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Scheherazade VII
123
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Posted - 2013.11.14 18:58:00 -
[1] - Quote
For things like dampeners which aren't worth sacrificing the slots there should be new slots ONLY for passively-effective modules. i.e you would not be able to stack more health or speed in the mid-slots.
Such as, you have 4 slots on a ck.0 and don't want to sacrifice health or speed modules but want to avoid scanners. Or if you have the C/1 series you would have to fill both your low slots with enhanced (probably).
So instead of having more slots (not that it's suggested) have mid-slots on the suit to add to the high and low slots which can only fit things like dampeners. I think you should have to invest the SP but not have to sacrifice anything else and completely change your suit's HP just to avoid some ridiculous tool.
I don't know how it work with PG and CPU, you may have to change the modules entirely but it's just a thought.
Or you know....sort the scanners out....
GêÜGëêDUST VIDEOSGëêGêÜ
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Mossellia Delt
Militaires Sans Jeux
620
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Posted - 2013.11.14 19:09:00 -
[2] - Quote
Scheherazade VII wrote:For things like dampeners which aren't worth sacrificing the slots there should be new slots ONLY for passively-effective modules. i.e you would not be able to stack more health or speed in the mid-slots.
Such as, you have 4 slots on a ck.0 and don't want to sacrifice health or speed modules but want to avoid scanners. Or if you have the C/1 series you would have to fill both your low slots with enhanced (probably).
So instead of having more slots (not that it's suggested) have mid-slots on the suit to add to the high and low slots which can only fit things like dampeners. I think you should have to invest the SP but not have to sacrifice anything else and completely change your suit's HP just to avoid some ridiculous tool.
I don't know how it work with PG and CPU, you may have to change the modules entirely but it's just a thought.
Or you know....sort the scanners out....
Midslots are high slots
High slots are weapon slots
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
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Keri Starlight
0uter.Heaven Proficiency V.
2032
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Posted - 2013.11.14 19:15:00 -
[3] - Quote
Do you know what? I like the idea.
Just be sure that mid slots can not be used to tank HP or you know how they're going to be used -.-'
And, considering the popularity of the Scanners, we need very good viable options other than Dampeners. Otherwise, everyone, and I mean every single player in this game, would put Dampeners and that would be ridiculous, because even scouts wouldn't be able to spot people. We don't want this!
It would be cool to put there all that stuff which is neither armor or shields, such as biotics and radar stuff. And maybe even add something new.
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
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low genius
The Sound Of Freedom Renegade Alliance
867
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Posted - 2013.11.14 19:19:00 -
[4] - Quote
I don't like this. |
Sgt Kirk
SyNergy Gaming EoN.
2776
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Posted - 2013.11.14 19:20:00 -
[5] - Quote
low genius wrote:I don't like this. me neither
The newer the berry the dumber the juice.
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Boot Booter
Omega Elite Mercs INC.
142
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Posted - 2013.11.14 19:21:00 -
[6] - Quote
Dampeners, precision enhancers, biotic upgrades would fall into this mid slot IMO. I'm also confused why PG and CPU upgrades are restricted to low slots... I mean it really limits what you can do with suits with a few low slots. So I may like to see these in this mid slot too! One can only dream though.
Are there mid slot things in eve? Don't really know much about fitting mechanics in that game... |
Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1743
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Posted - 2013.11.14 19:23:00 -
[7] - Quote
I'd likely put code breakers in my mid slot, or in the future, a cloaking module.
Go forth, conquer in my Name, and reclaim that which I have given."
- The Scriptures, Book of Reclaiming
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Rasatsu
Much Crying Old Experts
899
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Posted - 2013.11.14 19:45:00 -
[8] - Quote
Equipment and weapon slots are high-slots, so WTF is this thread about? |
Kallas Hallytyr
Skullbreakers
108
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Posted - 2013.11.14 19:48:00 -
[9] - Quote
I think the trade-off between health or signature reduction is a good one. I use Dampeners often: 100 odd EHP is less than a quarter of a second against an AR... |
Ten-Sidhe
540
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Posted - 2013.11.14 20:04:00 -
[10] - Quote
EvE has high mid and low
high= weapons/remote rep(like repair gun)/cloak/salvage modules/ capacitor drain/ command modules(buff for allies) Mid=tackle(to slow enemy), shield mods, active speed mods, some damage mods/ sensor mods low=pg and cpu mods/armour mods/ most damage mods/ passive speed mods/ sensor mods I don't remember off the top my head where eve put the hacking mods, it was low or mid.
So, this basically means dust weapon/grenade/equipment are the high slot in eve, dust high are eve mids, and the lows are the same. Except they moved the damage mods from the low to the mid/high.
Forum Alt of Sophia Borjia, Press secretary of Hellstorm, League of Infamy
EvE mains 10sidhe and Sophia Borgia
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richiesutie 2
The Rainbow Effect
507
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Posted - 2013.11.14 20:40:00 -
[11] - Quote
What about class slots? 1@std 1@adv 2@pro
Scouts Speed mods and Scanning mods-with extra bonus ~20%
heavys- Vehicle mods
Assualts-recharger regs and reps
Logis- NO.
compilation of Patch/build notes
Check it out! :)
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Scheherazade VII
124
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Posted - 2013.11.14 20:44:00 -
[12] - Quote
Rasatsu wrote:Equipment and weapon slots are high-slots, so WTF is this thread about?
It's sad that nobody knows to expect this of me, then again nobody knows me truly and this is a daily occurrence, things just pop into my head, especially when indulging in certain herbal fineries.
GêÜGëêDUST VIDEOSGëêGêÜ
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Master Jaraiya
Ultramarine Corp
1283
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Posted - 2013.11.14 20:47:00 -
[13] - Quote
Ten-Sidhe wrote:EvE has high mid and low
high= weapons/remote rep(like repair gun)/cloak/salvage modules/ capacitor drain/ command modules(buff for allies) Mid=tackle(to slow enemy), shield mods, active speed mods, some damage mods/ sensor mods low=pg and cpu mods/armour mods/ most damage mods/ passive speed mods/ sensor mods I don't remember off the top my head where eve put the hacking mods, it was low or mid.
So, this basically means dust weapon/grenade/equipment are the high slot in eve, dust high are eve mids, and the lows are the same. Except they moved the damage mods from the low to the high, and dampeners from mid in eve to low in dust
Also in eve, they call fitting dampeners signature tanking, it is a defensive option like fitting more shield extenders or armour plates. This is true, but in EVE we also have "Rigs". If these could somehow be implemented in DUST, I think it would be awesome.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Chunky Munkey
Amarr Templars Amarr Empire
2153
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Posted - 2013.11.14 20:49:00 -
[14] - Quote
I'm no Eve buff, but I was under the impression that ships aren't forced to equip weaponry the way dropsuits are. The high-mid-low dynamic includes weaponry whereas dropsuits have their own weapon slots. In short; we already have mids, we just don't call them that.
No.
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Ghost Kaisar
R 0 N 1 N
840
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Posted - 2013.11.14 20:54:00 -
[15] - Quote
low genius wrote:I don't like this.
I love this. You would make High slots be the home of shield's and damage mods. Low slots would be used for armor and biotics.
Mid slots should fill the utility roles. With modules such as Codebreakers and Dampener's, range extenders and persicion increasers, it would be a scouts wet dream, as we could maintain our utility and still be able to survive.
I would say that it would also balance all the slots.
Assaults and heavy get lots of high and low slots, but almost no mid slots. This is because they are made to deal and take damage.
Logi's would get a balanced slot layout. The get a little bit of everything, allowing them to tank enough to survive, and yet still have equipment and other utility abilities, such as hacking.
Scouts get a lower high and low slot layout, but the most mid slots. This allows them to use their meagre high/low slot layout to survive, and lets them use those mid slots to max out their utility in battle. They could become super fast hackers, with a low profile, or really max out their passive scan and act as a mobile scanner. Or they could do both, and sacrifice their dampening abilities, making them excellent defenders in a compound, being able to hack installations quickly, and detect intruders.
Just my personal take on this though.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Forlorn Destrier
Bullet Cluster Legacy Rising
2215
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Posted - 2013.11.14 20:55:00 -
[16] - Quote
Mossellia Delt wrote:Scheherazade VII wrote:For things like dampeners which aren't worth sacrificing the slots there should be new slots ONLY for passively-effective modules. i.e you would not be able to stack more health or speed in the mid-slots.
Such as, you have 4 slots on a ck.0 and don't want to sacrifice health or speed modules but want to avoid scanners. Or if you have the C/1 series you would have to fill both your low slots with enhanced (probably).
So instead of having more slots (not that it's suggested) have mid-slots on the suit to add to the high and low slots which can only fit things like dampeners. I think you should have to invest the SP but not have to sacrifice anything else and completely change your suit's HP just to avoid some ridiculous tool.
I don't know how it work with PG and CPU, you may have to change the modules entirely but it's just a thought.
Or you know....sort the scanners out.... Midslots are high slots High slots are weapon slots
This.
The time of your legacy is here. Will you rise?
Join Legacy Rising
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Iron Wolf Saber
Den of Swords
10227
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Posted - 2013.11.14 20:56:00 -
[17] - Quote
Technically we have such slots already
Equipment + Weapons + grenade comprises of our high slots.
Our current highs act as our mid slots
Our lows are still lows.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Aizen Intiki
Hell's Gate Inc
560
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Posted - 2013.11.14 20:57:00 -
[18] - Quote
Chunky Munkey wrote:I'm no Eve buff, but I was under the impression that ships aren't forced to equip weaponry the way dropsuits are. The high-mid-low dynamic includes weaponry whereas dropsuits have their own weapon slots. In short; we already have mids, we just don't call them that.
1: No, you don't have to.
2: This idea is stupid, no.
3: I still want rigs. |
Iron Wolf Saber
Den of Swords
10229
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Posted - 2013.11.14 20:59:00 -
[19] - Quote
Aizen Intiki wrote:Chunky Munkey wrote:I'm no Eve buff, but I was under the impression that ships aren't forced to equip weaponry the way dropsuits are. The high-mid-low dynamic includes weaponry whereas dropsuits have their own weapon slots. In short; we already have mids, we just don't call them that. 1: No, you don't have to. 2: This idea is stupid, no. 3: I still want rigs.
I want rigs too.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Sinboto Simmons
SVER True Blood Public Disorder.
2164
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Posted - 2013.11.14 21:08:00 -
[20] - Quote
Not liking this just a way to stack bonuses without sacrificing tank.
No thanks, I've enough problems with the almighty midframe race.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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knight of 6
SVER True Blood Public Disorder.
608
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Posted - 2013.11.14 22:01:00 -
[21] - Quote
no, sorry, try again.
brick tanking is the problem, promoting it is simply perpetuating the issue.
why not just make mods good enough people are willing to sacrifice tank for them? we brick tank to fight brick tanks thus we all brick tank.
entertain a thought for a second
[The statement below is simply an example and I do not necessarily agree or disagree with it's contents]
what if to hack you needed a hacking mod.
no hacking mod - able to take null cannons basic - CRUs and Supply Depots advanced - turret installations prototype - enemy vehicles (and you keep what you hack at the end of the match as salvage if it survives)
now what I've proposed is a massive change to the way the game works, how would it effect fittings? I'd imagine we'd see more hacking mods. suddenly roles that existed before but nobody used would proliferate and multiply. suddenly the brick tanked assaults would be faced with a choice do you need that 5th shield extender or would you rather have a supply depot. sure some would still brick tank but it would be a stupid plan in all but the most organized cases(squads with a specialist).
now wash rinse and repeat with the rest of the mods
[The statement above is simply an example and I do not necessarily agree or disagree with it's contents]
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Azri Sarum
BurgezzE.T.F Public Disorder.
121
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Posted - 2013.11.14 22:42:00 -
[22] - Quote
The people who like this idea simply want all of the modules and don't really get the purpose of the fitting system.
You are SUPPOSED to have to choose between tank and damage, or tank and utility mods. Thats the POINT. Adding more slots so this doesn't have to happen removes the single most influential choice you have. You may as well remove modules at that point because you removed most of the meaningful choices.
I would be willing to bet that threads like this are a symptom of the low TTK we have right now. People want to use other modules but don't dare do anything other than brick tank to try and live that extra half second.
EVE - Victor Maximus
DUST - Azri Sarum
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Ten-Sidhe
541
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Posted - 2013.11.15 18:03:00 -
[23] - Quote
Rigs like eve would be nice.
For none eve players, rigs fit in their own slots and have a bonus and a penalty, the skill for them reduces the penalty for that rig type but never removes it completly. Rigs use calibration instead of cpu/pg. All eve standard ships have 3 rig lots and same amount of calibration, tech 2 have more calibration but only 2 slots.
EvE dosent require a weapon fitted, they could do this in dust but how many would not use a weapon and leave slot empty? If they allowed placing equipmnt in light slot it could allow people to use a repair gun in there weapon slot. This would allow heavy suits a way to carry an eqipment, but would maintain balance since they would lose their heavy/light weapon in the process.
I wonder if sidearm/eqipment heavies would be good for anything? No weapon logi with repair gun could be a decent fit, maybe.
Forum Alt of Sophia Borjia, Press secretary of Hellstorm, League of Infamy
EvE mains 10sidhe and Sophia Borgia
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
53
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Posted - 2013.11.15 19:06:00 -
[24] - Quote
Iron Wolf Saber wrote:Aizen Intiki wrote:Chunky Munkey wrote:I'm no Eve buff, but I was under the impression that ships aren't forced to equip weaponry the way dropsuits are. The high-mid-low dynamic includes weaponry whereas dropsuits have their own weapon slots. In short; we already have mids, we just don't call them that. 1: No, you don't have to. 2: This idea is stupid, no. 3: I still want rigs. I want rigs too.
I think you guys got half of it right...
The weapons + grenades = highslots/hardpoints, high power slots quivalent to mid power slots, and low power slots are still low power slots...
But rig are basically "customized" ships in EVE, so in DUST it would be customized weapons... like being able to fit a different scope to your rifle/pistol... increasing range on your nade, etc.
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Vell0cet
Company of Marcher Lords Amarr Empire
551
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Posted - 2013.11.15 19:24:00 -
[25] - Quote
-1 for midslots.
+1 for rigs, but only if there are tradeoffs (e.g. speed increase at expense of armor, shield buff at expense of increased profile signature etc.) and they're more expensive than normal modules (proto rigs might be 500k+ each).
Quick/Dirty Test Range Idea
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hgghyujh
Expert Intervention Caldari State
165
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Posted - 2013.11.17 12:08:00 -
[26] - Quote
I would rather see them be easier to fit, and tank be less necessary, or harder to fit. |
Mortedeamor
WASTELAND JUNK REMOVAL
744
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Posted - 2013.11.17 12:24:00 -
[27] - Quote
Scheherazade VII wrote:For things like dampeners which aren't worth sacrificing the slots there should be new slots ONLY for passively-effective modules. i.e you would not be able to stack more health or speed in the mid-slots.
Such as, you have 4 slots on a ck.0 and don't want to sacrifice health or speed modules but want to avoid scanners. Or if you have the C/1 series you would have to fill both your low slots with enhanced (probably).
So instead of having more slots (not that it's suggested) have mid-slots on the suit to add to the high and low slots which can only fit things like dampeners. I think you should have to invest the SP but not have to sacrifice anything else and completely change your suit's HP just to avoid some ridiculous tool.
I don't know how it work with PG and CPU, you may have to change the modules entirely but it's just a thought.
Or you know....sort the scanners out.... they would have to be limited to things like prof dampeners cpu upgrades pg upgrades scan enhancers...no hp modules or vigor modules |
Scheherazade VII
131
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Posted - 2013.11.17 14:19:00 -
[28] - Quote
maybe I should re-think and errr. not post another version of this at a later date
see ya later guys ha.
GêÜGëêDUST VIDEOSGëêGêÜ
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