Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zero Notion
Wraith Company
262
|
Posted - 2013.11.08 14:47:00 -
[1] - Quote
Can we get rid of the heat bars for LR, ScR and replace it with a non-annoying tone that warns you're approaching the danger zone? It would offer a more fluid interface to an already cluttered and spastic HUD. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6975
|
Posted - 2013.11.08 15:10:00 -
[2] - Quote
I don't think the heat meters are cluttery, but a sound would be much better since it won't require you to look down at an edge of your screen to check overheat. +1
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
Zero Notion
Wraith Company
263
|
Posted - 2013.11.08 15:15:00 -
[3] - Quote
I mean, it's cluttering my attention up! |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1729
|
Posted - 2013.11.08 15:38:00 -
[4] - Quote
I like my OH ring... |
XANDER KAG
Red Star. EoN.
466
|
Posted - 2013.11.08 17:33:00 -
[5] - Quote
Why can't we have both? I like my visual indicator, but if the rifle was heating to hundreds of degrees then why wouldn't its pitch change?
Who says you can't kill in style?
Fear the tribes.
|
Zero Notion
Wraith Company
266
|
Posted - 2013.11.08 17:37:00 -
[6] - Quote
We can totally have both if you like it. Personally, I find the ammo wheel to be too large. I don't need all of that taking up much screen. Same goes for health and shields. It needs to be more sleek, more refined, slightly smaller. The current wheel shape feels unpolished. Well placed flashing indicators that have small designs, as well as different tones, engage the player for a more immersive experience, not to much enhancing the 'scifi' feel to it. I imagine the HUDs in these dropsuits would be easier to feed battle information into; the way they have it set now is scattered about and just bulky. |
Zero Notion
Wraith Company
267
|
Posted - 2013.11.08 17:39:00 -
[7] - Quote
Heck, my gun pulsing a steady, deep red would be a lot nicer, too. Like, an obvious pulsing that would conceal the flare of the gun as you're firing it. Get some synesthesa -esque design in here! |
SponkSponkSponk
The Southern Legion The Umbra Combine
491
|
Posted - 2013.11.08 23:20:00 -
[8] - Quote
I want overheat indicator near my aiming reticle instead of in the bottom right of my screen.
aint nobody got time to look down there while firing.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Thurak1
Psygod9 D.E.F.I.A.N.C.E
368
|
Posted - 2013.11.09 04:45:00 -
[9] - Quote
SponkSponkSponk wrote:I want overheat indicator near my aiming reticle instead of in the bottom right of my screen.
aint nobody got time to look down there while firing. I agree. I also wish the charge for the forge gun was still around the aiming reticle. |
SponkSponkSponk
The Southern Legion The Umbra Combine
496
|
Posted - 2013.11.09 05:11:00 -
[10] - Quote
Yeah that was pretty great.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
340
|
Posted - 2013.11.09 06:48:00 -
[11] - Quote
Thurak1 wrote:SponkSponkSponk wrote:I want overheat indicator near my aiming reticle instead of in the bottom right of my screen.
aint nobody got time to look down there while firing. I agree. I also wish the charge for the forge gun was still around the aiming reticle.
Wow... I totally forgot about that. Why did that get changed anyway? A nice, very translucent arc across the edge of the sight would make perfect sense. No sane weapons engineer would make an overheat-prone weapon that requires you to look away from it in order to see the temperature gauge.
Templar'd for her pleasure
Amarr victor!
|
Vell0cet
Company of Marcher Lords Amarr Empire
527
|
Posted - 2013.11.09 19:59:00 -
[12] - Quote
+1
Maybe it should be the pitch of the shot that changes. It would also cue your opponent into how close to overheat you are, which I think makes it more interesting.
Quick/Dirty Test Range Idea
|
Thurak1
Psygod9 D.E.F.I.A.N.C.E
375
|
Posted - 2013.11.14 02:04:00 -
[13] - Quote
John Demonsbane wrote:Thurak1 wrote:SponkSponkSponk wrote:I want overheat indicator near my aiming reticle instead of in the bottom right of my screen.
aint nobody got time to look down there while firing. I agree. I also wish the charge for the forge gun was still around the aiming reticle. Wow... I totally forgot about that. Why did that get changed anyway? A nice, very translucent arc across the edge of the sight would make perfect sense. No sane weapons engineer would make an overheat-prone weapon that requires you to look away from it in order to see the temperature gauge. Because CCP hates heavies. They want to do as little as they can to keep them in the game as cannon fodder for everyone with a AR or scrambler. |
nakaya indigene
0uter.Heaven Proficiency V.
98
|
Posted - 2013.11.14 02:18:00 -
[14] - Quote
it has to be subtle.. it cannot be too loud. |
Meeko Fent
Commando Perkone Caldari State
1522
|
Posted - 2013.11.14 02:45:00 -
[15] - Quote
Sure. But keep the indicator.
The HUD isn't really cluttered all that much.
For the State!
For Caldari FW join Caldari Hierarchy
|
|
|
|
Pages: 1 :: [one page] |