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Awry Barux
Ametat Security Amarr Empire
316
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Posted - 2013.11.14 20:04:00 -
[1] - Quote
Matchmaking needs to split squads between teams. I've said it before and I'm going to keep saying it until CCP acknowledges that current matchmaking is worthless. This is a simple, simple fix. Instead of filling teams one by one, fill a battle with 32 players, then split those players into relatively even teams, first by squad, then randoms by SP order. If there's an odd number of squads, and the extra one goes to team 1, then team 2 should get the first X highest SP randoms, where X is the size of the squad. Bump if you agree. |
CHIPMINT BUTTERCUP
145
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Posted - 2013.11.14 20:05:00 -
[2] - Quote
SoonGäó
DUST514 I love the dream but not the current product.
Dusters - WhenGäó
CCP - SoonGäó
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Thor McStrut
Reckoners
376
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Posted - 2013.11.14 20:23:00 -
[3] - Quote
Sounds legit. Must be too hard to code though. |
trraacx
Seituoda Taskforce Command Caldari State
21
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Posted - 2013.11.14 20:32:00 -
[4] - Quote
Scanning through the results tables after a match, at least for me, some of the worst matches had pretty equal matchups 1v1. There were only 2 or 3 guys that got maybe 50% of the kills and the bulk of the warpoints. It doesn't take a huge mismatch to have very skewed results.
I'm not saying the matchmaking is okay but it might not be as far off as people think. |
Kane Fyea
DUST University Ivy League
2199
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Posted - 2013.11.14 20:34:00 -
[5] - Quote
There will never be good matchmaking with this tiny playerbase. Matchmaking can only be effective when there is a good amount of players. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
47
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Posted - 2013.11.14 20:35:00 -
[6] - Quote
Awry Barux wrote:Matchmaking needs to split squads between teams. I've said it before and I'm going to keep saying it until CCP acknowledges that current matchmaking is worthless. This is a simple, simple fix. Instead of filling teams one by one, fill a battle with 32 players, then split those players into relatively even teams, first by squad, then randoms by SP order. If there's an odd number of squads, and the extra one goes to team 1, then team 2 should get the first X highest SP randoms, where X is the size of the squad. Bump if you agree.
But as I pointed out here:
https://forums.dust514.com/default.aspx?g=posts&m=1495725#post1495725
Even that system can be broken by intelligent players looking to own zone pugs. No matchmaking system has an algorithm that can't be defeated by a thinking player.
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Awry Barux
Ametat Security Amarr Empire
319
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Posted - 2013.11.14 20:37:00 -
[7] - Quote
Kane Fyea wrote:There will never be good matchmaking with this tiny playerbase. Matchmaking can only be effective when there is a good amount of players.
Care to back that up with anything other than a blind assertion? Even if we get the same set of 32 players in a match, there are better ways to split that 32 into teams than the current matchmaker's method. |
Awry Barux
Ametat Security Amarr Empire
320
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Posted - 2013.11.14 20:39:00 -
[8] - Quote
Jadd Hatchen wrote:Awry Barux wrote:Matchmaking needs to split squads between teams. I've said it before and I'm going to keep saying it until CCP acknowledges that current matchmaking is worthless. This is a simple, simple fix. Instead of filling teams one by one, fill a battle with 32 players, then split those players into relatively even teams, first by squad, then randoms by SP order. If there's an odd number of squads, and the extra one goes to team 1, then team 2 should get the first X highest SP randoms, where X is the size of the squad. Bump if you agree. But as I pointed out here: https://forums.dust514.com/default.aspx?g=posts&m=1495725#post1495725Even that system can be broken by intelligent players looking to own zone pugs. No matchmaking system has an algorithm that can't be defeated by a thinking player.
True, but it could be better than it is now. Plus, if matches were more balanced to begin with, single players wouldn't leave matches so often. If I see 6 Nyain San members vs my team of randoms, I'll leave, but if there's also 6 members of 0uter.Heaven of my team, I'll stay because it will probably be an excellent match. |
Thumb Green
Novashift
508
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Posted - 2013.11.14 20:39:00 -
[9] - Quote
Sounds like a good idea to me but instead of filling a match with just 32 players they should go ahead and bump it up to 36 so teams could possibly be filled with 3 full squads each.
Never mind the president, let's overgrow the government.
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Kane Fyea
DUST University Ivy League
2199
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Posted - 2013.11.14 20:42:00 -
[10] - Quote
Awry Barux wrote:Kane Fyea wrote:There will never be good matchmaking with this tiny playerbase. Matchmaking can only be effective when there is a good amount of players. Care to back that up with anything other than a blind assertion? Even if we get the same set of 32 players in a match, there are better ways to split that 32 into teams than the current matchmaker's method. /Because with more players come more people with different skill levels. More people with different skill levels means that it is easier for the game to match you up with people of similar skill levels. While when you have a smaller playerbase there is less diversity in skill levels which makes it harder for the game to match you up with similarly skilled players since there isn't as many people with a skill level that is similar to yours. |
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Awry Barux
Ametat Security Amarr Empire
320
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Posted - 2013.11.14 20:47:00 -
[11] - Quote
Kane Fyea wrote:Awry Barux wrote:Kane Fyea wrote:There will never be good matchmaking with this tiny playerbase. Matchmaking can only be effective when there is a good amount of players. Care to back that up with anything other than a blind assertion? Even if we get the same set of 32 players in a match, there are better ways to split that 32 into teams than the current matchmaker's method. /Because with more players come more people with different skill levels. More people with different skill levels means that it is easier for the game to match you up with people of similar skill levels. While when you have a smaller playerbase there is less diversity in skill levels which makes it harder for the game to match you up with similarly skilled players since there isn't as many people with a skill level that is similar to yours.
I'm not talking about something so nebulous as skill level. I'm not asking for perfectly balanced teams every time- someone has to win, after all. I'm just done having the matchup be 16 randoms vs two full squads w/ 4 randoms. Regardless of gear or SP or personal player skill levels, that's simply going to be a stomp. Teamwork is the most powerful weapon in this game, as it should be, and the matchmaker needs to acknowledge that when creating teams. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
183
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Posted - 2013.11.14 21:05:00 -
[12] - Quote
Thor McStrut wrote:Sounds legit. Must be too hard to code though.
Check out the link in my signature. I put like 5 minutes of thought into it, and it should be incredibly easy to code.
an easy fix to Matchmaking
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Fire of Prometheus
DUST University Ivy League
1620
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Posted - 2013.11.14 21:29:00 -
[13] - Quote
I like this idea +1
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
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