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Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
73
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Posted - 2013.10.29 00:48:00 -
[1] - Quote
TL;DR: Customizable Combat Installations (Blaster, Railgun, etc.), able to buy/deploy CIs, Supply Depots, and CRUs in-battle, and skills to improve usage of Installations.
Intro:
Vehicles changes are soon to come, and along with that, Turret skills are also changing; this is a prime time to inject some of my hopes for Installations!
First I'll start with three questions from which I hope I'll get a Dev tag: Are there any plans to introduce an Installation skillbook(s)? Will Blaster/Railgun/Missile Installations also have limited ammo? Are there any plans for players to be able to call Installations as OMS?
I'd very much like to see skills for the Supply Depots, CRUs, and Blaster/Railgun/Missiles Installations (Combat Installations, CIs), etc.; if vehicles are going to have some changes relating to the Turrets, I don't want to see Installations left out.
Installations Overview:
My wishes are that Installations will become an item that can be deployed as OMS during a battle and customized ouside the battle in a fittings section like Dropsuits and Vehicles. My ideas are mostly based upon the assumption this will happen; in addition Installations will have high/low modules slots that use vehicle modules.
I'd like Installations to be a separate category of skills, like Dropsuit Command etc., called Installation Operation (nice ring to it, no?). This skill would unlock the ability to call in Combat Installations at level 1, Supply Depots at level 3, and CRUs at level 5 (and unlock their respective skillbooks). The current skillbooks would be Combat Installation Operation, Supply Depot Operation, and CRU Operation; more skillbooks can be added with new Installations.
Combat Installations:
CIs would essentially be a frame able to be fitted with large turrets. CI skills would include a these skills: Ammo skill to increase CI ammo capacity, PG/CPU skills to reduce fitting costs for the large turrets by 5% per level, Shield/Armors skill to boost eHP, and a hacking skill to reduce time needed to hack CIs by 3% per level.
Higher tier CIs would have more eHP, more ammo capacity, and more H/L slots; higher tier CIs would also take longer to hack.
Supply Depots:
Supply Depots would not be a fittable Installation, but would have a skill to increase supply rate by 5% per level and a skill to increase supply efficacy be 5% per level.
Higher tier Supply Depots would have more eHP, better supply rates, and better supply efficacy.
CRUs:
CRUs would also not be fittable, but have a skill to reduce deployment time by 10% per level and a -5% hack time per level skill.
Higher tier CRUs would have more eHP and take longer to hack. CRUs would have a 10-second base deploy at standard level, a 9-second base deploy at advanced level, and an 8-second base deploy at proto level.
Conclusion:
Installations have no love; CCP please change this.
Thoughts, ideas, reactions!? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
292
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Posted - 2013.10.29 01:09:00 -
[2] - Quote
Great post Samuel! I'd love to see this in game!
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Vyzion Eyri
The Southern Legion The Umbra Combine
1609
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Posted - 2013.10.29 01:48:00 -
[3] - Quote
I recall something to do with installation 'bases'. No, not KAGEHOSHI's full blown base idea, but a base as in a foundation.
These were the pictures IWS uploaded about them:
Large base Small base
These bases should be deployed first, and make up most of the eHP for the following turret that comes down to 'lock' onto it. As you can see the large one is fairly large, I imagine a fully upgraded large base would be as tough to take as a supply depot, except with a turret locked onto it it'll have the capacity for some formidable retaliation.
Small bases should probably as tough to destroy as a logistics LAV. (remember, they can't move)
Bases should get their own Operation skill, and a Small/Large Base Operation, and perhaps (far in the future) have their own unique modules to improve HP.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
73
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Posted - 2013.10.29 01:55:00 -
[4] - Quote
Vyzion Eyri wrote:I recall something to do with installation 'bases'.
Cool! Those look very interesting; thank you! |
Ecshon Autorez
Villore Sec Ops Gallente Federation
104
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Posted - 2013.10.29 02:51:00 -
[5] - Quote
I remember playing back when these WERE the turrets, but that was waaaaaaaaaay back in beta.
And if you press right on the D-Pad it gives you options to deploy:
- Vehicles
- Orbital Support
- Installations
It's ready to let us start deploying them, they just aren't finished yet. So hopefully we'll be seeing the ability to buy, customize, and deploy them SoonGäó. |
Nova Knife
Seituoda Taskforce Command Caldari State
2006
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Posted - 2013.10.29 06:08:00 -
[6] - Quote
I think they're waiting for the mode where the Commander will be rocking the MCC.
I've heard a design where the MCC's basically all have a fitting and CPU/PG, and those determine what kinds of installations can be called down, etc.
But honestly?
Even if you couldn't customize the installation, the ability to call down and purchase an installation and just shove it in an existing installation slot on the map would be -awesome-. I'm totally going to pimp this idea and see if it can get thrown in (Or how much work it'd be)
However, one Caveat. If this went in, I'd be pretty adamant about getting rid of the installation sockets within either team's redline personally. What do you guys think? Personally, I don't want to see some dude just chilling in a redline railgun all day and buying another one if it blew up. |
Seymor Krelborn
DUST University Ivy League
1024
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Posted - 2013.10.29 06:16:00 -
[7] - Quote
Nova Knife wrote:I think they're waiting for the mode where the Commander will be rocking the MCC.
I've heard a design where the MCC's basically all have a fitting and CPU/PG, and those determine what kinds of installations can be called down, etc.
But honestly?
Even if you couldn't customize the installation, the ability to call down and purchase an installation and just shove it in an existing installation slot on the map would be -awesome-. I'm totally going to pimp this idea and see if it can get thrown in (Or how much work it'd be)
However, one Caveat. If this went in, I'd be pretty adamant about getting rid of the installation sockets within either team's redline personally. What do you guys think? Personally, I don't want to see some dude just chilling in a redline railgun all day and buying another one if it blew up.
I think being able to purchase and deploy installations would be great... but their deployment and effective use should be determined by a new skill set in the tree.
I also think you should be able to place them where you like... like calling a vehicle... with in reason of course. just like you cant call a vehicle in under ground, the same would hold true for the installation.
but if you give the merc a broader choice of sockets, it would make for a more strategic style of game play, being able to choose a spot to set up a base of operations.
you shouldn't be able to call them in a red line, and they should be somewhat expensive so people just cant spam them. maybe even a hard cap of how many a team can deploy per match. |
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
73
|
Posted - 2013.10.29 10:02:00 -
[8] - Quote
Nova Knife wrote: [...] Even if you couldn't customize the installation, the ability to call down and purchase an installation and just shove it in an existing installation slot on the map would be -awesome-. I'm totally going to pimp this idea and see if it can get thrown in (Or how much work it'd be)
However, one Caveat. If this went in, I'd be pretty adamant about getting rid of the installation sockets within either team's redline personally. What do you guys think? Personally, I don't want to see some dude just chilling in a redline railgun all day and buying another one if it blew up.
Sweet! That would be awesome. Even if the ultimate goal was customization, the ability to call in what we have now would be a good step; although, I don't think they'd be overly popular in their current state (at least not the CIs).
Depends on the place behind the red line. Too far behind the red line and I can agree, but a couple good plasma cannon shots can take out ones that are pretty close. Some sort of balance would have to be found.
Seymor Krelborn wrote: [...] I also think you should be able to place them where you like... like calling a vehicle... with in reason of course. just like you cant call a vehicle in under ground, the same would hold true for the installation.
[...]
you shouldn't be able to call them in a red line, and they should be somewhat expensive so people just cant spam them. maybe even a hard cap of how many a team can deploy per match.
Flexibility of placement would be huge; there are so many places where I've wanted an Installation, but they're behind the red line... -_-#
If they aren't able to called behind the redline, the CIs, at least, have to be more sustainable and able to hold their own than their current state. A well-placed CI should be able to suppress infantry and vehicles, but currently they can do little of the sort (at least against good vehicles).
Maybe count an Installation toward the player vehicle limit, too? Or have their own max at like 5 total Installations? |
Ecshon Autorez
Villore Sec Ops Gallente Federation
104
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Posted - 2013.10.29 20:25:00 -
[9] - Quote
Seymor Krelborn wrote:I also think you should be able to place them where you like... like calling a vehicle... with in reason of course. just like you cant call a vehicle in under ground, the same would hold true for the installation. I agree, we should be able to decide where our installation and vehicles get deployed to. Just look at how Section 8: Prejudice did it, it was great in that game! I've no clue why they didn't copy it, or at least do something similar.
Video showing deployable menu (if you don't skip to the correct time for some reason it happens at 1:08)
How it was navigated (on PS3 at least) was:
To bring up the menu you pressed up on the D-Pad To navigate you used left and right on the D-Pad X or R1 to deploy whatever it is you have selected O to cancel (and you look around like normal to pick the spot where you want it)
So there was never any "Oh I hope the vehicle I'm planning on using to escape from the horde of enemies doesn't get dropped on the other side of that wall with all the enemies." (Murphy's law takes affect) "GAAAAAAAH!"
I've never had anything that drastic happen in Dust, but it's come close:
*Calls in dropship at the start of match to get squad to objectives faster; dropship gets deployed to the roof of a nearby building.* |
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
82
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Posted - 2013.10.31 01:37:00 -
[10] - Quote
Ecshon Autorez wrote:Seymor Krelborn wrote:I also think you should be able to place them where you like... like calling a vehicle... with in reason of course. just like you cant call a vehicle in under ground, the same would hold true for the installation. I agree, we should be able to decide where our installation and vehicles get deployed to. Just look at how Section 8: Prejudice did it, it was great in that game! I've no clue why they didn't copy it, or at least do something similar. Video showing deployable menu (if you don't skip to the correct time for some reason it happens at 1:08) How it was navigated (on PS3 at least) was: To bring up the menu you pressed up on the D-Pad To navigate you used left and right on the D-Pad X or R1 to deploy whatever it is you have selected O to cancel (and you look around like normal to pick the spot where you want it) So there was never any "Oh I hope the vehicle I'm planning on using to escape from the horde of enemies doesn't get dropped on the other side of that wall with all the enemies." (Murphy's law takes affect) " GAAAAAAAH!" I've never had anything that drastic happen in Dust, but it's come close: *Calls in dropship at the start of match to get squad to objectives faster; dropship gets deployed to the roof of a nearby building.* Section 8 looks similar to Starhawk, but yes; I definitely agree. Implementing a system to select the drop location shouldn't be that hard either; most games with player-controlled vehicle deploy generally have the same control scheme, too.
Called my LAV outside of one of those big building complexes, only for it to be dropped on top of the building (well sorta to the side, but it took me a while to get up there...).
If Installations become more playable and useful, hopefully the Installation repper will make a comeback. |
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