Heinrich Jagerblitzen
D3LTA FORC3
1013
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Posted - 2013.11.07 17:44:00 -
[1] - Quote
M McManus wrote:Spectral Clone wrote:Jenza, IWS, Kain, etc, see title. From what I've read the only one that plays anymore is Kain and he's pretty awful as a heavy. So maybe the heavy will get more love...
Let's see.....2000-3000 PCU average, 6 individual CPM members. The chances of running into one of us are extremely slim, and that probability drops to zero if you don't run pubs, or aren't one of the PC corps we belong to or ring for. That probability also increases to 100% if you simply send us a mail with a time and chat channel where we can find you to squad up.
Caz and Jenza are the only two CPM members to go completely inactive for a stretch in the summer, but due to RL responsibilities and a lack of being given anything to work on by CCP. In other words - the only people believing this "CPM doesnt play Dust" bullshit are those incapable of doing basic math, the idiots that will believe anything posted on the internet BY those that are incapable of doing basic math, or those too lazy or stubborn to actually invite us to a squad sometime. I hope no one in this thread falls into these categories.
I play every single day, give me a poke and I'll happily squad up and you can see for yourself.
Quote:BAH! Where did I lose you? My point is that this is a TTK thread. What SHOULD be a good TTK for these different suit vs. suit combinations? If you take your militia AR and are looking at a militia starter suit standing still like a dolt, how long should it take to kill him with 100% accuracy?
TTK is totally relative - I'm fine with it being extremely low if you're using your weapon properly at the right range. I see nothing wrong with rapid takedowns of shield tanked suits with scrambler rifles at 80m, or quick blaps at point blank with the shotgun, or second and a half deaths at 30 m with an AR on a stationary target. This should be a tactical game, where positioning, flanking, and weapon usage matter more than individual twitch skill.
Quote: Now give him a PRO suit with 2x more HP, and your TTK doubles to >5 seconds, w/o modifying for him possibly being faster or getting in a shield recharge or having enough of a window to be getting logi reps.
THIS is where we get to the crux of the problem. As far as what I'm pushing for as a CPM member - I'd much rather have CCP rebalance suits and weapons to eliminate this major design problem of higher tiers = more raw power (or as many of you like to call it, "Tiericide.") It took years for CCP to weed this problem out of EVE Online - only to inject it right back into Dust. Instead of obsessing over the minutia of TTK figures, I'd rather the communite unite and collectively push CCP to redesign suits and weapons so that higher tiers enable specialization, not an easier beatdown.
Alternative, if CCP is too stubborn to go to this much work, at very least I think its time we seriously considered banning proto (and possibly advanced) gear from public contract matches, especially now that we'll have two "hardcore" game modes with FW and PC giving players plenty of competitive places to use their best gear. This would give younger players an easier foothold into the game and grow the community much faster than it does today. |