Rei Shepard
Ametat Security Amarr Empire
997
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Posted - 2013.11.16 22:32:00 -
[1] - Quote
On 125 clicks i get a click average of 8.25 clicks a second, with all skils at max and 1 damage mod, i guess thats an average of 824 dps a second, thats 495 rounds per minute, so yeah the gun should be really fine at 500 RPM.
Most people have 300-400 EHP and the Imperial can sustain that amount of shots for 2.5 seconds before seizing up, so in 2.5 seconds i can chew trough 2060 total EHP before i need to swap to my Sidearm.
But the really tricky part to make the gun deadly is really simple ...don't miss shots, most people just cant click fast enough while keeping it on target.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1003
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Posted - 2013.11.17 10:06:00 -
[2] - Quote
1st Lieutenant Tiberius wrote:I think the issue is trying to balance the weapon based on pub games. If the Scrambler Rifle is to be nerfed based on its over-performance in Pub games it will hurt its usefulness in PC games. Because there if I am caught in a 2 v 1 against Duvolles or getting rushed by a tanked out gallente shogunner in tight corridors I'm dead.
I place low on the leaderboards with a good amount of deaths when the above situations are forced on me in PC games. But my best games, where I accumulate well over 20 kills usually, are when I am placed in mid-range engagements holding our homepoint objective or attacking the enemy homepoint situated outside of the city. This is against players who bring their best to games, nothing short of proto everything.
Pub games are much too frantic, I only run the Templar Scr ever since I got it and its only a STD weapon, even then I often top the leaderboards and take down Proto-using opponents due to it being too easy to get lost in the fray and caught unaware. Most of my kills comes from flanks and mid-range battles, I stick to cover and land my shots, and I always switch to my SMG or Pistol in close range encounters.
I have not played any PC games so far, but will be doing some soon so i will get a better grasp at how the SCR performs during one, in Pub games if there is at least not one team on the opposing side i can litterally go through 40-60 enemy clones on my own and i don't use much tactics (and even one team really has a hard time with me), just the old head-on heading trough the enemy lines. But i think i am the only person in this game capable of deploying the SCR in CQC without fail.
My personal record for cqc with is now 12 with the Imperial SCR + Toxin SMG combo since yesterday, before i had to reload both guns, no grenades. This is litterally due to the opponents weak FPS skills, because one person with good FPS skills can stop me in my tracks (even Revoitz stops me with a Toxin AR), or like for instance Tiberius with a Standard SCR, but 12 others could barely slow me down, while gear matters in this game, so does reaction time and fine motor control skills, awereness, timing and knowing at all times the position of possible ambush points, most people have maybe one of the 2 qualities but the others are unrefined and the subject never does anything with it to polish it, others have naturally high reaction speed & precise aim without ever doing anything, then they start to refine it.
Most people like to think they are exxcellent shots in FPS games, while all they really do is spray & pray without tracking their target, in most FPS games they can get away with it because 2 bullets kills, in Dust 2 bullets from an AR do not kill and they get roflpwned.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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