a tanker so this isn't a vehicle user asking for a way around having to go to a supply depot to restock .. it's a logi wanting to add to the potential support roles of a true logi
No, this is broken for the exact situation that you pointed out with the dropship. If you allow a "tool" that resupplies the tank, then what stops a tank driver from fitting that tool on their suit? Now instead of the cooperative "teamplay" concept you were hoping for, you instead get a one-man-army stomper again.
Also as already implemented by game mechanics, vehicles like tanks and dropships are NOT meant to "hang out" at the front. They roll in and hit stuff with module active, then they pull back when modules are on cooldown. This provides a natural ebb and flow of things. This is also when the tank would be looking for a supply depot to rearm as well. Stop trying to make tanks completely self-sufficient again. They are not supposed to be and that is part of the reason for ammo being added to them.
I don't mind the idea of another vehicle "a supply depot kinda vehicle" being added as it become a similar target as the tank is. But not the infantry guy as it makes the tank or dropship able to resupply itself.
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Karl Marx II
Holdfast Syndicate Amarr Empire
249
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Posted - 2013.12.03 19:55:00 -
[7] - Quote
Jadd Hatchen wrote:Karl Marx II wrote:The Ammo Resupply Tool ... T.A.R.T for short (LOL)
This works in a similar way to the repair tool however instead of repairing armor it resupplies a vehicles ammo
This would add another Logistics support role, we all know their are dedicated Tank squads out their but we also know that alot of Tankers use them as solo slaying tools and I've always been a firm believer that Tanks should have just as much dependance on someone supporting them as infantry do ...
With the changes in 1.7 vehicles will have to travel to a supply depot to resupply which can take them out of action .. just as infantry would have to do the same if they ran out of ammo and didn't have any nanohives around and I feel that vehicle users should be able to negate this by having the option of support to resupply them without having to go to a supply depot
The reason I prefer an infantry tool over a vehicle module is to try and encourage the idea of vehicle users + infantry working together and not just in slaying their enemies (infantry taking out AVers trying to destroy the tank) but infantry being able to support vehicle users in more ways than just 1. and give enemy infantry a chance to cut the supply lines by killing the player resupplying ...
I'm not against vehicles having modules to resupply ammo after all we currently have vehicle repair modules and infantry equipment capable of repairing vehicle armor it's just that I'd like to encourage more of my fellow Logi's to support their teams and 1.7 is going to give the possibility of a new type of support role I'd like to call 'The Mechanic' who's main focus is to keep that vehicle repped up, resupplied with ammo and amongst the thick of the action for longer
This could also encourage dropship users to actually use dropships more as transport rather than aerial slayers .. if an assault dropship runs out of ammo but has a squad member in the vehicle that can resupply ammo and rep the vehicle the dropship user can land .. let the infantry get out and resupply and repair the dropship and then jump back in .. for dropship users it would be alot easier than having to fly back to a supply depot and be within range to get restocked and would hopefully encourage the dropship users to pick infantry up and take them to the frontlines etc etc
In conclusion this would alleviate any potential problem of supply depots being destroyed and vehicle users being unable to resupply their ammo at all ... if the supply depots get destroyed you'd better have a Mechanic on your team to take over the resupplying reigns .. A HAV without ammo is just a tin can death trap
Please tell me your thoughts on this piece of equipment and lets have a proper general discussion
TL;DR .. sorry but just giving info on the idea without why it should be added and the effect it will have on the battlefield isn't particularly constructive so forgive me for the lengthy post
PS I'm A Logi bro not a tanker so this isn't a vehicle user asking for a way around having to go to a supply depot to restock .. it's a logi wanting to add to the potential support roles of a true logi No, this is broken for the exact situation that you pointed out with the dropship. If you allow a "tool" that resupplies the tank, then what stops a tank driver from fitting that tool on their suit? Now instead of the cooperative "teamplay" concept you were hoping for, you instead get a one-man-army stomper again. Also as already implemented by game mechanics, vehicles like tanks and dropships are NOT meant to "hang out" at the front. They roll in and hit stuff with module active, then they pull back when modules are on cooldown. This provides a natural ebb and flow of things. This is also when the tank would be looking for a supply depot to rearm as well. Stop trying to make tanks completely self-sufficient again. They are not supposed to be and that is part of the reason for ammo being added to them. I don't mind the idea of another vehicle "a supply depot kinda vehicle" being added as it become a similar target as the tank is. But not the infantry guy as it makes the tank or dropship able to resupply itself.
With no vehicle locks why would a tank driver get out of the tank and resupply ammo ? Although I would love to see someone get out of their tank to resupply it only for a blueberry to jump in and drive off with it xD
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RKKR
The Southern Legion The Umbra Combine
498
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Posted - 2013.12.03 19:59:00 -
[8] - Quote
I always thought it was stupid to have static nano hives for ammo while you had a repair tool that could hold an infinite amount of nanites to repair something. |
Foundation Seldon
Gespenster Kompanie Villore Accords
234
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Posted - 2013.12.03 20:09:00 -
[9] - Quote
You get a 'No' vote from me.
1. Vehicle / Infantry interplay already exists in the form of infantry repair tools currently working on vehicles.
2. I feel like Vehicle Resupply should be a role that, if applied, should be applied only to vehicles by other vehicles. This is to avoid a situation where I simply load up a logi with whatever vehicle resupply equipment I need and jump out / jump in whenever I find a bit of cover. In your scenario I'd probably end up needing to rely on infantry less than I do now.
The idea of vehicles having an ammo limit is to ensure that they can't apply consistent pressure on a certain area for the duration of the match. The ammo limit creates a need for them to back off from any one area and allow the enemy to push forward, it allows them a chance to breathe essentially in a situation where the AV on their side may not be up to par to taking on a well fit vehicle. Infantry based vehicle resupply sort of gets rid of that entire notion.
1.7 LAVs - Thoughts and Discussion
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Karl Marx II
Holdfast Syndicate Amarr Empire
249
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Posted - 2013.12.03 20:13:00 -
[10] - Quote
Foundation Seldon wrote:You get a 'No' vote from me.
1. Vehicle / Infantry interplay already exists in the form of infantry repair tools currently working on vehicles.
2. I feel like Vehicle Resupply should be a role that, if applied, should be applied only to vehicles by other vehicles. This is to avoid a situation where I simply load up a logi with whatever vehicle resupply equipment I need and jump out / jump in whenever I find a bit of cover. In your scenario I'd probably end up needing to rely on infantry less than I do now.
The idea of vehicles having an ammo limit is to ensure that they can't apply consistent pressure on a certain area for the duration of the match. The ammo limit creates a need for them to back off from any one area and allow the enemy to push forward, it allows them a chance to breathe essentially in a situation where the AV on their side may not be up to par to taking on a well fit vehicle. Infantry based vehicle resupply sort of gets rid of that entire notion.
Fair enough, thanks for the response all feedback is appreciated and thanks for going into detail and explaining why you think 'no' .. I have had a CPM respond to an idea before with just a 'no' without explaining why so again thank you
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