Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
120
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Posted - 2013.11.26 02:37:00 -
[1] - Quote
The dark cloud wrote:Aight you muppet of a OP you do know that a suit without inbuild armor reps is not really usefull? In my experience when you fit a assault suit you better put 2 complex reppers on it and 2 plates (gallente assault) while you can just put 4 shield extenders on yours to get very similar results.
2 complex plates= 270HP 2 complex reppers= 12.5HP/s 4 complex shield extenders= 264HP+20HP/s inbuild shield recharge (most assaults have that)
sure i could go overbonk with 4 complex plates (540hp added) but then i have to rely on my squad to repair me the whole time i take armor damage. You choose shields to lonewolf. I choose armor for teamplay. Teamplay>lonewolfing and thats it.
Calm down talking about the OP now . I would say you armor tank to lone wolf and shield tank for team play . You are more able to survive by armor tanking so you can lone wolf than you do when you shield tank hence you need help .
Like I keep saying because it's the same with vehicles , when you shield tank you have your strength face forward and that's the point . You don't have room for damage mods most of the time making your weapon weaker and making you a bigger target . Most people try to eliminate the shield tankers before they even touch a armor tanker , just like vehicles people lick their chops when they see a shield tanker coming . Yes you have regeneration but you do have a delay and that delay gives you just enough time to run , if your lucky but for a armor tanker your facing SHIELDS first then along with their ability to place damage mods on their person ( which increases the potency of their weapon ) which gives them an advantage over a shield tanker . I wouldn't believe that an armor tanker would be caught without at least one repairer even if its a basic .
They don't have to withdraw as fast because they have that extra armor and the extra equipment ( damage mods ) that helps them sand their ground firmer than some one who has their strength face forward and has that strength knocked out because of that . Yes they can come back , but what if your opponent doesn't afford you that option ???? Their strength is your weakness and it's not vise versa . That's why you see so many armor tank on their suits and in their tanks as well . They have that extra added cushion that affords them some room for error .
I believe that the shield extenders should be 33, 66, 99 and that would help more . Kill that 22 because that isn't even noticeable and the 33 is a slap in the face with the added computer and programming usage . It isn't even close . Too much taxation for less of a boost and limited usage thinking about other additions needed to complete a formable fit .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
121
|
Posted - 2013.11.26 02:48:00 -
[2] - Quote
KING CHECKMATE wrote:Magnus Amadeuss wrote:Movedamage mods to low-slots and speed mods to mid-slots. Move Damage mods to Low slots. as it's ALWAYS been. I can agree with that....Kin Cats should be high.
How about every suit ( including Heavies ) have an equipment slot or two and in the case of Logi's give them an extra slot so that the damage mods can be placed in the equipment slot . In all actuality ( being a modifier ) it is equipment . If that's a bad ideal I can take and except that .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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