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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
488
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Posted - 2013.11.19 19:36:00 -
[1] - Quote
Jak'Saan wrote:... what ever happened to the Flaylock? I still use it on a few suits as an extra slap in the face when I kill someone (as in, "You suck so bad I killed you with a STD Flaylock")
Seriously though, I wish CCP would release weapon kill/usage stats so that we can all see how very FotM focused this game is. "New Weapon? Let's make it OP making everyone skill into it and then nerf it into the ground once they do. At least they can always fall back on their AR."
All cynicism aside, I would really love to see the stats for all weapons to date. Curious how they don't make this stuff publicly available in real time.
Kill stats wouldn't really be indicative of a weapon's effectiveness.
All it shows is which weapons are considered easy-mode by the majority of players.
To give you an example:
ARs would probably lead the pack, but that doesn't mean it's the "best weapon" or that it's necessarily overpowered. Compare it to a scrambler pistol for example. That thing will probably be at the very bottom of the list, but it's still incredibly effective. Hell, if a good scrambler pistol user faces a heavy with an AR...guess who will win 99% of the time (clue: the SP). |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
488
|
Posted - 2013.11.19 19:42:00 -
[2] - Quote
Maximus Stryker wrote:R'adeh Hunt wrote:Jak'Saan wrote:... what ever happened to the Flaylock? I still use it on a few suits as an extra slap in the face when I kill someone (as in, "You suck so bad I killed you with a STD Flaylock")
Seriously though, I wish CCP would release weapon kill/usage stats so that we can all see how very FotM focused this game is. "New Weapon? Let's make it OP making everyone skill into it and then nerf it into the ground once they do. At least they can always fall back on their AR."
All cynicism aside, I would really love to see the stats for all weapons to date. Curious how they don't make this stuff publicly available in real time. Kill stats wouldn't really be indicative of a weapon's effectiveness. All it shows is which weapons are considered easy-mode by the majority of players. To give you an example: ARs would probably lead the pack, but that doesn't mean it's the "best weapon" or that it's necessarily overpowered. Compare it to a scrambler pistol for example. That thing will probably be at the very bottom of the list, but it's still incredibly effective. Hell, if a good scrambler pistol user faces a heavy with an AR...guess who will win 99% of the time (clue: the SP). I would still rather look at the data and try to draw my own conclusions.
As long as you analyse the data correctly, there's nothing wrong with that. Just don't jump onto the "omgomgomg, *insert random weapon* is on top of the list...soooooooo OP" without thinking on a deeper level ;)
I'm sure the SMG would be above the scrambler pistol for example...despite the SP being more effective at killing (not at getting assists though). |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
488
|
Posted - 2013.11.19 19:46:00 -
[3] - Quote
Oswald Rehnquist wrote:R'adeh Hunt wrote:
Kill stats wouldn't really be indicative of a weapon's effectiveness.
All it shows is which weapons are considered easy-mode by the majority of players.
To give you an example:
ARs would probably lead the pack, but that doesn't mean it's the "best weapon" or that it's necessarily overpowered. Compare it to a scrambler pistol for example. That thing will probably be at the very bottom of the list, but it's still incredibly effective. Hell, if a good scrambler pistol user faces a heavy with an AR...guess who will win 99% of the time (clue: the SP).
The Automatic Rifles are thy best weapons in the game for their coverage is so vast and their absolute effectiveness within the 15-90 range of the game. Pretending otherwise is silly. There is a reason both that heavies and scouts run with ARs and that is because the other cultural weapons are there for entertainment more so than competitive edge.
Not all ARs cover that range for starters. But yes, it has a more varied range advantage. On the other hand, there is always another weapon that is more effective at specific ranges.
An SMG beats an AR at CQC. A scrambler pistol beats an AR at CQC. A sniper beats it at longer ranges. A laser rifle beats it at longer ranges. A scrambler rifle beats it in terms of damage at certain ranges.
But yes, an AR gives you versatility which many other weapons are lacking. Doesn't change the fact that within 20m an AR user will lose to me running an SMG or SP ;)
It's bit like kite surfing. There are kites that work for a lot of different wind strengths...they're very versatile. But I wouldn't call them the "best" kites. Why? Because I could get a specialty kite for strong wind (or weak wind) and be more effective than someone using a more versatile kite. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
488
|
Posted - 2013.11.19 21:53:00 -
[4] - Quote
Jak'Saan wrote:Iron Wolf Saber wrote:Fact: FLUX Grenades still has more kills Sleek AV grenades. lol very sad, yet I believe it. Any chance on opening up access to those charts CCP likes to keep to themselves and only use when it suits them?
But that's my whole point. While I agree the graphs would be interesting, they are completely useless in determining whether something is OP or not. The flaylock didn't get nerfed because a lot of people were using it, it got nerfed because its stats were over the top. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
488
|
Posted - 2013.11.19 22:11:00 -
[5] - Quote
Jak'Saan wrote:R'adeh Hunt wrote:
But that's my whole point. While I agree the graphs would be interesting, they are completely useless in determining whether something is OP or not. The flaylock didn't get nerfed because a lot of people were using it, it got nerfed because its stats were over the top.
Ok, ok, I concede (and I agree about flaylock, though it was lolz while it lasted). Ok ccp, you win this round (even though you never participated) though it would still be fun to see the charts! I promise to sign in blood that I would never use them to make my point in the forums in return.
I still think it would be really interesting to see those charts...but for a different reason than you
It would allow you to pick the best setup against the setup the majority is using. It would also allow you to say a lot about the playerbase.
For example, if the majority uses weapons that are easy to use (AR, SMG, etc.), that tells you the majority simply doesn't like a challenge. Although that one's pretty much a given even without looking at the charts
To use the SP example: If more people actually spent the time to get good at alternative (specialist weapons), fewer people would moan about how OP the AR is. I like the AR, I use the AR...but I'm not moaning about it because I know a specialist weapon easily (!!) beats it under the right circumstances (which you can often pick). I also didn't moan as much about the flaylock because I already had the SP and SMG at proto level too and realised versus those it wasn't actually that OP. It just takes (a bit) more skill to be just as effective.
I kill people just as fast with the Carthum SP as I did with the proto flaylock...it just took me a little while longer to get good enough at aiming to pull it off. In fact, due to the flaylock's bullet travel time, I'd say it's even better at distance than the old flaylock ever was. |
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