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Bunny Demon
DUST INFERNO
2
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Posted - 2013.11.01 16:01:00 -
[1] - Quote
Is it just me who thinks that the amount of aim assist for the scrambler rifle is way too low compared to the AR, I'm not saying they should increase it for the SR as that was really OP when AA first came out but they should at least make it feel they same (ie decrease the AA on ARs)
I know things like the sniper don't have aim assist and that's fine but shouldn't the more mid-short range weapons be on an relatively equal playing field when it comes to assists? Maybe it's because the SR is generally used for longer engagements and AA decreases with range but then that seems un balanced to me, shouldn't the strength of the assist be equal for each weapons optimal range? (Excluding obvious exceptions like the MD where you want to aim ahead of the person)
Has anyone else thought this?
And I have proto tier in both AR and SR with lvl 1 and 3 proficiency respectively so it's not like I'm using a sh*tty SR with a beastly AR. Also this is the normal type of each weapon (not breach, burst, assault, tactical etc.)
TL;DR Respectively the aim assists (for the weapons which have them) should be optimised for the average engagement range of the weapon and all the assists should be equalised so there isn't an imbalance of a lower skilled player using assistsbeating a higher skilled player without as strong assists
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Awry Barux
Shining Flame Amarr Empire
180
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Posted - 2013.11.01 17:14:00 -
[2] - Quote
Bunny Demon wrote:Is it just me who thinks that the amount of aim assist for the scrambler rifle is way too low compared to the AR, I'm not saying they should increase it for the SR as that was really OP when AA first came out but they should at least make it feel they same (ie decrease the AA on ARs)
I know things like the sniper don't have aim assist and that's fine but shouldn't the more mid-short range weapons be on an relatively equal playing field when it comes to assists? Maybe it's because the SR is generally used for longer engagements and AA decreases with range but then that seems un balanced to me, shouldn't the strength of the assist be equal for each weapons optimal range? (Excluding obvious exceptions like the MD where you want to aim ahead of the person)
Has anyone else thought this?
And I have proto tier in both AR and SR with lvl 1 and 3 proficiency respectively so it's not like I'm using a sh*tty SR with a beastly AR. Also this is the normal type of each weapon (not breach, burst, assault, tactical etc.)
TL;DR Respectively the aim assists (for the weapons which have them) should be optimised for the average engagement range of the weapon and all the assists should be equalised so there isn't an imbalance of a lower skilled player using assistsbeating a higher skilled player without as strong assists
I concur, as someone who regularly uses both weapons, the difference is massive. Standardize it please. |
Bunny Demon
DUST INFERNO
2
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Posted - 2013.11.01 17:35:00 -
[3] - Quote
Awry Barux wrote:[
I concur, as someone who regularly uses both weapons, the difference is massive. Standardize it please.
Glad someone else thought this and it's not just me
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Cosgar
ParagonX
6993
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Posted - 2013.11.01 17:38:00 -
[4] - Quote
Why should anyone have aim assist if mouse/keyboard is limited to joystick emulation?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Bunny Demon
DUST INFERNO
2
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Posted - 2013.11.01 17:40:00 -
[5] - Quote
Cosgar wrote:Why should anyone have aim assist if mouse/keyboard is limited to joystick emulation?
I'm not saying they should increases it but they should at least standardise it so it's more skill based, anyway KB/m has (and probably always will have) a massive advantage to precision over controller anyway
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Cosgar
ParagonX
6996
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Posted - 2013.11.01 18:06:00 -
[6] - Quote
Bunny Demon wrote:Cosgar wrote:Why should anyone have aim assist if mouse/keyboard is limited to joystick emulation? I'm not saying they should increases it but they should at least standardise it so it's more skill based, anyway KB/m has (and probably always will have) a massive advantage to precision over controller anyway I've been using KB/M since beta and finally gave up on it in 1.4 when aim assist became an aim bot. Why do you think I made the switch suddenly? DS3 has a clear advantage by comparison while KB/M continue to get the short end of the stick.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Bunny Demon
DUST INFERNO
2
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Posted - 2013.11.01 18:11:00 -
[7] - Quote
Cosgar wrote:Bunny Demon wrote:Cosgar wrote:Why should anyone have aim assist if mouse/keyboard is limited to joystick emulation? I'm not saying they should increases it but they should at least standardise it so it's more skill based, anyway KB/m has (and probably always will have) a massive advantage to precision over controller anyway I've been using KB/M since beta and finally gave up on it in 1.4 when aim assist became an aim bot. Why do you think I made the switch suddenly? DS3 has a clear advantage by comparison while KB/M continue to get the short end of the stick.
And after AA was released it got ninja nerfs making it almost non existent on some weapons (SR) but before AA kb/m had clear dominance
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CLONE117
Planetary Response Organization Test Friends Please Ignore
439
|
Posted - 2013.11.01 18:23:00 -
[8] - Quote
honestly i cant even notice the aim assist. on any of the weapons. .
who would be stupid enough to complain about aim assist any ways?.
its not forcefull it doesnt really do force tugs when aiming at multiple targets.
if i were to spin around in a 360 degree with a few red dots scattered around its not like its going to slow down and try to insta snap to targets. nothing massively noticeable. too our average player.
any ways i seem to land more shots while hipfiring a scrambler rifle than i can when ads with an ar.
im not too sure aim assist plays a massive part in gameplay.
it might help with those who tend to spray and pray but that would be about it.
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Bunny Demon
DUST INFERNO
2
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Posted - 2013.11.01 18:26:00 -
[9] - Quote
CLONE117 wrote:honestly i cant even notice the aim assist. on any of the weapons. .
who would be stupid enough to complain about aim assist any ways?.
its not forcefull it doesnt really do force tugs when aiming at multiple targets.
if i were to spin around in a 360 degree with a few red dots scattered around its not like its going to slow down and try to insta snap to targets. nothing massively noticeable. too our average player.
any ways i seem to land more shots while hipfiring a scrambler rifle than i can when ads with an ar.
im not too sure aim assist plays a massive part in gameplay.
it might help with those who tend to spray and pray but that would be about it.
___________________________________________________________________ 100% chance of trolls is to be expected.
I find that when I play with the AR after a few games with the SR there's quite a large difference, (not game breaking but it should be equal, so no one gets it or we all do)
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Chunky Munkey
Amarr Templars Amarr Empire
1969
|
Posted - 2013.11.01 19:16:00 -
[10] - Quote
In my experience, the AA on the Scrambler feels stronger than the AR's. |
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I-Shayz-I
I-----I
1219
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Posted - 2013.11.01 21:14:00 -
[11] - Quote
The AA on the SR actually makes the weapon worse. If you turn off AA you'll find that you can line up your shots better.
The AA on the ASCR however...that's fine to me.
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Cosgar
ParagonX
6998
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Posted - 2013.11.02 00:01:00 -
[12] - Quote
Bunny Demon wrote:Cosgar wrote:Bunny Demon wrote:Cosgar wrote:Why should anyone have aim assist if mouse/keyboard is limited to joystick emulation? I'm not saying they should increases it but they should at least standardise it so it's more skill based, anyway KB/m has (and probably always will have) a massive advantage to precision over controller anyway I've been using KB/M since beta and finally gave up on it in 1.4 when aim assist became an aim bot. Why do you think I made the switch suddenly? DS3 has a clear advantage by comparison while KB/M continue to get the short end of the stick. And after AA was released it got ninja nerfs making it almost non existent on some weapons (SR) but before AA kb/m had clear dominance They haven't done anything with aim assist. You can still hip fire from across the map with an AR. I've been doing it for the past month since I got sick of getting ganked by ARs from 60m.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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godhands9
Ancient Exiles
124
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Posted - 2013.11.02 00:46:00 -
[13] - Quote
aim assist for scrambler rifle is way o.p. |
Bunny Demon
DUST INFERNO
3
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Posted - 2013.11.02 00:57:00 -
[14] - Quote
godhands9 wrote:aim assist for scrambler rifle is way o.p.
Really? It honestly doesn't feel like it compared to other weapon
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Bunny Demon
DUST INFERNO
3
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Posted - 2013.11.02 01:00:00 -
[15] - Quote
Cosgar wrote:Bunny Demon wrote:Cosgar wrote:Bunny Demon wrote:Cosgar wrote:Why should anyone have aim assist if mouse/keyboard is limited to joystick emulation? I'm not saying they should increases it but they should at least standardise it so it's more skill based, anyway KB/m has (and probably always will have) a massive advantage to precision over controller anyway I've been using KB/M since beta and finally gave up on it in 1.4 when aim assist became an aim bot. Why do you think I made the switch suddenly? DS3 has a clear advantage by comparison while KB/M continue to get the short end of the stick. And after AA was released it got ninja nerfs making it almost non existent on some weapons (SR) but before AA kb/m had clear dominance They haven't done anything with aim assist. You can still hip fire from across the map with an AR. I've been doing it for the past month since I got sick of getting ganked by ARs from 60m.
If you played with the SR the day AA was released compared to now then there's a massive difference, it shaped to people's head so easily back then whereas now it barely does anything (which is better but the ar seems to have fairly strong aa)
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Bunny Demon
DUST INFERNO
3
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Posted - 2013.11.02 01:01:00 -
[16] - Quote
I-Shayz-I wrote:The AA on the SR actually makes the weapon worse. If you turn off AA you'll find that you can line up your shots better.
The AA on the ASCR however...that's fine to me.
I agree theta the ASR is fine but I'll try the SR without AA next time I log on
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Cosgar
ParagonX
6998
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Posted - 2013.11.02 01:43:00 -
[17] - Quote
Bunny Demon wrote:If you played with the SR the day AA was released compared to now then there's a massive difference, it shaped to people's head so easily back then whereas now it barely does anything (which is better but the ar seems to have fairly strong aa) The AR is just ridiculous in general. ~1200 DPS, 60 shots in the clip, no overheat mechanic, barely any kick.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Bunny Demon
DUST INFERNO
3
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Posted - 2013.11.02 08:45:00 -
[18] - Quote
Cosgar wrote:Bunny Demon wrote:If you played with the SR the day AA was released compared to now then there's a massive difference, it shaped to people's head so easily back then whereas now it barely does anything (which is better but the ar seems to have fairly strong aa) The AR is just ridiculous in general. ~1200 DPS, 60 shots in the clip, no overheat mechanic, barely any kick.
Yeh but it's getting a range nerf so most things will outmatch it in range soon
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Cosgar
ParagonX
7010
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Posted - 2013.11.02 08:50:00 -
[19] - Quote
Bunny Demon wrote:Cosgar wrote:Bunny Demon wrote:If you played with the SR the day AA was released compared to now then there's a massive difference, it shaped to people's head so easily back then whereas now it barely does anything (which is better but the ar seems to have fairly strong aa) The AR is just ridiculous in general. ~1200 DPS, 60 shots in the clip, no overheat mechanic, barely any kick. Yeh but it's getting a range nerf so most things will outmatch it in range soon Range is one thing, kick and dispersion is another. If the gun doesn't kick like a donkey and have crazy dispersion after holding down the trigger like it did in Chrome, what's the point?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
1733
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Posted - 2013.11.02 08:58:00 -
[20] - Quote
They definitely feel the same to me.
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
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Eris Ernaga
DUST University Ivy League
624
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Posted - 2013.11.02 09:45:00 -
[21] - Quote
Bunny Demon wrote:Is it just me who thinks that the amount of aim assist for the scrambler rifle is way too low compared to the AR, I'm not saying they should increase it for the SR as that was really OP when AA first came out but they should at least make it feel they same (ie decrease the AA on ARs)
I know things like the sniper don't have aim assist and that's fine but shouldn't the more mid-short range weapons be on an relatively equal playing field when it comes to assists? Maybe it's because the SR is generally used for longer engagements and AA decreases with range but then that seems un balanced to me, shouldn't the strength of the assist be equal for each weapons optimal range? (Excluding obvious exceptions like the MD where you want to aim ahead of the person)
Has anyone else thought this?
And I have proto tier in both AR and SR with lvl 1 and 3 proficiency respectively so it's not like I'm using a sh*tty SR with a beastly AR. Also this is the normal type of each weapon (not breach, burst, assault, tactical etc.)
TL;DR Respectively the aim assists (for the weapons which have them) should be optimised for the average engagement range of the weapon and all the assists should be equalised so there isn't an imbalance of a lower skilled player using assistsbeating a higher skilled player without as strong assists
It's not that aim assist is stronger with any weapon it's just that the assault rifle has virtually no kick and a skill for dispersion which makes it more accurate throw this in with aim assist and the quick aim to sight and you have a gun that is overly accurate and efficient. |
godhands9
Ancient Exiles
125
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Posted - 2013.11.02 13:42:00 -
[22] - Quote
well I mean prolly not the aim assist ,but the damn gun is a one shot kill in proto.Which is rediculous.The a.r. cant stand up to those at all.If everyone used scrambler rifle.This game would be over |
jlpgaming2752
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.11.02 14:01:00 -
[23] - Quote
SR's have almost no aim assist. AR's have a good level of aim assist. Increase the level of assisting that goes on with the Scrambler Rifles. |
KA24DERT
Pure Innocence. EoN.
228
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Posted - 2013.11.02 17:00:00 -
[24] - Quote
I've had my 1.1k hp suit dropped by an imperial scrambler rifle in under 2 seconds.
Tell me more about how you need help from an algorithm to kill me faster than that....
No form of Auto Aim in this game needs any kind of buff. |
Awry Barux
Shining Flame Amarr Empire
192
|
Posted - 2013.11.02 17:11:00 -
[25] - Quote
Cosgar wrote:Bunny Demon wrote:If you played with the SR the day AA was released compared to now then there's a massive difference, it shaped to people's head so easily back then whereas now it barely does anything (which is better but the ar seems to have fairly strong aa) The AR is just ridiculous in general. ~1200 DPS, 60 shots in the clip, no overheat mechanic, barely any kick.
Um. What? Learn to math... a Balac's does 561DPS before proficiency and damage mods. 1200? I don't even know how you could possibly arrive at that number. No infantry weapon in Dust does that much DPS. |
Bunny Demon
DUST INFERNO
3
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Posted - 2013.11.02 18:09:00 -
[26] - Quote
KA24DERT wrote:I've had my 1.1k hp suit dropped by an imperial scrambler rifle in under 2 seconds.
Tell me more about how you need help from an algorithm to kill me faster than that....
No form of Auto Aim in this game needs any kind of buff.
I know just how quickly the SR kills when used by a skilled player but if you read my post then I actually said the AA should be balanced not that the SR should necessarily have more AA because if you compare the skill of a person using an AR to a SR (excluding all those noobs) I would bet in 90% of the SR users have more skill because it's a precision weapon and they have to but AR users have more AA meaning they can match performance with less skill
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Bunny Demon
DUST INFERNO
3
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Posted - 2013.11.02 18:12:00 -
[27] - Quote
godhands9 wrote:well I mean prolly not the aim assist ,but the damn gun is a one shot kill in proto.Which is rediculous.The a.r. cant stand up to those at all.If everyone used scrambler rifle.This game would be over
But if you miss that shot then you have a very hard time to kill the person without overheating
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Oswald Rehnquist
382
|
Posted - 2013.11.02 19:56:00 -
[28] - Quote
The reason I think this might be the case is the SCR head shot multiplier.
Plus, having a gun with skill based, head shot KO potential has room to argue against potential nerf seekers on the basis of a weaker aim assist.
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Bunny Demon
DUST INFERNO
3
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Posted - 2013.11.02 23:57:00 -
[29] - Quote
Oswald Rehnquist wrote:The reason I think this might be the case is the SCR head shot multiplier.
Plus, having a gun with skill based, head shot KO potential has room to argue against potential nerf seekers on the basis of a weaker aim assist. I might be wrong but I thought the headshot multiplier was only absurdly large for the pistol,and the rifle was only slightly better than the other weapons
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Oswald Rehnquist
384
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Posted - 2013.11.03 01:36:00 -
[30] - Quote
Bunny Demon wrote:Oswald Rehnquist wrote:The reason I think this might be the case is the SCR head shot multiplier.
Plus, having a gun with skill based, head shot KO potential has room to argue against potential nerf seekers on the basis of a weaker aim assist. I might be wrong but I thought the headshot multiplier was only absurdly large for the pistol,and the rifle was only slightly better than the other weapons
The pistol is 4x, which is huge, but its a pistol (which I main)
I don't know the multiplier on the SCR, its not 4x but it is clearly noticeable over other non scrambler weapons.
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Bunny Demon
DUST INFERNO
3
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Posted - 2013.11.03 08:34:00 -
[31] - Quote
Oswald Rehnquist wrote:Bunny Demon wrote:Oswald Rehnquist wrote:The reason I think this might be the case is the SCR head shot multiplier.
Plus, having a gun with skill based, head shot KO potential has room to argue against potential nerf seekers on the basis of a weaker aim assist. I might be wrong but I thought the headshot multiplier was only absurdly large for the pistol,and the rifle was only slightly better than the other weapons The pistol is 4x, which is huge, but its a pistol (which I main) I don't know the multiplier on the SCR, its not 4x but it is clearly noticeable over other non scrambler weapons. Last night I tried AR and SR without aim assist and there's a big difference with both
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Egypt Musk
A.N.O.N.Y.M.O.U.S.
72
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Posted - 2013.11.03 09:55:00 -
[32] - Quote
Bunny Demon wrote:Is it just me who thinks that the amount of aim assist for the scrambler rifle is way too low compared to the AR, I'm not saying they should increase it for the SR as that was really OP when AA first came out but they should at least make it feel they same (ie decrease the AA on ARs)
I know things like the sniper don't have aim assist and that's fine but shouldn't the more mid-short range weapons be on an relatively equal playing field when it comes to assists? Maybe it's because the SR is generally used for longer engagements and AA decreases with range but then that seems un balanced to me, shouldn't the strength of the assist be equal for each weapons optimal range? (Excluding obvious exceptions like the MD where you want to aim ahead of the person)
Has anyone else thought this?
And I have proto tier in both AR and SR with lvl 1 and 3 proficiency respectively so it's not like I'm using a sh*tty SR with a beastly AR. Also this is the normal type of each weapon (not breach, burst, assault, tactical etc.)
TL;DR Respectively the aim assists (for the weapons which have them) should be optimised for the average engagement range of the weapon and all the assists should be equalised so there isn't an imbalance of a lower skilled player using assistsbeating a higher skilled player without as strong assists
Buff the scrams AA plus give it more kick and a damage nerf... as soon as the ar nerf goes life I will see that all of that happens
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SponkSponkSponk
The Southern Legion The Umbra Combine
462
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Posted - 2013.11.03 10:46:00 -
[33] - Quote
Oswald Rehnquist wrote: I don't know the multiplier on the SCR, its not 4x but it is clearly noticeable over other non scrambler weapons.
all rifles do +50% damage on headshots.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Bunny Demon
DUST INFERNO
4
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Posted - 2013.11.03 22:27:00 -
[34] - Quote
Egypt Musk wrote:Bunny Demon wrote:Is it just me who thinks that the amount of aim assist for the scrambler rifle is way too low compared to the AR, I'm not saying they should increase it for the SR as that was really OP when AA first came out but they should at least make it feel they same (ie decrease the AA on ARs)
I know things like the sniper don't have aim assist and that's fine but shouldn't the more mid-short range weapons be on an relatively equal playing field when it comes to assists? Maybe it's because the SR is generally used for longer engagements and AA decreases with range but then that seems un balanced to me, shouldn't the strength of the assist be equal for each weapons optimal range? (Excluding obvious exceptions like the MD where you want to aim ahead of the person)
Has anyone else thought this?
And I have proto tier in both AR and SR with lvl 1 and 3 proficiency respectively so it's not like I'm using a sh*tty SR with a beastly AR. Also this is the normal type of each weapon (not breach, burst, assault, tactical etc.)
TL;DR Respectively the aim assists (for the weapons which have them) should be optimised for the average engagement range of the weapon and all the assists should be equalised so there isn't an imbalance of a lower skilled player using assistsbeating a higher skilled player without as strong assists
Buff the scrams AA plus give it more kick and a damage nerf... as soon as the ar nerf goes live I will see that all of that happens I don't think that's a very well thought out change, it would just put weaker players almost on par with more skilled players who have honed their skill
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