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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
518
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Posted - 2013.11.01 13:21:00 -
[1] - Quote
Sentinel bonus: 5% faster heavy weapon reload Amarr sentinel bonus: 3-5% (?) reduction to heat build up Gallente sentinel: 3% bonus to armor modules Caldari sentinel: 3% bonus to shield modules Minmatar sentinel bonus: ? 5% increase to heavy weapon mag size ?
Commando bonus: 5% faster light weapon reload Amarr commando: 2% reduction to incoming damage Gallente commando: 3% reduction to incoming damage toward armor Caldari commando: 3% reduction to incoming damage toward shields Minmatar commando: 5% bonus to light weapon mag size
Just what I would make it. If you disagree what would you make it? |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
236
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Posted - 2013.11.01 13:23:00 -
[2] - Quote
Dexter307 wrote:Sentinel bonus: 5% faster heavy weapon reload Amarr sentinel bonus: 3-5% (?) reduction to heat build up Gallente sentinel: 3% bonus to armor modules Caldari sentinel: 3% bonus to shield modules Minmatar sentinel bonus: ? 5% increase to heavy weapon mag size ?
Commando bonus: 5% faster light weapon reload Amarr commando: 2% reduction to incoming damage Gallente commando: 3% reduction to incoming damage toward armor Caldari commando: 3% reduction to incoming damage toward shields Minmatar commando: 5% bonus to light weapon mag size
Just what I would make it. If you disagree what would you make it?
I strongly disagree... I'd make it soon(tm) |
Chunky Munkey
Amarr Templars Amarr Empire
1965
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Posted - 2013.11.01 13:34:00 -
[3] - Quote
Dexter307 wrote:Sentinel bonus: 5% faster heavy weapon reload Amarr sentinel bonus: 3-5% (?) reduction to heat build up Gallente sentinel: 3% bonus to armor modules Caldari sentinel: 3% bonus to shield modules Minmatar sentinel bonus: ? 5% increase to heavy weapon mag size ?
Commando bonus: 5% faster light weapon reload Amarr commando: 2% reduction to incoming damage Gallente commando: 3% reduction to incoming damage toward armor Caldari commando: 3% reduction to incoming damage toward shields Minmatar commando: 5% bonus to light weapon mag size
Just what I would make it. If you disagree what would you make it?
I'd drop the reload bonus for the commando. It undermines one of the appeals of the suit; to run two of the same weapon and never need a sidearm. And if the general idea for the sentinel is defence, some sort of damage resistance should apply. Heavy weapon reload turns it into an attacker. |
chase rowland
The Enclave Syndicate Dark Taboo
59
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Posted - 2013.11.01 13:38:00 -
[4] - Quote
i disagree with you on the amaar bonus, at least until we get teh heavy lazer |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
520
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Posted - 2013.11.01 13:45:00 -
[5] - Quote
Chunky Munkey wrote:Dexter307 wrote:Sentinel bonus: 5% faster heavy weapon reload Amarr sentinel bonus: 3-5% (?) reduction to heat build up Gallente sentinel: 3% bonus to armor modules Caldari sentinel: 3% bonus to shield modules Minmatar sentinel bonus: ? 5% increase to heavy weapon mag size ?
Commando bonus: 5% faster light weapon reload Amarr commando: 2% reduction to incoming damage Gallente commando: 3% reduction to incoming damage toward armor Caldari commando: 3% reduction to incoming damage toward shields Minmatar commando: 5% bonus to light weapon mag size
Just what I would make it. If you disagree what would you make it? I'd drop the reload bonus for the commando. It undermines one of the appeals of the suit; to run two of the same weapon and never need a sidearm. And if the general idea for the sentinel is defence, some sort of damage resistance should apply. Heavy weapon reload turns it into an attacker. The reload makes a big difference with weapons like the plasma cannon, the shotgun, or the mass driver. The commando is about using 2 different weapons to give you weapons that compliment each other, like a long range gun and a close range gun. For the sentinel perhaps a 5% reduction to explosive/AOE damage would fit better |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
48
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Posted - 2013.11.01 13:46:00 -
[6] - Quote
I would say flip the heavy and commando bonuses. To me the commando seem like the assault variant of a heavy so it should get bonuses affecting guns and reload speed and the heavy should get the damage resistance bonuses, although I do like the module bonuses you have for the heavies. Just my thoughts. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
520
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Posted - 2013.11.01 13:52:00 -
[7] - Quote
chase rowland wrote:i disagree with you on the amaar bonus, at least until we get teh heavy lazer I choose the bonus for the heavy lazer weapon |
Kasote Denzara
A Vulture
624
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Posted - 2013.11.01 13:53:00 -
[8] - Quote
I lol'd at Quote:Amarr commando: 2% reduction to incoming damage Trying for Amarrian master race here? Not while we Gallenteans fight for freedom!
I go commando in my Commando. Feels good, man.
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Slag Emberforge
Immortal Retribution
104
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Posted - 2013.11.01 14:02:00 -
[9] - Quote
Change commandos bonus from reload (+5%) to swap speed (+10%) per level the swap currently is such a clunky interruptive action. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
521
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Posted - 2013.11.01 14:03:00 -
[10] - Quote
Mikey The Bandaid wrote:I would say flip the heavy and commando bonuses. To me the commando seem like the assault variant of a heavy so it should get bonuses affecting guns and reload speed and the heavy should get the damage resistance bonuses, although I do like the module bonuses you have for the heavies. Just my thoughts. I couldn't think of anything to give the commando other than damage resistance as it dosent have very many module slots. (Only 3 at proto) I didn't give the sentinel damage resistance because after the HP buff it's going to get in 1.6 it could end up being OP. |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
521
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Posted - 2013.11.01 14:04:00 -
[11] - Quote
Slag Emberforge wrote:Change commandos bonus from reload (+5%) to swap speed (+10%) per level the swap currently is such a clunky interruptive action. Swapping is already pretty instantaneous, having it faster would really help |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
48
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Posted - 2013.11.01 14:05:00 -
[12] - Quote
Dexter307 wrote:Mikey The Bandaid wrote:I would say flip the heavy and commando bonuses. To me the commando seem like the assault variant of a heavy so it should get bonuses affecting guns and reload speed and the heavy should get the damage resistance bonuses, although I do like the module bonuses you have for the heavies. Just my thoughts. I couldn't think of anything to give the commando other than damage resistance as it dosent have very many module slots. (Only 3 at proto) I didn't give the sentinel damage resistance because after the HP buff it's going to get in 1.6 it could end up being OP. good point, I forgot about the hp buff lol |
Aleksander Black
Immortal Retribution
242
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Posted - 2013.11.01 14:09:00 -
[13] - Quote
Damage reduction - just no. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
521
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Posted - 2013.11.01 14:10:00 -
[14] - Quote
Aleksander Black wrote:Damage reduction - just no. Why not, it wouldn't make the commando OP by any means |
Disturbingly Bored
The Strontium Asylum
949
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Posted - 2013.11.01 14:11:00 -
[15] - Quote
I have a sneaking suspicion that Minmatar Sentinel will get a reduction to HMG heat build-up.
They removed the heat part from the HMG skill in the last patch and switched it to kick reduction. I bet we'll see the heat reduction again for the Minnie Fatty.
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Slag Emberforge
Immortal Retribution
104
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Posted - 2013.11.01 14:11:00 -
[16] - Quote
Dexter307 wrote:Slag Emberforge wrote:Change commandos bonus from reload (+5%) to swap speed (+10%) per level the swap currently is such a clunky interruptive action. Swapping is already pretty instantaneous, having it faster would really help
I find myself trying to shoot too soon even when I can already see my new weapon coming out and somehow it magically switches me back to my original (out of ammo) weapon. Also it may have something to do with being spoiled by blands2 and being able to skill into swapping , making almost instant. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
521
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Posted - 2013.11.01 14:13:00 -
[17] - Quote
Slag Emberforge wrote:Dexter307 wrote:Slag Emberforge wrote:Change commandos bonus from reload (+5%) to swap speed (+10%) per level the swap currently is such a clunky interruptive action. Swapping is already pretty instantaneous, having it faster wouldn't really help I find myself trying to shoot too soon even when I can already see my new weapon coming out and somehow it magically switches me back to my original (out of ammo) weapon. Also it may have something to do with being spoiled by blands2 and being able to skill into swapping , making almost instant. It switches back? I've never had that happen |
Slag Emberforge
Immortal Retribution
105
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Posted - 2013.11.01 14:56:00 -
[18] - Quote
Dexter307 wrote:Slag Emberforge wrote:Dexter307 wrote:Slag Emberforge wrote:Change commandos bonus from reload (+5%) to swap speed (+10%) per level the swap currently is such a clunky interruptive action. Swapping is already pretty instantaneous, having it faster wouldn't really help I find myself trying to shoot too soon even when I can already see my new weapon coming out and somehow it magically switches me back to my original (out of ammo) weapon. Also it may have something to do with being spoiled by blands2 and being able to skill into swapping , making almost instant. It switches back? I've never had that happen
Really? I wonder if I am experiencing a bug then, it happens both on my lolmando and heavy, nothing worse than switching from FG to SMG as a scout gets in close and!! Too soon, SMG disappears and your forge begins to charge and you die. |
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