Protocake JR
Royal Uhlans Amarr Empire
936
|
Posted - 2013.11.11 00:53:00 -
[1] - Quote
The charge shot mechanic needs to have more overheat.
Non Amarr Assault users should only be allowed one or two follow up shots after a charged shot (or maybe even auto overheat when releasing a charge shot). Amarr Assault, obviously, will be able to throw down 25% more bullets before overheat.
The purpose is to help alleviate DPS issues (charge shot + spam) and to make the charge shot a more situational mechanic that rewards "marksmanship", or in other words, rewards headshots.
Currently, I can charge a shot, hip fire in CQC, and if I miss, I still have 12 rounds before overheat (more than enough to take down a blueberry or at least do critical damage), or If I landed a direct hit, I got lucky. In long range, people don't even stand a chance unless there are multiple enemies team firing on me. |
Protocake JR
Royal Uhlans Amarr Empire
936
|
Posted - 2013.11.11 01:20:00 -
[2] - Quote
KING CHECKMATE wrote:Protocake JR wrote:The charge shot mechanic needs to have more overheat.
Non Amarr Assault users should only be allowed one or two follow up shots after a charged shot (or maybe even auto overheat when releasing a charge shot). Amarr Assault, obviously, will be able to throw down 25% more bullets before overheat.
The purpose is to help alleviate DPS issues (charge shot + spam) and to make the charge shot a more situational mechanic that rewards "marksmanship", or in other words, rewards headshots.
Currently, I can charge a shot, hip fire in CQC, and if I miss, I still have 12 rounds before overheat (more than enough to take down a blueberry or at least do critical damage), or If I landed a direct hit, I got lucky. In long range, people don't even stand a chance unless there are multiple enemies team firing on me. ok 1st: Non Amarr Assault users should only be allowed one or two follow up shots after a charged shot (or maybe even auto overheat when releasing a charge shot). Amarr Assault, obviously, will be able to throw down 25% more bullets before overheat. HOW MUCH, is 25% of 1 or 2 more bullets? 0.5 bullets more? So a PROTO amarr SCR user has the right after investing SP in the weapon AND the suit that GOES with the weapon,the right to shoot 1 more bullet after a charged shot than none amarr useras,for a grand total of 3. Seems Crappy to me.I think i deserve after the MASSIVE SP investment in both Proto SCR and PROTO AMarr assault FOR the SCR , to get tentitled at LEAST to 10shots after a charged one,you know to be able to kill AT LEAST 2 enemies, seems fair considering with a 60 bullet clip of a duvolle i can kill 5+ Redberries... The purpose is to help alleviate DPS issues (charge shot + spam) and to make the charge shot a more situational mechanic that rewards "marksmanship", or in other words, rewards headshots. There are no DPS issues. The Weapon overheats whether you liek it or not,making it a GREAT 1 v 1 weapon, a sucky weapon vs Groups / squads of 3+ enemies. SITUATIONAL weapon bro.Currently, I can charge a shot, hip fire in CQC, and if I miss, I still have 12 rounds before overheat (more than enough to take down a blueberry or at least do critical damage), or If I landed a direct hit, I got lucky. Again you are talking about a 1 v 1 engagement. What if there are 2 or 3+ of them? its not like you have a Duvolle that can kill them all in 12 bullets with PERFECT accuracy.In long range, people don't even stand a chance unless there are multiple enemies team firing on me.Both LAser Rifles , AR rifles will make short of a SCR user in ''long range'' your best bet is mid range combat with SCR.(Sadly)
I stopped reading after after b. You've misunderstood me and/or the way the gun works. What I asked for is a greater heat build up value for the charged shot so that non ammar assaults can use up to two follow up shots immediately after a charge shot. Amarr Assault reduces heat the heat build up of regular AND charge shots. In other words, Amarr Assault will give you the same bonus as it does now because it effects heat build up. IT DOES NOT MULTIPLY THE REMAINDER OF POTENTIAL SHOTS LEFT BY 25% OR WHATEVER CRAZY MATH YOU THOUGHT I WAS TALKING ABOUT.
Also, you seem to have a very novice mentality of the scrambler rifle and other weapons (like ARs and LRs). Your arguments are riddled with more emotion than logic and rationality. Due to your obvious scrubbiness, gross misunderstanding of the Scr and other weapons you have lost all credibility. The only thing you can offer is a novice point of view. |
Protocake JR
Royal Uhlans Amarr Empire
939
|
Posted - 2013.11.11 05:09:00 -
[3] - Quote
Aisha Ctarl wrote:I swear if they nerf the SCR I may have to give anonymous a ring...
I think the importance thing to realize is that we need to begin discussing balance rather than crying about a potential nerf. Currently, the scrambler rifle has always been a vets best kept secret. You know why? Because it's not an AR.
The imperial scrambler rifle has flown underneath the radar for two reasons: 1) It's ineffective in PC because of the sever performance issues (I can go more into depth on this subject). 2) Scrubs, for some reason, have this notion that the imperial takes a godly amount of skill to use. You think you got one shot because that guys is skilled? Nope. I just spammed the hell out R1. What makes the scram so potent is that it can unleash damage CONSIDERABLEY FASTER than any other gun. And if you start with a charge shot? You've got yourself a, roughly, 500 hp worth of instantanous damage + the 12 rounds of spam you can unleash in less than 2 seconds.
I don't want the scram to be nerfed alongside the TAC rifle, it just needs to be balanced better if it wishes to keep it's Alfa DPS. |