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Cat Merc
Ahrendee Mercenaries EoN.
4029
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Posted - 2013.11.25 13:56:00 -
[1] - Quote
Should the HMG get a damage buff? Yes I know on paper it does 600 DPS, and yes I know that it's actually laser accurate.
But it just doesn't seem to apply that damage unless the target is standing still, it's like the game can't handle the high fire rate so the bullets disappear.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Korvin Lomont
United Pwnage Service RISE of LEGION
266
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Posted - 2013.11.25 13:59:00 -
[2] - Quote
Maybe CCP should fix the HMG so all bullets hit not just those that are dead on target, so the HMG would a CQC area of denial weapon as it should be. |
Cat Merc
Ahrendee Mercenaries EoN.
4029
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Posted - 2013.11.25 14:00:00 -
[3] - Quote
Korvin Lomont wrote:Maybe CCP should fix the HMG so all bullets hit not just those that are dead on target, so the HMG would a CQC area of denial weapon as it should be. It's a CQC killing weapon, and a medium range area denial weapon. CQC area denial is the worst idea ever, as stuff like shotguns can do the job better.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Denchlad 7
Heavy Reign inc. Freek Alliance
24
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Posted - 2013.11.25 14:07:00 -
[4] - Quote
As long as the bullets spread is increased rather than being laser-accurate I would say its fine.
-Flaylocks you in the face.
-You rage at your proto-stomp suits death.
-I laugh and dance off to blow up some more.
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Korvin Lomont
United Pwnage Service RISE of LEGION
266
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Posted - 2013.11.25 14:08:00 -
[5] - Quote
Cat Merc wrote:Korvin Lomont wrote:Maybe CCP should fix the HMG so all bullets hit not just those that are dead on target, so the HMG would a CQC area of denial weapon as it should be. It's a CQC killing weapon, and a medium range area denial weapon. CQC area denial is the worst idea ever, as stuff like shotguns can do the job better.
Regarding the shot gun CCP designed weapon differently as spread is reduced by the operating skill and the shot gun basicly suffer from the same problem as the HMG only the bullets that are dead on target (around the dot) will hit.
Right now spread is a huge disadvantage but it could also be an advantage if those bullets would hit instead of beeing ingored this would help the HMG on all valid distances...
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Kaios Family
SVER True Blood Public Disorder.
48
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Posted - 2013.11.25 14:10:00 -
[6] - Quote
well first off hell yes it needs one they did up the damage with this build but then ufcorse .... haha they ninja nerfed it AGAIN. assult suit with gek vs (boundless) hmg nether one moving at all both body shots gek wins so FU CCP |
Cat Merc
Ahrendee Mercenaries EoN.
4029
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Posted - 2013.11.25 14:56:00 -
[7] - Quote
Kaios Family wrote:well first off hell yes it needs one they did up the damage with this build but then ufcorse .... haha they ninja nerfed it AGAIN. assult suit with gek vs (boundless) hmg nether one moving at all both body shots gek wins so FU CCP Actually if both don't move the HMG wins. But if the other person starts moving then the hit detection goes haywire and doesn't do crap.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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DUST Fiend
OSG Planetary Operations Covert Intervention
7972
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Posted - 2013.11.25 15:03:00 -
[8] - Quote
It never made any sense that it was CQC in the first place.
Give it more range, give it a longer spin up time, a bit more overheat, then buff its damage a tad and get it to apply its damage within the aiming circle and not just the center dot.
Bam, medium range suppressive weapon that allows the heavy to dictate his engagement, though leaves it weak to surprise CQC attacks.
HMG as a CQC weapon = lolwut?
Read / Vid / Stream
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
345
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Posted - 2013.11.25 15:08:00 -
[9] - Quote
If you check back to the 1.5 update and discussions afterwards the accuracy of the HMG was fully explained by the Devs and got mostly positive reactions from the Mob (what I like to call us forum dwellers).
One of the exchanges I remember distinctly was something to the effect of "so with this accuracy change I get to drill holes in the other guy" and the response was "Exactly". I'll try to find the link.
I haven't piped in on the HMG discussion since I very rarely play it. I do think that the accuracy is actually ok, all the bullets are coming out of single barrel and miniguns are only area denial weapons because of the insane rate of fire. I think if they keep baseline accuracy and add in significant recoil effect that would be fine. Crouching could lower the recoil or dispersion to take advantage of the mid-range game and standing up or moving in CQC it would fill a hallway full of bullets. |
Korvin Lomont
United Pwnage Service RISE of LEGION
267
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Posted - 2013.11.25 15:16:00 -
[10] - Quote
DUST Fiend wrote:It never made any sense that it was CQC in the first place.
Give it more range, give it a longer spin up time, a bit more overheat, then buff its damage a tad and get it to apply its damage within the aiming circle and not just the center dot.
Bam, medium range suppressive weapon that allows the heavy to dictate his engagement, though leaves it weak to surprise CQC attacks.
HMG as a CQC weapon = lolwut?
Well you have a point here. CCP sometimes design weapons in a surprising way.
Well I think if they fix the damage in a way its applied within the aiming circle and not just the center dot the damage is fine as more bullets would hit. And the DPS would be much closer to the DPS on paper. |
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ChromeBreaker
SVER True Blood Public Disorder.
1478
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Posted - 2013.11.25 15:22:00 -
[11] - Quote
With the new laser pointer HMG what does this do to the numbers?
From what i understand (and it isnt much) a HMG does around 550 DPS at optimal but with 30% dispertion...
What exactly does this 30% mean? and also what does its accuracy rating effect?
Somethings messed up somewhere...
The answer is "ForgeGun"... doesnt matter what the question is...
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Sephirian Fair
0uter.Heaven Proficiency V.
138
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Posted - 2013.11.25 15:39:00 -
[12] - Quote
Korvin Lomont wrote:DUST Fiend wrote:It never made any sense that it was CQC in the first place.
Give it more range, give it a longer spin up time, a bit more overheat, then buff its damage a tad and get it to apply its damage within the aiming circle and not just the center dot.
Bam, medium range suppressive weapon that allows the heavy to dictate his engagement, though leaves it weak to surprise CQC attacks.
HMG as a CQC weapon = lolwut? Well you have a point here. CCP sometimes design weapons in a surprising way. Well I think if they fix the damage in a way its applied within the aiming circle and not just the center dot the damage is fine as more bullets would hit. And the DPS would be much closer to the DPS on paper.
Well, it is in part to their inexperience with FPS games in general. We've been playing FPS games for years and we know what kind of weapons are best where. A high damage, slow rate of fire AR, with short range is NOT a good weapon (Breach AR.) Slow RoF and High Damage doesn't make a good CQC weapon unless it does shot gun damage. If it doesn't, it is trash. Typically why we see High RoF/Low Damage weapons be the best for CQC, is because those statistics work in CQC.
The HMG is another example where is the Heavy Suit is deemed, "Point-Defense" but CCP doesn't understand what Point-Defense is. Point Defense is what the Tact AR is and what the Rail Rifle will be. Point Defense is about not letting them get in close. The HMG doesn't perform that and with the Zero Spread bug it has, it is an incredibly difficult weapon to use in a tracking shooter. It should have instead been set-up like a bipod LMG ala BF series, where is could perform its point-defense role effectively, but it doesn't do any of that. Compound that with the bug, a great deal of Heavies have moved on to AR's and SCR's.
A great deal of the "odd-ball" scenarios we see are because of a lack of general experience in FPS games. The Rail Rifle might be the next example of this with it's great range/damage with an extremely tight hip fire. Just something about that screams, NO! BAD! STOP! I just keep thinking back to using the G3 Battle Rifle in Bad Company 2 and remembering a fairly large hip fire reticule. If it had tight hip fire, good grief... It would've been a monster. Perhaps things will be different compared to a low health (But higher than today's norm.) shooter and a high health tracking shooter. But I'm doubtful. |
Kain Spero
Imperfects Negative-Feedback
2251
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Posted - 2013.11.25 15:57:00 -
[13] - Quote
My problem with the HMG and many of the weapons in Dust is how limited the range is on so many weapons. I wouldn't mind seeing the HMG maintain more damage at a longer range, but give it a large spread as you get further downrange.
A lot of times I just feel like I'm playing paint ball or air soft with the velocity turned way down.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Hyuan BubblePOP
Uber Wanabes
6
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Posted - 2013.11.25 18:12:00 -
[14] - Quote
no spin up -.-
http://www.youtube.com/watch?v=NXkypeA5AME 3d video shows how it operates inside http://www.youtube.com/watch?v=LHeCLmV-nPM vulcun mini http://www.youtube.com/watch?v=OsyNXWo0-uA skip to 2:40, hand cranked gatlins had tiny spin up |
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