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Yagihige
Crux Special Tasks Group Gallente Federation
396
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Posted - 2013.11.15 16:14:00 -
[1] - Quote
I just had this thought that there could be a gamemode where Dust players wouldn't fight each others but against EVE pilots. Now, the immediate reaction to this would be "Well then, what do we do if we don't have anyone to fight on the ground?". Understandable, but i think we could come up with something to make it work.
First of all, we'd need Drones to finally be implemented in the game and let EVE pilots fit these in their ships. We also would need the Skyfire to be finalised and made operational.
Then, the battleground. That would be the whole 5x5km map. Initial spawns would be in the corners of the map and they would be safe against EVE attacks. As you may have noticed, we have 9 maps on 3 environments and they share the same space. So, for instance, when we'd play this mode it would be like playing Fracture Road, Border Gulch and Impact Ridge at the same time.
Now, the mechanics. With a few adjustments, each of the 3 sections of the map could have 5 objectives and they'd be ordered A to E and placed on left, top and right side of the minimap. A Skyfire installation would be located on a separate part of the map from these 3 sections. Ground troops would need to activate objectives from all 3 sections to make the Skyfire able to shoot. Damage dealt would be exponential according to how many objectives the team captured from each section. 1 objective captured from each of the 3 sections would be base damage, then it would multiply if you captured 2 from each section up until controlling all 5 objectives in all sections of the map.
You may wonder how would an EVE pilot even counter this and i guess a lot would need to be done to make it possible but it could be done with an interface that would show to the EVE pilot a box with all the objectives on the ground, their status and he could click them and perform various actions. For example, he could click on section 1, objective A and click to deploy drones. That would create a drone hive on the ground on that location and spawn a stream of drones according to the type of drone he would launch. He could scan each section and get info on how many ground units were found in that area. He could launch EMP strikes that would disable an objective for a given period of time. He could launch an Orbital Strike to kill ground troops. He could launch an Orbital Strike to weaken and perhaps destroy the Skyfire.
This would be all dependent upon rechargers on actions he could take on an objective. For example, if he were to scan section 1, there would be a recharge timer on that section until he could scan again. If he'd drop an orbital strike on an objective, likewise.
All this should be entirely dependent on how reliable the drones would be. I'd say make them much more resistant and give them patrol patterns and reaction to player actions, like for instance if a player is hacking an objective, the most nearby drones react accordingly and eliminate the player. Also, there would be more turret instalations, much stronger, unhackable, self-repairing and if destroyed, would redeploy through an OMS drop after a recharge timer. The Skyfire instalation itself would be heavily guarded with instalations all around it to make it hard for troops to breach.
And finally, we couldn't make the final objective to be about destroying the EVE pilot. It could happen but not be the goal. However, from EVE side the goal could be to destroy the Skyfire while from DUST to protect it and repel the EVE pilot either by reaching the end of the battle with the Skyfire still standing or by destroying the attacker. Hopefully, it would result in a gamemode that would still feel like EVE to the pilot and like DUST to the ground troop.
(continues)
em ta kool t'nod
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Yagihige
Crux Special Tasks Group Gallente Federation
396
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Posted - 2013.11.15 16:17:00 -
[2] - Quote
(continued)
EVE pilots could attack with any ship, even a Titan. If with a smaller, weaker ship they'd have to be careful, with a Titan they could be sure that only by sheer inaction they'd lose it even though the DUST troops could withstand the attack and win the round. So let's say this gamemode starts by an EVE pilot connecting to a district with a Skyfire and selecting Skyfire Hijack. This opens up a contract in DUST and people can squad up for battle. The EVE pilot gets an interface box showing Section 1, 2 and 3 and objectives A through E for each section. The battle starts, he deploys drones to the objectives he wants to reinforce. On the ground, troops separate into groups designed to get hold of objectives in all sections. EVE pilot scans a section, gets info that there 10 people in there. He deploys another drone hive in an objective there. He then selects objective C and launches a strike, kills a handful of ground troops. By this time, ground troops have captured 1 objective in section 1 and another in section 2 but are having drones stopping them from getting an objective on section 3. EVE pilot selects the captured objective on section 1 and EMPs it making it disabled for a fixed amount of time. Meanwhile, since the start of the battle, a countdown timer both on EVE and DUST indicates to the players how long until the Skyfire instalation is vulnerable. For instance, 5 minutes is the timer and reaching 0, the EVE pilot can click on the Skyfire icon and select to launch an Orbital Strike on it. Then the countdown timer resets and starts counting again. 3 (or 4, it would be debatable) of these strikes would destroy the Skyfire. The ground troops manage to get 1 objective in each of the 3 sections. The Skyfire is now active, a warning stating this appears both in EVE and DUST and a small timer until a ground troop can press the button and launch a blast up into the sky. Activating the Skyfire with just 1 objective on the 3 sections doesn't do much damage though but it does reset the EVE pilot's countdown back to 5 minutes. However, if the ground troops manage to get all 5 objectives on all 3 sections active at the same time, it is exponentially stronger until it is strong enough to take down a Titan in let's say 4 or 5 shots. After each Skyfire shot at the EVE player, objectives need to be captured again, doing the cycle all over again. The EVE pilot can disconnect at any time avoiding the Skyfire although that meaning that he forfeits the battle right away.
em ta kool t'nod
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tander09
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2013.11.23 11:12:00 -
[3] - Quote
...uh-*Tander09's brain had crashed...Reboot?YES NO *
AMARRIAN4LYFE!
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MINA Longstrike
2Shitz 1Giggle
56
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Posted - 2013.11.23 11:58:00 -
[4] - Quote
As cool as this probably sounds in your head it seems incredibly poorly thought out. I've yet to see any major hook for eve players or dust players, nor would I want to even bother risking a frigate to this as even my frigates can run upwards of 20m isk or more.
And to put it all into perspective the orbitals from eve are done with the very smallest classes of guns, if ccp takes off the kiddy gloves dust players are screwed: a torpedo in eve has an explosion radius of 450m - I can shoot three of those out of a stealth bomber every 14 seconds, a 1400mm repeating howitzer artillery fires nuclear shells bigger than madrugars and a hurricane or tornado can fit eight and fire every 16 seconds, a Ragnarok Titan uses 6 6x1400mm batteries of them. Doomsdays from multiple titans *cook* planets (as they well should a Titan is an 80billion Isk war machine). |
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