Seoyun
BurgezzE.T.F Public Disorder.
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Posted - 2013.11.07 05:22:00 -
[1] - Quote
I understand that the work of balancing the game is a never-ending battle for any game developers. There have been major issues in the past, and most have been fixed and adjusted; however, the most recent update (1.6) has effectively given the assault rifle an unfair advantage. After a good number of games, a continuing trend seems to pop up; players with standard or even militia assault rifles are outgunning proto weapons of other classes (charged and assault scrambler rifles, as well as laser rifles). While they are entirely out of my effective range, they can still hit me without wasted or stray shots. The disparity between these ranges makes it even worse, as while they can hit me, I have to cross nearly 10 or more meters to even allow them into my weapon's maximum range. That is not even counting optimum range.
So the optimal range of the assault rifle (not even considering tactical) is longer than the maximum range of scrambler and laser weapons. I understand the need to balance and specialize weapons, but please keep in consideration how the other guns fare in comparison. At the very least, please equalize the ranges of all three of the rifle types. A better alternative can be to separate the weapons into classes that have varied ranges. You already have three variations of the assault rifle and two variants of the scrambler.
The assault scrambler I can understand being more closer to medium range, while the single shot charge can understandably allow longer ranges due to less recoil from not having automatic fire. A similar consideration can be made for each of the assault rifles. As for laser, I understand it being a lower range is in consideration of the astronomical damage, giving it the highest range would be even worse; however, it still is a gun that is near useless in close range (and rightly so). I will first agree that the minimum effective range of the laser rifle should indeed stay as it is. I just ask that you give it a fighting chance against other light weapon rifle users.
So here is my thought in regards to fixing this issue:
Assault Rifle: Burst - highest dps, shortest range Standard - generalist, medium range Tactical - single shot, long range (every shot will have to count due to delay, but can do high damage per shot)
Scrambler Rifle: Assault - Equivalent to the optimum range of the Burst assault rifle Charge - Equal to Tactical assault rifle (there needs to be an equal as they directly compete and are specialized damage types)
Laser Rifle - Range will be equal to the Standard assault rifle but users will have to be conscious of charge scrambler and tactical assault users.
As for how much the difference should between the maximum range of a Tactical/Charge and a Standard assault/laser, it should be no more than 3 to 5 strides. This will allow a cushion to allow people to use cover or movements to close the gap without being immediately massacred. Between the standard and the Burst-assault/assault-scrambler, it should bet 3 to 8 strides. This will allow the weapon variant to be specialized for its role. |