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Vulpes Dolosus
Neanderthal Nation Public Disorder.
159
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Posted - 2013.10.31 01:31:00 -
[1] - Quote
The forge gun is broken and needs adjusting. Currently, it has everything going for it: ridiculous range (300-400m I believe), pinpoint accuracy, and one of the highest alpha damage and dmp in the game.
So forge gunners (and other commentators), in a general and hypothetical sense, what would you give up in the name of balance?
Range: reduce the range to near 200m, like the swarms are about to be. They will still be pinpoint and deal massive damage, but tower sniping may provide fewer opportunities. This will still make them deadly for AV and AI, just you actually need to be in the fight now. (For a better idea of what 200m looks like, here's a picture of Line Harvest, each square is 100m/100m)
Damage: Keeps the range and accuracy, but it may take more shots or teamwork to take on tough vehicles. No specific numbers (I'd keep splash the same damage, just reduce the impact), but it would be significant, around the magnitude to swarms are going to be (ok, maybe not that low).
Accuracy: This will keep your AV prowess, as tanks and dropships are large targets, but with the splash reduction coming, AI may be more difficult. Long range shots at LAVs and evasive dropships may prove difficult as well, but you should have not problem hitting anything within your reticle. The shot variation will be within the reticle.
Pick your poison.
Dropship Specialist: AKA Clinically Insane
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Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
612
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Posted - 2013.10.31 02:08:00 -
[2] - Quote
First.
(I'll type something here later when I feel like brainstorming)
Signature coming soonGไ๓.
[Level 9 Forum Warrior]
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Darkakunakora325 Roshun
Ethereal Eden
0
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Posted - 2013.10.31 02:08:00 -
[3] - Quote
This is my only forge account (Sclompton Face-Smasher) that's my sniper add me if ya like. like to play with all thinkers.. but to the topic right now I know there are some players that can play heavy on the inside but the range nerf would mean even if you get shot by a group of Duvoulls ( can't spell it), rail guns, snipers, and other ar's stacked up with damage mods would wipe me personally off the planet and out of the solar system... but i'm really not defending the tower forgers ( but if you need help getting rid of them i'll be glad to help ) I just think they should be punished for being up the there for a certain amount of time ya know? So that said I can deal with damage nerf but not too much... |
Nocturnal Soul
Immortal Retribution
969
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Posted - 2013.10.31 02:16:00 -
[4] - Quote
I once got shot into orbit by a FG its was nice flying into a different planet at the speed of mach 20
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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OZAROW
WarRavens League of Infamy
1007
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Posted - 2013.10.31 02:21:00 -
[5] - Quote
It got changed, read 1.6
=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั=๖ั SUPER FORUM SAIYAN 3 KaaaamEeeHHAAAAMmmMAHHHAAAAAHH! |
Harpyja
Royal Uhlans Amarr Empire
654
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Posted - 2013.10.31 02:29:00 -
[6] - Quote
I think the three variants should cover two of the three in different combinations. However, I'd like to point that instead of damage, it should be DPS potential.
So, it should look something more like this: Normal - sacrifice accuracy for DPS and range Assault - sacrifice range for DPS and accuracy Breach - sacrifice DPS for range and accuracy (high alpha though, but trade-off will be RoF)
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Rusty Shallows
Black Jackals
452
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Posted - 2013.10.31 02:32:00 -
[7] - Quote
Vulpes Dolosus wrote:Pick your poison. I choose hemlock, preferably in your next drink.
For your information they aren't pinpoint accurate.
In answer to the original post if long range weapons are to be reduced then it needs to be across the board as a game design balance. However I don't think the Large Rail or Hybrid guys will appreciate that. Just imagine Large Basters having to be within grenade toss range to hit, scary.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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Master Jaraiya
Ultramarine Corp
1263
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Posted - 2013.10.31 02:37:00 -
[8] - Quote
AR users pick two:
Damage Range RoF Dispersion Recoil Versatility Clip Size Max Ammo
Seriously JUST STOP with the Forge Gun QQ!
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Virtual Riot
The Vanguardians
65
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Posted - 2013.10.31 02:42:00 -
[9] - Quote
Please just watch this and let this thread die
http://www.youtube.com/watch?v=L64HAoH9Sbc&feature=c4-overview&list=UUy11xToip47aIW0M9TSOKrQ |
castba
Penguin's March
166
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Posted - 2013.10.31 03:03:00 -
[10] - Quote
Master Jaraiya wrote:AR users pick two:
Damage Range RoF Dispersion Recoil Versatility Clip Size Max Ammo
Seriously JUST STOP with the Forge Gun QQ! This was my immediate thought when I started reading the OP.
*sigh* Why? Why does this community constantly cry about guns that kill them? EVERYTHING can, and will at some point, kill you and EVERYTHING can be killed. |
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Vulpes Dolosus
Neanderthal Nation Public Disorder.
163
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Posted - 2013.10.31 03:06:00 -
[11] - Quote
Master Jaraiya wrote:AR users pick two:
Damage Range RoF Dispersion Recoil Versatility Clip Size Max Ammo
Seriously JUST STOP with the Forge Gun QQ!
No one's defending the AR here, check the signature. (*sigh* ARs should sacrifice range and dispersion for damage and rof; all the others are non factors).
I have watched that (and all of Judge's video) several times and have just watched it again. I've also spoken with Judge about this kind of thing. Honestly, it seems like it points in favor of a range nerf due to the forge's abliity to deny whole maps to dropships and threaten other vehicles.
However, yes, it is very myopic to focus on only damage, range, and accuracy. I would love countermeasure modules or some other defense or warning about forges (Judge also has a video about early warnings that was nice), but those aren't on CCP's radar at the moment, from what I can tell, and I'm just voicing fixes to an obviously broken weapon (and getting more broken in 1.7). If we get any inklings as to what CCP has planned for forge/vehicle engagements, I'd love to consider other possibilities than the generic "NERF THIS NERF THAT."
Dropship Specialist: AKA Clinically Insane
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Vulpes Dolosus
Neanderthal Nation Public Disorder.
164
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Posted - 2013.10.31 03:18:00 -
[12] - Quote
castba wrote:Master Jaraiya wrote:AR users pick two:
Damage Range RoF Dispersion Recoil Versatility Clip Size Max Ammo
Seriously JUST STOP with the Forge Gun QQ! This was my immediate thought when I started reading the OP. *sigh* Why? Why does this community constantly cry about guns that kill them? EVERYTHING can, and will at some point, kill you and EVERYTHING can be killed.
So you're saying the forge is balanced now and will be balanced with the changes in 1.7?
Look at where the swarms are heading now: at proto, they can remove half of my proto pythons shields in one clip with hardener activated.
1320 per shot, I have about 3100 shields and roughly 47% with explosive resist, native resists, and a hardener: 2((1320)-(1320*.47))=1399.2
That's half the defenses to one of the best fitted dropships in the game, post nerf. And that's being removed in a month and replaced with only STD vehicles! How can you possibly assert that AV is balanced now, let alone in 1.7?
Dropship Specialist: AKA Clinically Insane
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Virtual Riot
The Vanguardians
66
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Posted - 2013.10.31 03:41:00 -
[13] - Quote
You have good points, I just really dont want to see generic number nerfs I dont feel like that is the issue with FGs. I propose higher damage falloff? Seems reasonable |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
164
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Posted - 2013.10.31 03:57:00 -
[14] - Quote
Virtual Riot wrote:You have good points, I just really dont want to see generic number nerfs I dont feel like that is the issue with FGs. I propose higher damage falloff? Seems reasonable
Believe me, I do too. But I believe that they're in the far future and this is just a simple fix for now.
I'd like to see some e-warfare modules or add-on abilities to current modules. Judge R. and I came up with a few:
Kinetic Absorption: Active module with short duration (2-3 mins) and long cool down (like 2-3mins maybe); nullifies damage done by forge shots and heals 1/3-1/2 of what would have happened. Steep CPU/PG requirements (on par with extenders and boosters). Good for escaping after taking an initial hit, but cuts into your defenses and leaves you useless for a while.
E-warfare for active hardeners: Add on to active hardeners (or separate variants), when within 30-50m, forge charge time is doubled or tripled, do less damage, and don't rock the dropship as much. The drawbacks are you must get in very close and it only lasts 10sec (add a restriction to one fitted at a time).
The possibilities are endless and I wish CCP would put more effort into developing more things like this, but I also understand that we are getting back to basics now, so I think it's only fair that forges and swarms stoop to the vehicle levels for now and we can see about buffing them as vehicles develop.
Dropship Specialist: AKA Clinically Insane
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IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
221
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Posted - 2013.10.31 04:13:00 -
[15] - Quote
It's like watching a pack of hungry dogs eat each other when there's a guy standing next to them eating a hamburger. Keep canabalizing all the things that make this game different and encouraging the elements that are the same as 20 other fps yet executed 1000x worse. You all deserve what you get you asked for it. |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
164
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Posted - 2013.10.31 04:21:00 -
[16] - Quote
IMPAIRS YOUR ABILITY wrote:It's like watching a pack of hungry dogs eat each other when there's a guy standing next to them eating a hamburger. Keep canabalizing all the things that make this game different and encouraging the elements that are the same as 20 other fps yet executed 1000x worse. You all deserve what you get you asked for it.
More like I'm the only one vehemently pointing out something that needs fixed and everyone else is head-in-the-sand telling me it's fine or saying nothing.
Read some of my later posts and you can see my position: I only want these debuffs while vehicles are being reduced to STD level. If CCP will come out with other, more interesting alternatives in vehicle-to-AV combat, we can work around those, but currently, because we're getting back to basics, let's just reduce the numbers for now and go from there.
Dropship Specialist: AKA Clinically Insane
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IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
222
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Posted - 2013.10.31 04:31:00 -
[17] - Quote
Sure thing it's all good I don't give a **** anyway the heavy has been jerked around enough over the last 18 months that's its pointless I can't even care enough to log on anymore. I hope you get your FG nerf along with a huge dropship buff that will rain missiles down on everyone whenever you want. That will last about three days before the crying that you can't solo derp ships with a light weapon and you'll be right back where you are now but worse. It's all been done before (closed beta) the more things change the more it's all the same. The d+ฌj+แ vu of stupidly is amazing, where the hot tub time machine I want to go back to when the best weapon was shooting a proto swarm launcher at your feet as an anti infantry weapon, at least it was fun then. The forum drama is the only entertains thing CCP has provided for me in the last 6 months. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
355
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Posted - 2013.10.31 04:33:00 -
[18] - Quote
Lol ya forge guns and heavies are SO OP. Thats why they are so rare to find above spot 5 on the killboard.
Lets see here. Heavies with fg are. Slow large hitbox small clip size charge up times of at the very least 1 second low relative DPS once charge up time is accounted for. Sights that are probably the worst in the game
if you find yourself getting owned by a FG constantly your a ****** player. Forge guns are best against armor but if infantry finds the FG user they can make short work of him. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
355
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Posted - 2013.10.31 04:53:00 -
[19] - Quote
Ahh I see the OP is a dropship pilot. No worries OP no matter what you do your MEDIUM airframe will always be blown up easily by ANY any armor weapons on the field. your flying something that falls into the medium category so its not going to be especially nimble and quick but yet not very durable it will always be in that awkward middle position. Forge guns are effective vs heavy tanks. The thing is that even at that a well built tank can absorb multiple forge gun strikes. I have actually seen such tanks several times. I then switched out to my tank hunter suit which is a basic heavy frame with 4 complex damage mods and my wikisomething forge gun with a 5 second charge up. That still took 3 more strikes to take out the tank. This guy knew what he was doing in fact i dont think i even finished him off because he had a nitro and when he started smoking from my 3rd round he beat feet like a cockroach in the sun.
Don't expect your MEDIUM frame aircraft to ever be able to withstand such punishment. |
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