Laurent Cazaderon wrote:I already said that in different topics. But like, you already pointed out, the improved HD. That actually feels like it should be on a FPS game is probably the main and most important improvement in a long time technicaly speaking.
It's only logical that many things need to be tweaked to fit it now. Like overall decrease of weapons damage, rising up scouts speed closer to chromosome. Or tone down aim assist
I dont think there's a need for too many nor too deep changes tbh. But changes are needed. Let's just remember that they're needed in response to something good. And that's the best kind of changes
Scouts weren't good before 1.6 , by not good I mean they were in no shape or form able to penetrate the highest organized battles of pc with objective defenders and pro tactics, so yes, major changes are still needed to make scouts pc ready. Otherwise scouts are just a unit designed entirely for the lols in pubs and FW where you have scrubs to take advantage of.
Vehicles, forge gun heavies, logis, and assaults are common sights in pc, scouts never were. I honestly don't think people really grasp the actual significance behind that.
No one could have played under these mechanics as a scout and said, oh yea working as intended, and none of the reasons for not catching this sound remotely good. The hardest aspect is coming to reality that this is not a multi role shooter, scouts aren't the only ones effected, go down the the next 10 pages, I'm sure they are all from today and you'll see a whole list of weapons and suits that that are no longer valid and competitive. If needed I can still post the links for them. I posted on the scout because 1.6 quite literally nullified an entire suit, you can switch guns a lot easier than you can switch suits, especially with the extra sp investment it takes to make a functional scout.
Also I don't think a simple 10% reduction across the board is going to work anymore either, honest balance is going to need actual intelligent thought,
If pin point auto fire has become supreme with everything receiving a 10% buff why aren't the others non auto fire weapons performing as well? Especially considering that the changes effected everything. This suggests that the HD improvements is more complicated than we thought and favors pin point auto fire, despite the fact that all weapons got that 10% buff. Now would a blanket reduction balance weapons? Does the burst ar need the same 10% reduction like the other ar variants? Does the mass driver need the 10% reduction? The forge? Scram Pistol, Etc? While I don't have the answer to these, you'd have to see that the formula has radically changed to where the old numbers, the same flat ratios, are not the same anymore.