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Defy Gravity
Unreal-MoFos
120
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Posted - 2013.10.29 23:32:00 -
[1] - Quote
I'm not getting my 25% bonus to armor repair modules. This needs to be a hot fix because this is serious. |
Defy Gravity
Unreal-MoFos
120
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Posted - 2013.10.31 01:32:00 -
[2] - Quote
*Bump* This is a serious issue... It impacts everybody using the suit. I dont see why a Dev has not replied yet. Because I mean everybody else gets there racial bonus but the amarr logi needs its bonus... Too |
Rastael
Hitchhiker's Guide to the Galaxy
24
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Posted - 2013.10.31 12:44:00 -
[3] - Quote
does this happen on any suit? (std, adv, pro)?
I have the std amarr logi and got a bonus on repair module, but not sure if comes from the suit, from the skill or both.. |
Defy Gravity
Unreal-MoFos
126
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Posted - 2013.11.01 02:51:00 -
[4] - Quote
Rastael wrote:does this happen on any suit? (std, adv, pro)?
I have the std amarr logi and got a bonus on repair module, but not sure if comes from the suit, from the skill or both.. By default the amor reparier skill gives you like 3% efficacy
GÇ£War is peace.
Freedom is slavery.
Ignorance is strength.GÇ¥
GÇò George Orwell
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Awry Barux
Shining Flame Amarr Empire
180
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Posted - 2013.11.01 06:35:00 -
[5] - Quote
I'm an ALogi and I couldn't care less whether the bonus is working or not. It's garbage- at proto level with a proto repper, that's +1.25 reps/second, and armor reppers are useless on logis in the first place once you've got triage nanohives and 5 hp/s intrinsic. I'd much rather have the Gal Logi's or Min Logi's bonus, or really just about anything other than a bonus to armor repair modules. |
Xinera Xios
Gummibaerenbande 514
27
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Posted - 2013.11.01 10:05:00 -
[6] - Quote
Get your own bonus!!! don't steal from the minmatar you amar-scum, as if slavery isn't enough... ok enough roleplay.
ok lets talk about what Amar are good at and what they should be on the battlefield. Amar are good with energy weopens (lazers and such ) and armor tanking. ok and now look at your suit. you are evenly on HP in Armor and Shields, and a secondary weopean. Also your shield recharge delay is shorter if your shield gets depletted completly. it is made for get punched and then go back to full HP fast.
I think 2% efficianci per lvl on armor plates would be fitting (also you don't repair fast) you can still take your punch, and you are slow anyway you shouldn't care for this few % you get slower |
KalOfTheRathi
Nec Tributis
852
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Posted - 2013.11.01 11:39:00 -
[7] - Quote
Defy Gravity wrote:Rastael wrote:does this happen on any suit? (std, adv, pro)?
I have the std amarr logi and got a bonus on repair module, but not sure if comes from the suit, from the skill or both.. By default the amor reparier skill gives you like 3% efficacy This has always been the case. It is just one of many benefits of dubious quality.
Doubt if a hot fix is on the horizon. Or even in New Eden at all. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2913
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Posted - 2013.11.01 14:58:00 -
[8] - Quote
The numbers seem right... from just checking.
My character has Armor Repairers and Amarr Logistics to 5. Super, right?
Each confers a 25% bonus to armor repairer efficacy. So, I made an Ak.0 Logi suit and threw on 4 armor repairers, because.. why not?
It shows up as 36.25 hp/s armor repair.
4 armor repairers is the max I can slot, and that's 5 hp/s, so 20 hp/s.
Take 20, multiple it by our modifier: 20 * 1.25 = 25 Do it again for the second bonus: 25 * 1.25 = 31.25 Now add the 5 hp/s from max Logistics: 31.25 + 5 = 36.25 hp/s
That's what the suit information says, and it's what the math says. So, what am I missing?
Another Suit, Standard logistics, (A-1) with one Complex Repper and one Complex Plate, fitting screen says 12.81 hp/s
5 * 1.25 = 6.25 6.25 * 1.25 = 7.8125 7.81 + 5 = 12.81 hp/s
Math seems to match the fitting screen there too.
What am I missing? |
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