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NotAnotherClone
Circle of Huskarl Minmatar Republic
1
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Posted - 2013.11.22 01:28:00 -
[1] - Quote
With the upcoming 1.7 patch we will be having Vehicle Turrets with finitte ammo and the only way to resupply being Supply Depots, which will eventually be killed by infantry almost always to prevent Vehicles from resupplying and being useful. ANd they will do that because they still have nanohives to give them ammo. So i thought, vehicles should have their own "Nanohives" too
How Does this Work? You get a Low Slot Module, Which converts the nanites of your armour into ammunition, that other in your radius will take. Or it can work with a lock on to prevent abusuing Why armour? Because it makes sense becasue Ammo Suppliers and Armor use nanites will make it more logical :D but the most important part is , so that this cannot be abused to have infinite ammo vehicles again (cause they would be running with a DerpShip or Lav near, so they can get AMmo) Also, because armor reps are slow, this feature coulnd be used too often without getting really really weak, and therfore, easy to kill
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4213
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Posted - 2013.11.22 01:29:00 -
[2] - Quote
NotAnotherClone wrote:With the upcoming 1.7 patch we will be having Vehicle Turrets with finitte ammo and the only way to resupply being Supply Depots, which will eventually be killed by infantry almost always to prevent Vehicles from resupplying and being useful. ANd they will do that because they still have nanohives to give them ammo. So i thought, vehicles should have their own "Nanohives" too
How Does this Work? You get a Low Slot Module, Which converts the nanites of your armour into ammunition, that other in your radius will take. Or it can work with a lock on to prevent abusuing Why armour? Because it makes sense becasue Ammo Suppliers and Armor use nanites will make it more logical :D but the most important part is , so that this cannot be abused to have infinite ammo vehicles again (cause they would be running with a DerpShip or Lav near, so they can get AMmo) Also, because armor reps are slow, this feature coulnd be used too often without getting really really weak, and therfore, easy to kill
What about shield HAV?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Patrick57
1617
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Posted - 2013.11.22 01:30:00 -
[3] - Quote
Not another clone!
But how would this work for Shield Tanks? If it takes away Armor, Shield tankers would need a Supply Depot after resupplying anyway.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Patrick57
1617
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Posted - 2013.11.22 01:31:00 -
[4] - Quote
True Adamance wrote:NotAnotherClone wrote:With the upcoming 1.7 patch we will be having Vehicle Turrets with finitte ammo and the only way to resupply being Supply Depots, which will eventually be killed by infantry almost always to prevent Vehicles from resupplying and being useful. ANd they will do that because they still have nanohives to give them ammo. So i thought, vehicles should have their own "Nanohives" too
How Does this Work? You get a Low Slot Module, Which converts the nanites of your armour into ammunition, that other in your radius will take. Or it can work with a lock on to prevent abusuing Why armour? Because it makes sense becasue Ammo Suppliers and Armor use nanites will make it more logical :D but the most important part is , so that this cannot be abused to have infinite ammo vehicles again (cause they would be running with a DerpShip or Lav near, so they can get AMmo) Also, because armor reps are slow, this feature coulnd be used too often without getting really really weak, and therfore, easy to kill
What about shield HAV? **** you beat me to it xD
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Nguruthos IX
PEN 15 CLUB
2319
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Posted - 2013.11.22 01:32:00 -
[5] - Quote
They already took away vehicle slots Lets quit the idea of putting everything in this game into a module okay?
Ammo repair should (at least also) come in the form of a Built in module for Logi vehicle variants.
logi DS, logi LAV fitting options are already terrible and made worse with 1.7 lets not balls them up needlessly more so |
EternalRMG
KNIGHTZ OF THE ROUND
619
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Posted - 2013.11.22 01:35:00 -
[6] - Quote
Patrick57 wrote:Not another clone!
But how would this work for Shield Tanks? If it takes away Armor, Shield tankers would need a Supply Depot after resupplying anyway.
Why? They could just get out and use a good ol-¦ rep tool to heal themselves
And this couldnt be abuse by them either because they would sacrifice slots for pg/cpu upgrade that would make them tankier They also have a small powerfull time, meaning that they would be able to use it in battle, only away from it making it the same as if it were an armored HAV because they could still rep themselves
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4213
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Posted - 2013.11.22 01:37:00 -
[7] - Quote
EternalRMG wrote:Patrick57 wrote:Not another clone!
But how would this work for Shield Tanks? If it takes away Armor, Shield tankers would need a Supply Depot after resupplying anyway. Why? They could just get out and use a good ol-¦ rep tool to heal themselves And this couldnt be abuse by them either because they would sacrifice slots for pg/cpu upgrade that would make them tankier They also have a small powerfull time, meaning that they would be able to use it in battle, only away from it making it the same as if it were an armored HAV because they could still rep themselves
So besides HAV returning to their infinite ammo ways either a shield tanker runs back the supply depot to heal armour anyway..... or they are ****** and have to bring their own rep tool and hope no one nicks off with their tank?....
Well thought out if I do say so.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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