Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
298
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Posted - 2013.10.29 19:58:00 -
[1] - Quote
Received a small PG/CPU buff from their suit passive for each piece equipment placed on it? This way they could reduce the overall PG/CPU and reward those who use the suit to logistic, but those who want to use it offensively will just have less PG/CPU to use?
If you can read this, it means you are reading.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
298
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Posted - 2013.10.29 20:19:00 -
[2] - Quote
Eltra Ardell wrote:If you mean giving equipment negative fitting requirements, or no requirements and providing bonuses to CPU and PG, then you do nothing to alleviate the supposed issue of assault logistics suits being able to fit powerful modules.
If you mean reducing the net change in available CPU and PG usage by equipment, then you still aren't alleviating the supposed issue and run the risk of complicating a system for no reason (why not reduce the base CPU and PG usage of the equipment, anyway? That'd buff assaults at the same time).
No, that's not what I said at all. Have you ever used PG or CPU modules?
What I'm referring to is if you started off with a reuced cap of overal CPU/PG that a logistics could use, but when they apply a piece of equipment, they get a small module-style boost that effectively absorbs a bit of the cost of the module, thus permitting the use of more expensive modules without permitting extensive splurging of the new CPU/PG into other types of modules. AKA it's a phantom limit.
example No modules PG {========} CPU{=======} With Equipment (x2) PG {========XX} CPU{=======XX}
They could limit the overall use of CPU/PG into the other fronts. If you were to change the values needed for equipment itself, you would then have to re-balance against all the other suits equipment varieties. It's far easier to simply work with solutions that only affect a single point of influence.
A flat bonus works better than a % bonus like we currently have, so therefore if the cost of basic equipment was almost removed by the bonus, and about half of the advanced was removed, it would still provide a scaling front (meaning higher equipment results in less overall space remaining), only fewer points could be arrayed in to items such as damage and armor modules.
On top of that, as opposed to the lockdown method, this could be used to allow a subclass of assault-esque logistics to still exist, but without all the bonuses that they have currently. Options are what this game is being sold for.
If you can read this, it means you are reading.
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