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Mia Romani
Nexus Marines
49
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Posted - 2013.11.22 15:44:00 -
[1] - Quote
Well the last "What if?" thread was extremely insightful, so here's another one:
What if heavy suits & weapons were rebalanced such that they were extremely powerful, but could not fire without first stopping & going through a ~1 second deploy animation (e.g. replacing normal crouch behaviour)?
Bonus question: What if a deployed heavy's camera was locked in place (but the reticule unlocked), such that heavy could aim freely at anything within his field of vision, but could not turn his camera without first undeploying.
The idea here is that heavies would primarily be used for locking down chokepoints, but would be extremely vulnerable to flanking.
Interstellar Crossroads
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DUST Fiend
OSG Planetary Operations Covert Intervention
7901
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Posted - 2013.11.22 15:46:00 -
[2] - Quote
So
M.T.A.C.s?
Read / Vid / Stream
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Ansiiis The Trustworthy
Ahrendee Mercenaries EoN.
416
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Posted - 2013.11.22 15:52:00 -
[3] - Quote
How about we make heavies deployable turrets? |
Cosgar
ParagonX
8003
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Posted - 2013.11.22 15:55:00 -
[4] - Quote
Heavies are already slow, the HMG overheats and heavy weapons have the slowest reload in the game. Those three things are already a balancing factor to warrant powerful weapons.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
484
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Posted - 2013.11.22 15:55:00 -
[5] - Quote
Reminds me of the Devastators form Space Marine (Warhammer 40k)
Weapon rate of fire reduced while mobile. Once placed and set up the RoF increases dramatically
We could also do a range increase too considering the HMG's poor range
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Rasatsu
Much Crying Old Experts
922
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Posted - 2013.11.22 15:58:00 -
[6] - Quote
How about the HMG's spread gets fixed so that it isn't as accurate as a laser rifle after spooling up? |
Severus Smith
Caldari State
430
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Posted - 2013.11.22 17:46:00 -
[7] - Quote
Rasatsu wrote:How about the HMG's spread gets fixed so that it isn't as accurate as a laser rifle after spooling up? That would help but the HMG still is pretty poor at its job. CCP says it's a suppression weapon. The community says its a point defense weapon. But it fails so miserably at both of these, and fixing the dispersion to not be laser accurate will only lower its DPS when it is directly on a target. And I've firsthand lost in a 1v1 fight with my Proto HMG directly on a CalLogi with an AR because the HMG DPS is that bad.
I understand that the HMG (and other Heavy weapons) would be completely unbalanced if, with their current mechanics, their DPS was increased to 1000. But with a brace mechanic like the OP is talking about it could be possible.
I always imagined a charge mechanic where you could charge up, hold it, then fire when you want. So a Heavy could have an HMG charged and ready to unleash hell on someone the second they poke their head out. Maybe on a Heavy X (jump) is replaced with Spool / Charge so you could hold it..? A heavy jumping is laughable already.
Assault HMG 1.5 second charge until firing Can't hold charge 40 damage per bullet 900 RPM - - - - - - - - - - - - - - - - - - - - 600 DPS after 1.5 second charge, can't hold charge
Regular HMG 3 second charge until firing 60 damage per bullet 900 RPM - - - - - - - - - - - - - - - - - - - - 900 DPS after a 3 second charge
BreachHMG 5 second charge until firing Immobilized while spooling / firing 80 damage per bullet 900 RPM - - - - - - - - - - - - - - - - - - - - 1200 DPS after a 5 second charge and immobilized |
Mia Romani
Nexus Marines
49
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Posted - 2013.11.22 21:45:00 -
[8] - Quote
Broonfondle Majikthies wrote:Reminds me of the Devastators form Space Marine (Warhammer 40k)
Nailed it, that was exactly what I had in mind when I posted this.
That game had one of the best implementations of heavy infantry weaponry I've come across in a long time. They did not overshadow tac marines, nor were they overshadowed by the dreadnought's autocannon... And yet they were still incredibly powerful in their own right.
Interstellar Crossroads
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