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Mortedeamor
WASTELAND JUNK REMOVAL
736
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Posted - 2013.11.16 13:43:00 -
[1] - Quote
what if scouts came with 1hps-3 hps depending on race...gal and amar having higher assaults came with 3-6 hps depending on race and logi's came with 6-9 hps depending on race heavies came with 9-12 hps depending on race
it would certainly raise everyones survivability a bit
thoughts? |
Protocake JR
Royal Uhlans Amarr Empire
965
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Posted - 2013.11.16 13:46:00 -
[2] - Quote
Mortedeamor wrote:what if scouts came with 1hps-3 hps depending on race...gal and amar having higher assaults came with 3-6 hps depending on race and logi's came with 6-9 hps depending on race heavies came with 9-12 hps depending on race
it would certainly raise everyones survivability a bit
thoughts?
Light suits need to have high rep, low tank.
Medium suits need to have medium rep, medium tank.
Heavy suits need to have high tank, low rep. |
Needless Sacermendor
Red Fox Brigade
576
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Posted - 2013.11.16 13:50:00 -
[3] - Quote
It's not a bad idea, it would certainly negate some of the reason for using logis as assaults and balance armour tanking with shield tanking a bit better ... armour plate buff might need rolling back a little to compensate, I don't know.
The only problem is it's a bit counter to precedent in Eve, however armour and shield simply don't work the same as they do in Eve without the extra slot possibilities and capacitors and Tech 2 modules and ship bonuses rather than skill bonuses and all the other stuff that helps to balance the 2 tanking styles Eve side. |
Mortedeamor
WASTELAND JUNK REMOVAL
736
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Posted - 2013.11.16 13:58:00 -
[4] - Quote
Protocake JR wrote:Mortedeamor wrote:what if scouts came with 1hps-3 hps depending on race...gal and amar having higher assaults came with 3-6 hps depending on race and logi's came with 6-9 hps depending on race heavies came with 9-12 hps depending on race
it would certainly raise everyones survivability a bit
thoughts? Light suits need to have high rep, low tank. Medium suits need to have medium rep, medium tank. Heavy suits need to have high tank, low rep. any way it works i just think a base rep for all suits is a good idea..the numbers were just thrown out there however it would work i think it would help |
Needless Sacermendor
Red Fox Brigade
576
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Posted - 2013.11.16 14:06:00 -
[5] - Quote
Protocake JR wrote:Light suits need to have high rep, low tank.
Medium suits need to have medium rep, medium tank.
Heavy suits need to have high tank, low rep. This right here is supposed to be the difference between shield and armour tanks ... shields being high rep low EHP and armour being high EHP and low rep ... but omni tanking just gives you the best of both ... omni tanking doesn't work in Eve because each ship has bonuses and roles ... rather than skills having bonuses ... so there is more value to using other modules in your medium/low slots.
DUST needs suit bonuses rather than skill bonuses ...
Caldari Assault proto suit could get a bonus to damage of Caldari Rifles per level of rifle skill
Caldari Assault advanced could have bonus to relaod speed of Caldari sidearms per level of sidearm skill
Minmatar Logistics basic could have bonus to ninites in hives per level of hives skill, whereas proto could have bonus to armour restored on injector revives.
etc. etc.
Then you could bonus the assault suits to a variety of different roles within the same skills PLUS each suit could have bonuses to several different things per level of various different skills and it would be much easier to dictate how suits are ment to be used ... ie. logistics being logistics not frontline assault with equipment.
The other MAJOR factor is the inability to apply bonuses to equipment which I really hope CCP is working on with high priority ... I run Amarr Logistics which is ment to be the middle ground between logistics and assault, but at the moment ALL logistics suits are filling the same role ... with suit bonuses Amarr logistics could get bonuses to weapons and equipment where all the other logistics would get mainly equipment/survivability bonuses. |
Reav Hannari
Red Rock Outriders
1824
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Posted - 2013.11.16 14:06:00 -
[6] - Quote
The other races don't have the capability to match the advanced technology of the Minmatar. Feel free to carry a roll of HannariGäó Brand Nanomechanical Repair Tape though.
AKA: Rees Noturana https://twitter.com/reesnoturana
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Mortedeamor
WASTELAND JUNK REMOVAL
737
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Posted - 2013.11.16 14:08:00 -
[7] - Quote
Needless Sacermendor wrote:Protocake JR wrote:Light suits need to have high rep, low tank.
Medium suits need to have medium rep, medium tank.
Heavy suits need to have high tank, low rep. This right here is supposed to be the difference between shield and armour tanks ... shields being high rep low EHP and armour being high EHP and low rep ... but omni tanking just gives you the best of both ... omni tanking doesn't work in Eve because each ship has bonuses and roles ... rather than skills having bonuses ... so there is more value to using other modules in your medium/low slots. DUST needs suit bonuses rather than skill bonuses ... Caldari Assault proto suit could get a bonus to damage of Caldari Rifles per level of rifle skill Caldari Assault advanced could have bonus to relaod speed of Caldari sidearms per level of sidearm skill Minmatar Logistics basic could have bonus to ninites in hives per level of hives skill, whereas proto could have bonus to armour restored on injector revives. etc. etc. Then you could bonus the assault suits to a variety of different roles within the same skills PLUS each suit could have bonuses to several different things per level of various different skills and it would be much easier to dictate how suits are ment to be used ... ie. logistics being logistics not frontline assault with equipment. The other MAJOR factor is the inability to apply bonuses to equipment which I really hope CCP is working on with high priority ... I run Amarr Logistics which is ment to be the middle ground between logistics and assault, but at the moment ALL logistics suits are filling the same role ... with suit bonuses Amarr logistics could get bonuses to weapons and equipment where all the other logistics would get mainly equipment/survivability bonuses. amar logi as well |
Protocake JR
Royal Uhlans Amarr Empire
967
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Posted - 2013.11.16 14:30:00 -
[8] - Quote
Mortedeamor wrote:Protocake JR wrote:Mortedeamor wrote:what if scouts came with 1hps-3 hps depending on race...gal and amar having higher assaults came with 3-6 hps depending on race and logi's came with 6-9 hps depending on race heavies came with 9-12 hps depending on race
it would certainly raise everyones survivability a bit
thoughts? Light suits need to have high rep, low tank. Medium suits need to have medium rep, medium tank. Heavy suits need to have high tank, low rep. any way it works i just think a base rep for all suits is a good idea..the numbers were just thrown out there however it would work i think it would help
I agree, shields and armor both need repping stats. Light, medium and heavy suits both need repping stats.
It's completely idiotic to have one tanking method completely self sufficient and the other reliant on teamwork. Balancing shields and armor like this is impossible as you cannot guarantee that teamwork will happen as consistently as shields regenerate themselves; in other words, you cannot guarantee that teamwork will happen at all.
BAD CCP, BAD! |
negative49er
Krusual Covert Operators Minmatar Republic
324
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Posted - 2013.11.16 15:16:00 -
[9] - Quote
Then what will make the minmatar suit special
Me and shotty go ham
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Mortedeamor
WASTELAND JUNK REMOVAL
737
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Posted - 2013.11.16 15:20:00 -
[10] - Quote
negative49er wrote:Then what will make the minmatar suit special the minni suit would be exactly like it is now just with a high armor repp for scout suits..logi would pretty much remain the same assault would get a medium base armor repp..they would still be the speed tanking dominance that they are...they would just have the ability to repp the small chunk of armor they have |
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Mortedeamor
WASTELAND JUNK REMOVAL
737
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Posted - 2013.11.16 15:22:00 -
[11] - Quote
Protocake JR wrote:Mortedeamor wrote:Protocake JR wrote:Mortedeamor wrote:what if scouts came with 1hps-3 hps depending on race...gal and amar having higher assaults came with 3-6 hps depending on race and logi's came with 6-9 hps depending on race heavies came with 9-12 hps depending on race
it would certainly raise everyones survivability a bit
thoughts? Light suits need to have high rep, low tank. Medium suits need to have medium rep, medium tank. Heavy suits need to have high tank, low rep. any way it works i just think a base rep for all suits is a good idea..the numbers were just thrown out there however it would work i think it would help I agree, shields and armor both need repping stats. Light, medium and heavy suits all need repping stats from both health types. It's completely idiotic to have one tanking method completely self sufficient and the other reliant on teamwork. Balancing shields and armor like this is impossible as you cannot guarantee that teamwork will happen as consistently as shields regenerate themselves; in other words, you cannot guarantee that teamwork will happen at all. BAD CCP, BAD! i agree armor tanking is not self sufficient and relies on teamwork where as shield tanking is 100% self sufficient and it is an extreme imbalance |
Severance Pay
Krullefor Organization Minmatar Republic
960
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Posted - 2013.11.16 15:37:00 -
[12] - Quote
Mortedeamor wrote:what if heavies came with 1hps-3 hps depending on race...gal and amar having higher assaults came with 3-6 hps depending on race as did logi's scouts came with 9-12 hps depending on race
it would certainly raise everyones survivability a bit
thoughts?
numbers revised to match proto cakes model Then everyone in EVE will be like, "Hey! Why doesn't my ship have that? They have it in DUST! WTF?"
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
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Mortedeamor
WASTELAND JUNK REMOVAL
738
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Posted - 2013.11.16 15:41:00 -
[13] - Quote
Severance Pay wrote:Mortedeamor wrote:what if heavies came with 1hps-3 hps depending on race...gal and amar having higher assaults came with 3-6 hps depending on race as did logi's scouts came with 9-12 hps depending on race
it would certainly raise everyones survivability a bit
thoughts?
numbers revised to match proto cakes model Then everyone in EVE will be like, "Hey! Why doesn't my ship have that? They have it in DUST! WTF?" dust isnt eve ..eve works its reasonably balanced ..dust is nothing compared to eve..and i dont think it ever will be |
Chunky Munkey
Amarr Templars Amarr Empire
2192
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Posted - 2013.11.16 16:05:00 -
[14] - Quote
That's what low slots are for.
No.
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Mortedeamor
WASTELAND JUNK REMOVAL
741
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Posted - 2013.11.16 16:14:00 -
[15] - Quote
Chunky Munkey wrote:That's what low slots are for. armor repping is a joke...that armor type suits dont all have some innate armor rep is laughable ...shields come back at over 20 hps base on damn near ever suit in the game..but for armor repp you have to fit armor repp modules..and the armor repp modules themselves hardly give you any real rep ability.......
internal armor repping needs a buff
the modules need buff to complex armor repper modules should give you way more than 5hps |
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