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Foundation Seldon
Gespenster Kompanie Villore Accords
204
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Posted - 2013.11.20 21:49:00 -
[1] - Quote
So the majority of Tankers seem to have their panties in a bunch about the new skill system being loaded with SP sinks while ignoring what it is they'll actually "need" to fit a proper vehicle in 1.7, fixating on the total cost of the entirety of one branch of a tree while ignoring the essentials. Here's the news flash from the infantry guys who spec into multiple weapons, you don't need the weapon / turret fluff for that weapon / turret to be effective at what it does and you don't need to proto out every weapon that you'll potentially use. This is compounded by the fact that not a single Turret Proficiency skill or Turret Operation skill actually adds anything to your damage potential. At best the most useful non-operation turret skill is Fitting Proficiency and, I don't know about you guys, but using that nifty Vehicle Skill Planner i've found it quite easy to set those skills to 0 and still fit some great vehicles with at least ADV Turrets.
But let's talk numbers and core skills, here's what I believe it'll take to grab all the core skills required to use Complex Shield and Armor Mods with Fitting Optimization, vehicle command, and ADV level in all turrets.
Core Skills :
1x Vehicle Upgrades : 5 ~ 310,920SP (I'll be nice and give you turret upgrades) 2x Armor Upgrades : 5 ~ 621,840 5x Armor Fitting Proficiency ~ 1,554,600 2x Shield Upgrades 5 ~ 621,840 5x Shield Fitting Proficiency 5 ~ 1,554,600
2x Vehicle Core Upgrades : 5 ~ 621,840 (Gives you Core Grid Management and Complex PG/CPU Mods) 5x Core Grid Management : 5 ~ 1,554,600 (Reduces Cooldown on Modules)
2x Vehicle Turret Upgrades : 1 ~ 12,440 (lol)
Total : 6,852,680
Command :
1x Vehicle Command : 5 ~ 310,920 4x HAV Operation : 1 ~ 24,880 (Gives you both Gunnlogis and Madrugars)
Total : 335,800
Turrets :
1x Turret Operation 5 ~ 310,920 2x Large Turret Operation 5 ~ 621,840 2x Large Rail : 3 ~ 136,880 2x Large Blaster : 3 ~ 136,880 2x Large Missile : 3 ~ 136,880
2x Small Turret Operation : 5 ~ 621,840 (I'll be generous here too because we all know none of us are fitting these things) 2x Small Rail : 3 ~ 136,880 2x Small Blaster : 3 ~ 136,880 2x Small Missile : 3 ~ 136,880
Total : 2,375,880
Grand Total : 9,564,360
So that's 9.5m to go above and beyond and get all turrets to ADV level (even when we wont use small turrets), both Armor and Shield Complex Mods along with their respective Fitting Optimization (imagine how much you'll save for not being indecisive and choosing Shield or Armor!), and to use the Tanks themselves.
Please stop spreading bullshit.
Yours truly, Foundation
Source for SP Statistics : https://docs.google.com/spreadsheet/ccc?key=0AnUz-c4-HTg-dFFyQ050YlhEZkdYcWEwOUJpNFctdFE#gid=0
1.7 LAVs - Thoughts and Discussion
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5294
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Posted - 2013.11.20 21:54:00 -
[2] - Quote
But... you absolutely must max out everything!
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Asirius Medaius
677
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Posted - 2013.11.20 21:59:00 -
[3] - Quote
If there is anything, and I mean anything that I cannot get back into that I previously could have before the 1.7 patch, then I am absolutely done wasting my time on this grindfest of a game called Dust 514.
Signature coming soonGäó.
[Level 9 Forum Warrior]
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Foundation Seldon
Gespenster Kompanie Villore Accords
204
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Posted - 2013.11.20 22:03:00 -
[4] - Quote
Asirius Medaius wrote:If there is anything, and I mean anything that I cannot get back into that I previously could have before the 1.7 patch, then I am absolutely done wasting my time on this grindfest of a game called Dust 514.
Well you can't get back into Remote Repair Modules.
Nice knowing ya.
1.7 LAVs - Thoughts and Discussion
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G Torq
ALTA B2O
263
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Posted - 2013.11.20 22:15:00 -
[5] - Quote
Foundation Seldon wrote:Asirius Medaius wrote:If there is anything, and I mean anything that I cannot get back into that I previously could have before the 1.7 patch, then I am absolutely done wasting my time on this grindfest of a game called Dust 514. Well you can't get back into Remote Repair Modules. Nice knowing ya. At least for now .... The skills are in the list, only a question of time.
Why are you even reading this?
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Oxskull Duncarino
Shadow Company HQ
229
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Posted - 2013.11.20 22:22:00 -
[6] - Quote
Good post Foundation I've just over 10mil SP in vehicles on an alt., with the intention anyway of staying tanking with it. With the numbers you've given I'll have a very solid build, with some spare change to maybe put towards dropships Whoop, whoop. |
Foundation Seldon
Gespenster Kompanie Villore Accords
206
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Posted - 2013.11.20 23:03:00 -
[7] - Quote
Oxskull Duncarino wrote:Good post Foundation I've just over 10mil SP in vehicles on an alt., with the intention anyway of staying tanking with it. With the numbers you've given I'll have a very solid build, with some spare change to maybe put towards dropships Whoop, whoop.
Not a problem man, I just hope this encourages people to actually do a little bit of research before complaining in one way or another. With the 10m SP you have in vehicles you should be absolutely A-Okay with any route you choose to go down, and like I said you'll end up saving a decent amount of SP if you choose Shield or Armor from the outset instead of speccing into both (unless you really like Tanks)
1.7 LAVs - Thoughts and Discussion
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
563
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Posted - 2013.11.20 23:09:00 -
[8] - Quote
proto rail(if rendering is fixed) proto armor plating&hardeners. optimization if necessary. thats all you need really, and damage mods and cooldown mods are good too i spose, if you want a glass cannon gunnlogi rail instead of a tanked up maddy rail. |
Racro 01 Arifistan
501st Knights of Leanbox
76
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Posted - 2013.11.20 23:12:00 -
[9] - Quote
is it me or you not a tanker?
a good tanker has skill at actually driving and shooting things (like me) and YOU NEED TO MAX OUT ALL THE SKILLS TO FIT ALL THE GOODIE HIGH END MODULE STUFF. |
Oxskull Duncarino
Shadow Company HQ
236
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Posted - 2013.11.20 23:16:00 -
[10] - Quote
Foundation Seldon wrote:Oxskull Duncarino wrote:Good post Foundation I've just over 10mil SP in vehicles on an alt., with the intention anyway of staying tanking with it. With the numbers you've given I'll have a very solid build, with some spare change to maybe put towards dropships Whoop, whoop. Not a problem man, I just hope this encourages people to actually do a little bit of research before complaining in one way or another. With the 10m SP you have in vehicles you should be absolutely A-Okay with any route you choose to go down, and like I said you'll end up saving a decent amount of SP if you choose Shield or Armor from the outset instead of speccing into both (unless you really like Tanks) I'm actually more looking towards armour even if some people think shields are the way to go. I actually want to get the Gal assault dropship for its hybrid bonus as I think small railguns are going to kick ass after 1.7. But, I'd still like the option of using shields too. Needless to say, I'll sit on my SP for a while after 1.7 and see what the general consensus is. |
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Haerr
104
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Posted - 2013.11.26 17:46:00 -
[11] - Quote
Arkena Wyrnspire wrote:But... you absolutely must max out everything!
You are right! Max all the skills! :)
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Kasote Denzara
A Vulture
950
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Posted - 2013.11.26 17:47:00 -
[12] - Quote
Oh no, SP sinks for vehicles?! *Gasp!* Welcome to the bullshittery that the infantry had to put up with.
You know, I wish I had one skill that allowed me to use and affect all four medium suits. Gee.
SWEET MOTHER OF TERESA ON THE HOOD OF A MERCEDES BENZ, YOU SOUND LIKE A MAJESTIC FUCKING EAGLE! CAN YOU SING?!
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Sgt Kirk
SyNergy Gaming EoN.
3040
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Posted - 2013.11.26 17:48:00 -
[13] - Quote
It cost me 25 mil SP to get my assault suit where I wanted it. It cost me 7 mil to get my Methana where I wanted it.
and even though methana's are **** my baby can still take a hit. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
142
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Posted - 2013.11.26 17:52:00 -
[14] - Quote
"1x Turret Operation 5 ~ 310,920 2x Large Turret Operation 5 ~ 621,840" 3 weeks of grinding JUST to get access to put sp in turrets, ******* stupid
recuruit link
5 to 11 mil isk per 100k recuruit
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
496
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Posted - 2013.11.26 17:53:00 -
[15] - Quote
I'd like to know what the Min DS's will be like so I can focus my skills in the right place. No point in skilling heavily into armour when its gonna be a shield based
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Foundation Seldon
Gespenster Kompanie Villore Accords
226
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Posted - 2013.11.26 18:16:00 -
[16] - Quote
jerrmy12 kahoalii wrote:"1x Turret Operation 5 ~ 310,920 2x Large Turret Operation 5 ~ 621,840" 3 weeks of grinding JUST to get access to put sp in turrets, ******* stupid
Missile Turrets*
Large Rails and Large Blasters only need Large Turret Operation 1, it's the Missiles that require the skill be maxed.
Sgt Kirk wrote:It cost me 25 mil SP to get my assault suit where I wanted it. It cost me 7 mil to get my Methana where I wanted it.
and even though methana's are **** my baby can still take a hit.
And it should be costing you much less than 7m to get a Methana where you want it assuming you're focusing on the armor side of things. With the way the modules and vehicles are set up its more difficult to use CPU intensive (Shields) modules on Gallente vehicles so assuming you're only focusing on the Armor side of things you may only be spending close to half that.
1.7 LAVs - Thoughts and Discussion
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