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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
958
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Posted - 2013.11.27 06:29:00 -
[1] - Quote
Tiericide needs to happen. Let skills be primarily about raising stats and suit bonuses. Eve does a good job of making most ships fairly easy to spec into, but in order to make it run well you need to invest into a lot of other skills. There can still be specialty suits that require higher skill levels, but nothing clearly superior in every way.
We need a place to trade our loot..... and add more loot. There needs to be an open market with a proper industrial system keeping specialized gear hard to make and therefore very expensive, and something not worth bringing into pub maps.
More EVE interaction...ffs you sold this game to so many of us on the One Universe. I don't even feel like they are anymore. There needs to be serious incentive for cross game interaction and community building. There were a lot of hybrid EVE-DUST alliances in the beginning but they started falling apart when it became more trouble to work together than alone.
Any others?
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
CPM1 Candidate
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Niuvo
NECROM0NGERS Covert Intervention
826
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Posted - 2013.11.27 06:59:00 -
[2] - Quote
Agreed, I want this game to be hardcore. |
Viktor Hadah Jr
Critical-Impact
1245
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Posted - 2013.11.27 07:08:00 -
[3] - Quote
In EVE T2 Ships are superior in every way to T1 ships?
For the Empire
Dual tanking is a sin
BPO's are bad for economy, Respec's are bad for the game. Want to fight about it?
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Asirius Medaius
694
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Posted - 2013.11.27 07:17:00 -
[4] - Quote
PVE before all else; You need a place for the newbies to grind for ISK other than the battlefield where they will get slaughtered. This will also bring other types of players in the game who prefer co-op versus PVP.
If you want this game to attract more people and revenue, then you would have to be out of your damn mind to say that PVE wouldn't instantly turn up our active player count.
P.S.: I will give all my ISK to whoever disagrees with me if PVE doesn't increase the player count by double, because I am this certain that it will revitalize Dust 514; Apparently, CCP thinks otherwise
("B-b-b-but EVE and Dust 514 interaction!...", no, shut the hell up -- there won't be a game for EVE to interact with if this game ends up a dead project with an abandoned community.)
Signature coming soonGäó.
[Level 9 Forum Warrior]
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hgghyujh
Expert Intervention Caldari State
174
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Posted - 2013.11.27 07:58:00 -
[5] - Quote
Open up the maps more I know CCP has been trying to make combat faster paced but, the newer larger maps with lots of emplacements tend to red line less and be more fun. they could even just make it a new game mode super skirm or something.
building on the last point add suit scanners back to tacnet and make equipment scanners scan out beyond reasonable sight range, equip scanners should be for spotting snipers and seeing enemy movements beyond sight range. This would also give scouts back their original role with out buffing them into assaults. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7241
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Posted - 2013.11.27 08:06:00 -
[6] - Quote
I agree with all of it, but something also needs to be done to make Dust's shooter gameplay go beyond just functional and generic. Sure the skill and fittings systems are deep and all, but not many things set apart Dust's action from other games; vehicle active modules, the scan systems, and a few interesting weapons is all that Dust has to make its gameplay really stand out, and those don't differentiate Dust that much from other shooters. For example, the game modes we have couldn't be more generic. I miss Skirmish 1.0
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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