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DUST Fiend
OSG Planetary Operations Covert Intervention
7853
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Posted - 2013.11.20 22:01:00 -
[1] - Quote
So I've already seen some numbers thrown around showing how the Python will likely be king just with how shields work vs how armor works, ignoring the fact that missiles are hands down easier to use than either rails or blasters. At max Assault Dropship skill, the Python receives 50% RoF boost to Missiles, where the Incubus receives a 50% RoF boost to Blasters and Rails.
Seems fair, right?
Wrong. Unlike missiles, blasters and rails both overheat. Adding this RoF boost would seem to just make the gun more difficult to use, as yes, it lays out its DPS faster at first, but it overheats half again as fast as normal. This means that if you want to take advantage of your RoF boost, you have to give up tank to fit a heat sink, yet you need that tank because blasters require you to level out and stay still to hit targets, unlike missiles where you can fly pretty erratically. I don't even count rails because generally speaking they're only useful against vehicles.
So, Python king ADS for the foreseeable future?
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DUST Fiend
OSG Planetary Operations Covert Intervention
7853
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Posted - 2013.11.20 22:07:00 -
[2] - Quote
Sephirian Fair wrote:The Railgun, you are probably right in your assumption. It'll heat up 50% faster since it is per shot. Though the Blaster states that it is Heat Build-Up per second, rather than shots fired. In theory, if CCP follows that mechanic to the letter, the Heat Build-Up for Blasters should be the same. It should be able to take advantage of its bonus fairly effectively, then.
If that's true then I would retract my complaint, at least for the blaster, as that would eliminate any negative of having the faster RoF. I guess we'll just have to wait and see, or maybe a blue could grace us with a clarification
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DUST Fiend
OSG Planetary Operations Covert Intervention
7854
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Posted - 2013.11.20 22:17:00 -
[3] - Quote
Sephirian Fair wrote:DUST Fiend wrote:Sephirian Fair wrote:The Railgun, you are probably right in your assumption. It'll heat up 50% faster since it is per shot. Though the Blaster states that it is Heat Build-Up per second, rather than shots fired. In theory, if CCP follows that mechanic to the letter, the Heat Build-Up for Blasters should be the same. It should be able to take advantage of its bonus fairly effectively, then. If that's true then I would retract my complaint, at least for the blaster, as that would eliminate any negative of having the faster RoF. I guess we'll just have to wait and see, or maybe a blue could grace us with a clarification Yes, that's usually the issue with any changes. Can't really tell what is what until it's implemented, lol. As for the Railguns, if they finally fix the damage bug, it could still be fairly useful despite the increased Heat Build-Up. Alpha damage is a lot more important than sustained damage for AV and that will be all the more true if CCP manages to balance the active module uptime/downtime properly. So while it would heat-up 50% faster, you still get the damage out on that enemy vehicle 50% faster. That could mean the difference between their active hardener coming back up in time or not. Not entirely shafted in a sense. Still more useful than before, but I agree with you. Very lame if it does behave that way.
With Rails I'd be much less concerned as well, since you have WAY more range, and you can sit up pretty high, peppering vehicles. For them, sacrificing a slot for a heat sink is much less painful, and fits the theme a bit better. So really, my main concern is with the blaster. I'll hold out that you're right and it is heat up per second, but we'll just have to wait and see.
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