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Tectonic Fusion
618
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Posted - 2013.11.28 17:02:00 -
[1] - Quote
Give all armor tankers a built in enhanced armor repairer, make the logistics bonus the Gallente logistics bonus, and give the assaults assaults something that the logistics can't have like either a 20% EHP buff, faster movement speed, faster everything, or just a 25% bonus depending in the race unless it's Amarr or Minmatar a 25% buff to shield or armor efficiency.
Solo Player
Squad status: Locked
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
354
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Posted - 2013.11.28 17:05:00 -
[2] - Quote
Then when things go horribly wrong with this idea and unforseen circumstances unfold spend more time to fix them whilst getting flack from the same people who suggested this about why its taking so long.... |
Viktor Hadah Jr
Critical-Impact
1272
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Posted - 2013.11.28 17:12:00 -
[3] - Quote
Why do all of these logi fix suggestion buff assault also by cause and effect change the scout and heavy class from a pile of sh*t to a stinky pile of sh*t. Hard to do but with 20% ehp buff that will do it. What would be the point of using scout or heavy at that point.
For the Empire
Dual tanking is a sin
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TranquilBiscuit ofVaLoR
F.T.U.
703
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Posted - 2013.11.28 17:17:00 -
[4] - Quote
Tectonic Fusion wrote:Give all armor tankers a built in enhanced armor repairer, make the logistics bonus the Gallente logistics bonus, and give the assaults assaults something that the logistics can't have like either a 20% EHP buff, faster movement speed, faster everything, or just a 25% bonus depending in the race unless it's Amarr or Minmatar a 25% buff to shield or armor efficiency. 1.) how would that even work? just put an armor plate on your suit and you magically get a repper? would it apply to every suit?
2.) not a bad idea. i have no idea why logistics gets a free complex armor rep anyway.
3.) Assault sure as hell don't need an hp buff.
4.) faster movement speed? surely you jest? just completely remove the scout while your at it.
i agree, a passive armor rep would be nice, but not much of this makes any sense. why do assaults need a buff? what about scouts? commandos? what about that lunge effect on nova knives? there is no reason to make an already powerful suit even more powerful when there are other suits struggling enough as is.
Tell me, how exactly DOES a biscuit gain Valor?
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Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
907
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Posted - 2013.11.28 18:07:00 -
[5] - Quote
Tectonic Fusion wrote:Give all armor tankers a built in enhanced armor repairer, make the logistics bonus the Gallente logistics bonus, and give the assaults assaults something that the logistics can't have like either a 20% EHP buff, faster movement speed, faster everything, or just a 25% bonus depending in the race unless it's Amarr or Minmatar a 25% buff to shield or armor efficiency. wouldnt bother me at all..personally i agree with making the gal logi bonus a general logi bonus and i have been pushing for standardized base armor repper for all suits since the begining
however 3hps across the board is not what you should do
it should depend on the suit and race..minimatar suits should not have more than 2 hps amarian and gal should naturally be higher with cal being a medium ground |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1121
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Posted - 2013.11.28 18:12:00 -
[6] - Quote
Viktor Hadah Jr wrote:Why do all of these logi fix suggestion buff assault also by cause and effect this also changes the scout and heavy class from a pile of sh*t to a stinky pile of sh*t. Hard to do but with 20% ehp buff that will do it. What would be the point of using scout or heavy at that point.
You're very correct
All of the suits need to have re-worked, powerful bonuses which define what they do as a role and make them effective in their own niche. Right now bonuses are terrible save maybe 4-5 of them. Hopes up for 1.8!
ADS Reports - Defining Racial Themes
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Tectonic Fusion
623
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Posted - 2013.11.28 21:10:00 -
[7] - Quote
Mortedeamor wrote:Tectonic Fusion wrote:Give all armor tankers a built in enhanced armor repairer, make the logistics bonus the Gallente logistics bonus, and give the assaults assaults something that the logistics can't have like either a 20% EHP buff, faster movement speed, faster everything, or just a 25% bonus depending in the race unless it's Amarr or Minmatar a 25% buff to shield or armor efficiency. wouldnt bother me at all..personally i agree with making the gal logi bonus a general logi bonus and i have been pushing for standardized base armor repper for all suits since the begining however 3hps across the board is not what you should do it should depend on the suit and race..minimatar suits should not have more than 2 hps amarian and gal should naturally be higher with cal being a medium ground Do you know how long 3 HPS would take to fill 700+ armor? Anyway, the shield tankers wouldn't get it, so they would need to waste a slot to get a built in repper. What's the problem?
@biscuit The armor rep would be built in. And scouts would be at least a 8.2 and 8.6 running speed I imagine. Also the buffs in the future from CCP should help as well. Heavies should get a 10% EHP buff.
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