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Nguruthos IX
PEN 15 CLUB
2117
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Posted - 2013.11.09 00:57:00 -
[1] - Quote
It's been nearly 6 months now since Uprising when you introduced a bug to dropships which obnoxiously resets the aim of any turret gunner who tries to shoot targets on the ground in front of the vehicle.
This was not the case prior to uprising, and it started when you tried to fix the turrets from firing at their own ship. However you knocked out a SIGNIFICANT portion of turrets field of view. You took out the area they are most likely to be firing at, the area only area that has synergy among the other turret and or pilot's gun.
You made it so anyone shooting NEAR this quadrant (And far away from shooting the vehicle itself) will have the turret RIPPED out of their hand and aim reset to a default position.
Now with the 1.7 vehicle balance patch imminent (AKA belated 1.5+1.6) the assault drop-ship will be removed for redesign. During this time, worse than ever since Uprising pilots will rely on their turret gunners for kills. If the whole front area of the ship is bugged out, as it has been for far too long, then what is a pilot supposed to do?
Back their a** up to enemies and fire out of their butt where the turrets can actually rotate?
I think we've been patient enough. Tell us what is gong on with this turret bug and that you are fixing it as we speak. Because seriously, this state of affairs is embarrassing. It's not working as intended, and your silence and apathy to the hundreds of bug reports filed is nothing short of shameful.
edit: And one more thing. Why the heck did you nerf Passengers ability to look freely around the dropship???? Was it OP being able to see where they wanted to drop? I don't understand this at all. |
Nguruthos IX
PEN 15 CLUB
2119
|
Posted - 2013.11.09 02:04:00 -
[2] - Quote
Iron Wolf Saber wrote:/me lays out some honeyed Lamb for a certain other wolf.
It's been since May, does CCP really expect players to put up with game-breaking bugs pertaining to their game-play roles for 6 months or years at a time?
My answer may came in the form of a formal statement or further silence. But if silence is the continued response on this issue I'm more than happy to go play one of several other games.
There comes a point where you really don't care anymore. 30 people I knew who used to enjoy drop-shipping and turreting have already quit for good. Makes me look like an idiot for even asking this question anymore.
I can think of no excuse on CCP's part. They cannot pretend to not know of the bug, it's been filed ad nauseum. I'd give the benefit of the doubt, but all I doubt anymore is that CCP even cares this side project. |
Nguruthos IX
PEN 15 CLUB
2119
|
Posted - 2013.11.09 02:12:00 -
[3] - Quote
Moochie Cricket wrote:Goodbye my sweet assault dropship. Our brief love affair was wonderful and intense. Oh how I will miss you dearly. Without you I can not go on, I can not continue without you. If only our benevolent god CCP could give you back to me. If only... 1.7 is the make or break
If they come out with terrible vehicles if I spend half the match fleeing for cooldown resets if I spend the other half of the math fleeing for ammo restock If I can't see because the DS camera is still unfathomably inconvenient. If I can't can't let my gunners shoot out the front of my own bloody ship, AND my front gun is removed If I can't make any decent fittings because the new system is terrible If I can't hit people with small blaster turrets (hit detection/spash broken+removed since 1.5) If I can't fly at all because PC still lags out so bad that DropShips get frozen in the air for minuets at a time while forges 2 shot them If I can't reasonably play the role of DPS, vehicle Repair, support, MCRU, Scanning, and transport with out appropriate WP compensation (any wp? lol)
Then this game can enjoy the rest of it's slow descent into the void of only memories. Shattered hopes and disappointment at another failed promise of decent gaming. |
Nguruthos IX
PEN 15 CLUB
2119
|
Posted - 2013.11.09 02:16:00 -
[4] - Quote
Iron Wolf Saber wrote:Nguruthos IX wrote:Iron Wolf Saber wrote:/me lays out some honeyed Lamb for a certain other wolf. It's been since May, does CCP really expect players to put up with game-breaking bugs pertaining to their game-play roles for 6 months or years at a time? My answer may came in the form of a formal statement or further silence. But if silence is the continued response on this issue I'm more than happy to go play one of several other games. There comes a point where you really don't care anymore. 30 people I knew who used to enjoy drop-shipping and turreting have already quit for good. Makes me look like an idiot for even asking this question anymore. I can think of no excuse on CCP's part. They cannot pretend to not know of the bug, it's been filed ad nauseum. I'd give the benefit of the doubt, but all I doubt anymore is that CCP even cares this side project. Well... I will say CCP is not silent on the matter but you have to remember they spent a lot of time gutting everything we knew about vehicles for three months now and have been constantly working on change upon changes since 5/14 day. CCP Wolfman and his team are in charge of everything you touch in the game now, so when people complain about ARs he has to deal with that, when people complain controllers being weird he has to work with that as well. Skill tree? that's his deal as well. Bonus system? his as well. Its alot of work and I wished both CCP Wolfman and CCP Remnant had like 3-4 more people on their team to work with. I am literally surprised how much time he has to still touch ground with the CPM every day and at least he makes a trip to the forums on a weekly basis despite how busy they are. CPM does at least have frequent talks with him and we constantly have expressed many and myriad number of issues with the vehicles and weapons and character progression even. Overall his plate is massively over full.
I'm sorry, were you making things up?
Specifically on this issue, Neither CCP nor wolfman have made a single public comment or acknowledgement on this huge bug that's been reported since Uprising hit.
Why is it that I seem to know more than the dev team about what caused this bug and why it remains?
What caused it: attempt to fix dropships from firing turrets at themselves. Why it's not fixed: Nobody pays attention or cares.
This vehicle redesign was not in the works 6 months ago, this problem should have been patched or at least ADDRESSED when it came out. To say they're busy now is an excuse that does not cover previous inaction.
Post again and tell me what they've actually said about the ability for DS turrets to aim properly around the ship, as once they could. |
Nguruthos IX
PEN 15 CLUB
2119
|
Posted - 2013.11.09 02:26:00 -
[5] - Quote
Iron Wolf Saber wrote:Nguruthos IX wrote:
I'm sorry, were you making things up?
Specifically on this issue, Neither CCP nor wolfman have made a single public comment or acknowledgement on this huge bug that's been reported since Uprising hit.
Why is it that I seem to know more than the dev team about what caused this bug and why it remains?
What caused it: attempt to fix dropships from firing turrets at themselves. Why it's not fixed: Nobody pays attention or cares.
This vehicle redesign was not in the works 6 months ago, this problem should have been patched or at least ADDRESSED when it came out. To say they're busy now is an excuse that does not cover previous inaction.
Post again and tell me what they've actually said about the ability for DS turrets to aim properly around the ship, as once they could.
I will apologize but thats for CCP to announce, not me.
You should apologize for trying to take CCP's flak and pretending like you they've done a single thing to fix or inform dropship's about what happened with this turret bug and when it may or may never be fixed.
Fact of the matter is they either do not know, or know and do not care. If they knew or if they cared they would have made a post. It's been since may. That's not a time line that's appropriate for bugs in the gaming industry.
No excuses about being busy or how CCP can't possibly comment on all bugs. Sorry, after 6 months it takes only 1 minute to read and comment on the status of things. If CCP thinks this is expecting too much, then that would speak Volumes about Team-Dust in general.
Not good volumes
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Nguruthos IX
PEN 15 CLUB
2120
|
Posted - 2013.11.09 02:30:00 -
[6] - Quote
Iron Wolf Saber wrote:Nguruthos IX wrote:
I'm sorry, were you making things up?
Specifically on this issue, Neither CCP nor wolfman have made a single public comment or acknowledgement on this huge bug that's been reported since Uprising hit.
Why is it that I seem to know more than the dev team about what caused this bug and why it remains?
What caused it: attempt to fix dropships from firing turrets at themselves. Why it's not fixed: Nobody pays attention or cares.
This vehicle redesign was not in the works 6 months ago, this problem should have been patched or at least ADDRESSED when it came out. To say they're busy now is an excuse that does not cover previous inaction.
Post again and tell me what they've actually said about the ability for DS turrets to aim properly around the ship, as once they could.
I will apologize but thats for CCP to announce, not me. Also if you looked at the CCP's backlog (if it were public, and no it wont ever be due to exploit listings in there as well) you will realize how much useless complaining we can do. Though its always good to keep complaints fresh just in case. Things do get forgotten over time or fixed 'accidentally'.
Keep your secrets to yourself, nobody cares. Backlog can burn, CCP should have had the time to speak about this ages ago. It's not a national security secret, there are no exploits here.
And if you said Wolfman personally told you he realized this, and ordered their Chinese team of devs to to work on it I would neither care nor believe you.
Point me to a public quote or move on and find some other thread to assume the role of whipping post for CCP. The lack of communication from CCP signals only that they want this game to die as slowly and comfortable as possible.
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Nguruthos IX
PEN 15 CLUB
2120
|
Posted - 2013.11.09 02:35:00 -
[7] - Quote
Moochie Cricket wrote:Iron Wolf Saber wrote:Moochie Cricket wrote:Goodbye my sweet assault dropship. Our brief love affair was wonderful and intense. Oh how I will miss you dearly. Without you I can not go on, I can not continue without you. If only our benevolent god CCP could give you back to me. If only... I doubt it won't be missed much Double negative. It WILL be missed. Especially by me. It was my first and only true love in Dust, my shining star. Through the assault dripship I became a wonderous asset to my team, clearing uplinks on roofs and taking out tanks. Once it is gone I will be nothing more than an uplink spamming logi, dreaming of soaring through the skies once again.
what a joke this whole situation is |
Nguruthos IX
PEN 15 CLUB
2120
|
Posted - 2013.11.09 02:36:00 -
[8] - Quote
Iron Wolf, you have nothing of value to say here.
Unless you're citing to a direct and public quote on the topic at hand quit trying to play PR man. if CCP has bad PR it's because they deserve it.
Quit pretending as if you know this bug has even been mentioned in passing. It has not. |
Nguruthos IX
PEN 15 CLUB
2120
|
Posted - 2013.11.09 02:44:00 -
[9] - Quote
Iron Wolf Saber wrote:Meeko Fent wrote: IWS, why don't we have more devs?
I don't know what exactly is the overall staffing expectancies and the sorts but one issue that slows the process down significantly is visa applications having to get approved then moving people to china.
You're not making this sound much better |
Nguruthos IX
PEN 15 CLUB
2122
|
Posted - 2013.11.09 02:53:00 -
[10] - Quote
Iron Wolf Saber wrote:Nguruthos IX wrote:Iron Wolf, you have nothing of value to say here.
Unless you're citing to a direct and public quote on the topic at hand quit trying to play PR man. if CCP has bad PR it's because they deserve it.
Quit pretending as if you know this bug has even been mentioned in passing. It has not. I'm hurt, I complain about small turrets all the time to CCP Wolfman, why do you think I know how full his plate is? He is one of the more constantly pestered devs by the CPM.
Tired of hearing immaterial and unverifiable things. I know the value of a CCP official statement is even arguably worthless, why would your commentary be any better?
If their plate is too full to comment on this issue for the past half of a year, then I'd say they're already sunk. I guess that's going to be my take away from this thread. |
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Nguruthos IX
PEN 15 CLUB
2122
|
Posted - 2013.11.09 02:55:00 -
[11] - Quote
Moochie Cricket wrote:Iron Wolf Saber wrote:Nguruthos IX wrote:Iron Wolf, you have nothing of value to say here.
Unless you're citing to a direct and public quote on the topic at hand quit trying to play PR man. if CCP has bad PR it's because they deserve it.
Quit pretending as if you know this bug has even been mentioned in passing. It has not. I'm hurt, I complain about small turrets all the time to CCP Wolfman, why do you think I know how full his plate is? He is one of the more constantly pestered devs by the CPM. Turrets are not a problem. Missles work great vs vehicles and very well vs infantry while blasters tear apart infantry. The only turrets that need work are the railguns.
Moochie, I'm sorry but what are you talking about?
Have you played this game since 1.5? As a blaster turret gunner?
Are you aware of what changed? How things are now? Do other pilots need to come in here and educate you, or are you going to go try things for yourself. PS. if you claim to not notice a difference between now and a couple patches ago then anyone in the know, will know you're not quite a source to be regarded.
And this thread isn't even about the effectiveness of turrets, its about whether or not they can bloody shoot around the ship or not. Which prior to Uprising they could. So.... What? |
Nguruthos IX
PEN 15 CLUB
2122
|
Posted - 2013.11.09 02:59:00 -
[12] - Quote
Iron Wolf Saber wrote:Here we go https://forums.dust514.com/default.aspx?g=posts&m=851299#post851299Iron Wolf Saber wrote:
When restrictor plates are forced onto the small turret they force the turret into a position able to hit the drop ship
When moving at high speeds small missile launcher turrets missiles detonate in the tube.
Complained about 5 months ago.
I said public statement by CCP. We all know you can say whatever you want and they ignore you as well as any other player.
I could link back to MY dozens of threads back then informing them of this as well but it's not the same as proving that they know, care, or commented on the issue.
And it's not as if you, or I were the only ones reporting this. PS what is a restrictor plate and missiles being crazy was a separate issue.
Are you even on the same page here? |
Nguruthos IX
PEN 15 CLUB
2123
|
Posted - 2013.11.09 03:34:00 -
[13] - Quote
Iron Wolf Saber wrote:Nguruthos IX wrote:Iron Wolf Saber wrote:Here we go https://forums.dust514.com/default.aspx?g=posts&m=851299#post851299Iron Wolf Saber wrote:
When restrictor plates are forced onto the small turret they force the turret into a position able to hit the drop ship
When moving at high speeds small missile launcher turrets missiles detonate in the tube.
Complained about 5 months ago. I said public statement by CCP. We all know you can say whatever you want and they ignore you as well as any other player. I could link back to MY dozens of threads back then informing them of this as well but it's not the same as proving that they know, care, or commented on the issue. And it's not as if you, or I were the only ones reporting this. PS what is a restrictor plate and missiles being crazy was a separate issue. Are you even on the same page here? Restrictor plates or rods or rails are peice of metal typically placed on mounted guns to control their area of weapons fire coverage. In other cases its to prevent damage to both gun and nearby equipment while being moved about. For example on old canvas and wood planes of ww 1 the tail gun would often have a rod between the gunner and tail section to prevent gunners from shooting their parent craft's tail off. The drop ship had to keep changing due to the earlier fact a turret shooting the parent craft would indeed get you killed (the hit registered and altered flight characteristics) This was the one thing I complained about the most when they threw the new controls in (that my own gunners were killing me) While CCP may not talk to you guys about the small things and how they plan to fix many things they do talk to the CPM often. I have consistently expressed my issues with vehicle and turret controls frequently attempt to remind them of all the things that need address, just CCP can only fix so many things at a time. The reason why I haven't complained about the turret snap lately is because I haven't been given the chance to be a gunner in a wildly flying dropship to see if the case is still true (my last pilot was wonderfully stable and let me get about 7 kills / 10 assists before I got shot out of the gunner seat) and as bad as I remember it. You posting just confirms its still there to an extent. You have my assurance I am not going to let CCP forget on how annoying this factor is and I do hope they will visit and fix it soon or they already fixed it and forgot to update the CPM on it. Also for seeking public statements/responses: Monday Not Friday This thread may be on page 10 come around monday.
A: Turrets shooting their own ships was a problem, but stemmed from blueberries. Any decent pilot would rather their gunners be both able to shoot enemies, and the ship knowing any decent gunner could easily avoid hitting the ship.
B: This needs done before 1.7, as we'll be reliant on gunners from that point and on indefinirly till assault DS is returned. After which point we'd still want out turrets to not be broken.
C: If CCP has had too much to do since introducing this bug in May, that for each month after that they couldn't spare the moment to comment on a vehicle role breaking bug then I'd say they're done for. That's not a legitimate excuse.
D: Wonder why so few people complain about this bug? Because all the DS gunners have literally QUIT THE FREAKING GAME. They're gone. Wonder why there are no new DS gunners to post about the bug? Becuase they all try it once, comment on mics about how ****ed turrets are and never give a damn to fly in a dropship or try turrets again.
That's why.
Nobody plays this anymore because its broken or they quit. GG CCP
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Nguruthos IX
PEN 15 CLUB
2123
|
Posted - 2013.11.09 04:21:00 -
[14] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:This bug is infuriating whenever I try to gun in the rare dropship.
Obnoxious.
It took over a year though to fix logi dropship PG, so.... Well there is good news for dropships in 1.7, Some noteworthy items I know people will be really really really really really really really happy with. However... I have my fingers crossed that they don't get massively messed up like they did during through the entire beta and into uprising.
Does it really matter at all when the bugged turrets will render an entire roll useless?
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Nguruthos IX
PEN 15 CLUB
2123
|
Posted - 2013.11.09 04:39:00 -
[15] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:This bug is infuriating whenever I try to gun in the rare dropship.
Obnoxious.
It took over a year though to fix logi dropship PG, so.... Well there is good news for dropships in 1.7, Some noteworthy items I know people will be really really really really really really really happy with. However... I have my fingers crossed that they don't get massively messed up like they did during through the entire beta and into uprising. If there isn't some kind of respec to make up for the addition of a massive turret tree, along with the complete gutting and rehauling of vehicles, I don't really care how balance plays out. I'll see you all at some point in the future. It's not even like my skills are badly placed, I can work with what I have. It's the principle of the thing.
Let me guess, DS will now just have a larger SP sink and be less effective.
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Nguruthos IX
PEN 15 CLUB
2124
|
Posted - 2013.11.09 05:40:00 -
[16] - Quote
DUST Fiend wrote:Nguruthos IX wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:This bug is infuriating whenever I try to gun in the rare dropship.
Obnoxious.
It took over a year though to fix logi dropship PG, so.... Well there is good news for dropships in 1.7, Some noteworthy items I know people will be really really really really really really really happy with. However... I have my fingers crossed that they don't get massively messed up like they did during through the entire beta and into uprising. If there isn't some kind of respec to make up for the addition of a massive turret tree, along with the complete gutting and rehauling of vehicles, I don't really care how balance plays out. I'll see you all at some point in the future. It's not even like my skills are badly placed, I can work with what I have. It's the principle of the thing. Let me guess, DS will now just have a larger SP sink and be less effective. Well the turret tree is massive. It alone should be warrant for a full respec, since this is a complete change to how vehicles operate on the field, and will require much more SP for maximum performance. Keeping in mind that these are changes to core gameplay and skills, not random additions like new weapons, modules, vehicles etc. So, these are things that you would have to be privy to upon initial investment of any SP for any skill, since these can drastically alter your SP allocation. Too much bad juju.
Exactly. maybe if people knew how vehicles were going to work in 1.7 they wouldn't have speced into them at all. So changing the core of vehicles this way warrants a full respec to pretty much anyone far as I'm concerned
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