Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
378
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Posted - 2013.12.02 21:03:00 -
[1] - Quote
Doc Noah wrote:I hope to see LLAV AV party vans again after 1.7 hit. I still dont trust FGers but if I see a swarmer look the other way, I'll let him do his job on our tank.
Logistics LAV and all vehicle variants will be removed in 1.7 if I recall...
Joel II X wrote:Cool! December events confirmed! I support this. If I see a match full of av only, I'll join. One question: does the plasma cannon count?
Plasma cannon has the attributes of all AV. Low ammo count-- check High basic damage-- check Retains damage value to vehicles/installations -- check
Looks like AV.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
378
|
Posted - 2013.12.03 02:41:00 -
[2] - Quote
Kane Fyea wrote:Orenji Jiji wrote:Jason Pearson wrote:daishi mk03 wrote:
over 15k damage, bugging into your weak spot, i'm like three orbitals into your face while you sunbath naked
Because that isn't ridiculous at all. Yeah, cry more. It's not like you've already cried a river over that and got both AV nerfed and tanks buffed. The worst part is that you're not even one of the bad tankers, you're pretty good. You're cocky at the beginning of the thread, then somebody has a ridiculous idea and you get serious all of a sudden. Run to feedback section and cry for AV nades nerf nao, before somebody can wound your tank! AV grenades are being nerfed in 1.7 though. Relatively speaking the potency of AV grenades might not have gone down as far as you'd think. Besides, AV grenades and Swarms are Supplementary Damage not Primary Damage as you can carry both on one character. Primary damage is being moved to the Forge Guns, so they might see a direct damage improvement if needed.
Tank module slots are going from 3/5 down to 2/3 Tank effective health is being reduced, but active hardeners are being increased. No passive hardeners. meaning once actives go down, that's it for the tank. Repair systems have been reduced so that they are Passive. Meaning they heal like a dropsuit now = less combat HP. Also, the turrets have ammo counts.
Out of those 5 total slots, the average rank 5 item takes up about 100-130 CPU but the max CPU is around 400 for the armor Madrugar, and 800 for the shield Gunnlogi. Blah blah etc. Just look them over yourself. You'll see they're less impressive once you start to piece them together. Vehicle Stats Module Stats Basically you have to choose between a lot of health (Madd), or high level modules(Gun) due to the tank type.
I don't know what kind of fits will be viable yet until the actual patch is passed through. Only experience can tell if tanks or AV need tweaking now... and nobody here has that.
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Unless you are skimming
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