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Lanius Pulvis
Bojo's School of the Trades
40
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Posted - 2013.11.05 04:19:00 -
[1] - Quote
I'm just wondering how many people use Dropships, I don't necessarily mean fly them. Do you and your squad use them to quickly capture objectives and move on? Do you deploy behind the enemy's line of skirmish so you can break their back? Are there other potential uses in your eyes for actual teamwork? I'm also curious how users of DS would like to see them develop in the coming months. As a DS pilot I'd like to be as beneficial to the team as possible while still doing what I love.
Not new, just new to you.
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Broonfondle Majikthies
Bannana Boat Corp
394
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Posted - 2013.11.05 05:27:00 -
[2] - Quote
I DS but as you say, I want to be beneficial to the team. Which means criteria have to be met before I can bring it out. If I see a FG on the kill feed then its an instant no go. I can make a fit to survive 1 hit from a breach (barely) but its expensive and not sustainable. In essence it depends on the situation on the ground.
Mostly it's dependant on the competence of the team I'm with. If I start a match and see starter fits its a good indicator things are not going to go well. Even if I'm in a squad I know are good we can't take the entire enemy team alone and often they need my gun on the ground or rep tool at their backs. It also depends on the map but often the larger ones have no cover so once I transport I may as well recall.
As I've said in other posts - If the vehicles were more survivable and/or less expensive then it'd be worth it just for the AV spamming distraction (though an assault FG still benefits from still being an effective AV and AP weapon, so doesn't always work)
In the end I can only realistically bring out a DS when I'm with a squad that says '...screw it' and does whatever we like. often fun but rarely game winning
"We demand rigidly defined areas of doubt and uncertainty!"
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hackerzilla
Defenders of the Helghast Dream
450
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Posted - 2013.11.05 05:29:00 -
[3] - Quote
Eh on my alt I can be a deadly pilot :]
"i weel shuut u een duh faise" - some Minnie scout
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Vyzion Eyri
The Southern Legion The Umbra Combine
1795
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Posted - 2013.11.05 05:42:00 -
[4] - Quote
If your gunners are telling you that you can't hold your ship steady, it's not your fault. Don't get too worked up about negative feedback from your gunners, just keep encouraging them.
You know how you fly best, don't go out of your comfort zone for your gunners. Ever. The amount of times I've done it and lost a ship... I apologise to the gunners for making them lose their suits, but will they ever experience as much loss as me? No.
As for dropping people off, landing near a hackable objective works most of the time, since passengers can't see where they are but if you touch down on the ground it's fairly obvious. Occasionally you get the stubborn blueberry who won't get out and instead decides to shoot the enemy mCRU with a missile turret (destroying it even with XT-1s would require buckets of popcorn), lighting us up for miles and alerting every cranberry and his dog to our presence. Don't be as stubborn as him and sit there until he gets out. Give it 5 seconds MAX after you land, then gtfo.
When being fired at by forge guns, the general consensus among pilots is to 'fly erratically'. This certainly works, but you CAN have some semblance of control over your ship. Make sure you're flying back towards your redline, even if you're zooming around, weave like you're trying to dodge sniper bullets on the ground, but always have a direction in mind. And mind your surroundings; I've smashed into the MCC as I was retreating backwards from a forge gunner (trying to see where he was firing from) so many times... and it's totally my fault.
If you can get a good forge gunner on top of your dropship... you're good to go.
At the beginning of matches, if the map looks like it has lots of installations, go hack or destroy some first. This is a big problem, though, because the start of a battle is when people will fill your dropship. Once the uplinks are down, you will be unneeded unless you have an mCRU, but even then uplinks take preference because of the ridiculous issue where we can't spawn into mCRUs if we're still bleeding out.
Afterburners. All dropships except maybe Logistics need them.
Use that flight ceiling. I fly really low because I'm used to that ****** flight ceiling from Chromosome, but I'm trying to keep reminding myself that I have all that height nowadays. Get up high, spiral down towards the point you want to drop your troops at.
Learn the boundaries of the aerial redline. In a dropship, redline is pushed back a fair bit for some maps. Learn that, and use that extra airspace where no ground units can access to hide from AV.
The recall function. Some may call you a coward but tankers do it too. And if tankers do it, god knows dropship pilots should be abusing the crap out of it. If AV is too heavy, recall.
Be prepared for losses and pain. BSOTT has ISK, you will be reimbursed to some extent, but don't rely on the corporation wallet. You learn best from your losses when you're forced to mull over how you lost your dropship for the next 5 games when you're grinding the ISK back up.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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Soulja Ghostface
MCDUSTDONALDS
1858
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Posted - 2013.11.05 05:46:00 -
[5] - Quote
on my alt i used to. but now im boycottind dropships until i get my prometheus and python back
Forum Warrior level 1/CEO/When will CCP give me heavy aircraft/www.mcdustdonaldsdust514.webs.com
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Nguruthos IX
PEN 15 CLUB
2096
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Posted - 2013.11.05 06:37:00 -
[6] - Quote
my best gunners knew what was up
good team work, but Dust issues drove them all away. ever been in a turret? Know that aim-resetting bug?
yeah. That's cost Dust a lot of good players. Way to leave it in since Uprising launched. almost 6 months? lol |
Sgt Kirk
SyNergy Gaming EoN.
2595
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Posted - 2013.11.05 06:38:00 -
[7] - Quote
on my alt.
The newer the berry the dumber the juice.
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VAHZZ
Villore Sec Ops
11
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Posted - 2013.11.05 06:40:00 -
[8] - Quote
Tried piloting a dropship..dropped the ship in a ditch..i'm a horrible pilot lol. I shall stick to using the dropship turrets when i'm feeling "rain down on my enemies"-y
> Master of the Sniper and rookie NKer
"I'll show you fear and madness"
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Ghost Kaisar
R 0 N 1 N
786
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Posted - 2013.11.05 07:15:00 -
[9] - Quote
Vyzion Eyri wrote:If your gunners are telling you that you can't hold your ship steady, it's not your fault. Don't get too worked up about negative feedback from your gunners, just keep encouraging them.
You know how you fly best, don't go out of your comfort zone for your gunners. Ever. The amount of times I've done it and lost a ship... I apologise to the gunners for making them lose their suits, but will they ever experience as much loss as me? No.
As for dropping people off, landing near a hackable objective works most of the time, since passengers can't see where they are but if you touch down on the ground it's fairly obvious. Occasionally you get the stubborn blueberry who won't get out and instead decides to shoot the enemy mCRU with a missile turret (destroying it even with XT-1s would require buckets of popcorn), lighting us up for miles and alerting every cranberry and his dog to our presence. Don't be as stubborn as him and sit there until he gets out. Give it 5 seconds MAX after you land, then gtfo.
When being fired at by forge guns, the general consensus among pilots is to 'fly erratically'. This certainly works, but you CAN have some semblance of control over your ship. Make sure you're flying back towards your redline, even if you're zooming around, weave like you're trying to dodge sniper bullets on the ground, but always have a direction in mind. And mind your surroundings; I've smashed into the MCC as I was retreating backwards from a forge gunner (trying to see where he was firing from) so many times... and it's totally my fault.
If you can get a good forge gunner on top of your dropship... you're good to go.
At the beginning of matches, if the map looks like it has lots of installations, go hack or destroy some first. This is a big problem, though, because the start of a battle is when people will fill your dropship. Once the uplinks are down, you will be unneeded unless you have an mCRU, but even then uplinks take preference because of the ridiculous issue where we can't spawn into mCRUs if we're still bleeding out.
Afterburners. All dropships except maybe Logistics need them.
Use that flight ceiling. I fly really low because I'm used to that ****** flight ceiling from Chromosome, but I'm trying to keep reminding myself that I have all that height nowadays. Get up high, spiral down towards the point you want to drop your troops at.
Learn the boundaries of the aerial redline. In a dropship, redline is pushed back a fair bit for some maps. Learn that, and use that extra airspace where no ground units can access to hide from AV.
The recall function. Some may call you a coward but tankers do it too. And if tankers do it, god knows dropship pilots should be abusing the crap out of it. If AV is too heavy, recall.
Be prepared for losses and pain. BSOTT has ISK, you will be reimbursed to some extent, but don't rely on the corporation wallet. You learn best from your losses when you're forced to mull over how you lost your dropship for the next 5 games when you're grinding the ISK back up.
Excellent post. +1
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Lynn Beck
Granite Mercenary Division
194
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Posted - 2013.11.05 07:25:00 -
[10] - Quote
I usually fly when someone tells me to, or when i have true 'friends' on my team. Friends being- when i say, wanna gun on my dropship? They either say'sure! Lemme grab my sentinel', or 'sounds like fun' - not people who say 'meh leme nab a mlt suit first, or 'nah, cuz my k/d wil go down.
I mean, i only lose mine to forgies and compressed rails... I can tank adv swarms for like 6-10 launches and still be fine, WHY DOES NOBODY LIKE ME is what i like to ask.
T.T
CCP wants me to specialize? But there's so many weapons!
'Unwise SP spending mode activated'
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