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bear90211
Nyain San Proficiency V.
29
|
Posted - 2013.10.28 22:17:00 -
[1] - Quote
The 1.6 and 1.7 update look really bad in prospective, but we have no patch note luckly :D so it may seem better than it is. So, removed enforcers, dosent seem bad as well :) removed slots and changed some things to STD tanks... I don't like the idea but im eager to see what happens :| 1. bring in racial tanks as well as gear,I know you guys already have plans for gear, but this should give you enough time :D 2. bring in ADV & PRO tanks, and as they go up, more PG/CPU and slots for both sides, (armor pro 4high 5low) and if possible, make an officer tank for each race? like 6 lows 4 highs for armor with say 3800 base PG and maybe a natral armor rep of 32 or something. 3. make more maps and game modes, more backgrounds and fittings/weapons, with that, more of a chosable map? like you can choose what map you want/like? sounds complicated though. 4. more of a DPS system and AUR trading w/ player market. a game mode with 300/450 clones with say twice the MCC health of a domination, and put the "Domination" word on the deployment instead of 'skirmish' thats all i thought of so far, please consider this CCP, good ideas here! |
Crimson Judgment
Rogue Spades EoN.
131
|
Posted - 2013.10.28 22:39:00 -
[2] - Quote
bear90211 wrote:The 1.6 and 1.7 update look really bad in prospective, but we have no patch note luckly :D so it may seem better than it is. So, removed enforcers, dosent seem bad as well :) removed slots and changed some things to STD tanks... I don't like the idea but im eager to see what happens :| 1. bring in racial tanks as well as gear,I know you guys already have plans for gear, but this should give you enough time :D 2. bring in ADV & PRO tanks, and as they go up, more PG/CPU and slots for both sides, (armor pro 4high 5low) and if possible, make an officer tank for each race? like 6 lows 4 highs for armor with say 3800 base PG and maybe a natral armor rep of 32 or something. 3. make more maps and game modes, more backgrounds and fittings/weapons, with that, more of a chosable map? like you can choose what map you want/like? sounds complicated though. 4. more of a DPS system and AUR trading w/ player market. a game mode with 300/450 clones with say twice the MCC health of a domination, and put the "Domination" word on the deployment instead of 'skirmish' thats all i thought of so far, please consider this CCP, good ideas here! well there is some thought here but that seems like it may make tanks a bit to powerfull compared to what they're going to do to av and this is coming from a vehicle pilot before we go asking for bigger and better lets test the waters of changed vehicles and nerfed av and decide our opinions of what needs nerfing buffing and higher tiers
side note that many clones may be a problem im not sure about everybody but i keep a standard of 20 of each (infantry) fitting stocked and with clone reserves like that i would probably hit 0 and then some (pending on who im fighting) other games have matches that go that long but you don't have to buy your gear lol |
Django Quik
Dust2Dust. Top Men.
1660
|
Posted - 2013.10.28 22:39:00 -
[3] - Quote
1. They'll come soon enough.
2. Lol, there will never be tanks with 10 slots because they will be indestructible. Any higher tier vehicles will still have to be balanced so that they don't just dominate everything. That will be a major challenge for CCP Wolfman to overcome in the future.
3. You can already sort of choose your map in PC by changing your SI but pub games are just random lobby shooter matches and is just fine with rotating maps.
4. DPS system? P2P trading is coming soon.
300 - 450 clones is too many - games would go on for over an hour and people would get fed up, especially if they're getting redlined for a good half hour.
What are you talking about? Domination is written on the Battle Finder.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
72
|
Posted - 2013.10.28 23:47:00 -
[4] - Quote
I'm not exactly sure what you're asking (I think you're asking for a longer game mode that's not Skirmish), but I think the proposed Scorch and Scan & Destroy game modes could be suitable.
Also, please put spaces whenever you shift ideas or make a list; posts hard to read as a wall of text. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.10.29 18:33:00 -
[5] - Quote
Crimson Judgment wrote:bear90211 wrote:The 1.6 and 1.7 update look really bad in prospective, but we have no patch note luckly :D so it may seem better than it is. So, removed enforcers, dosent seem bad as well :) removed slots and changed some things to STD tanks... I don't like the idea but im eager to see what happens :| 1. bring in racial tanks as well as gear,I know you guys already have plans for gear, but this should give you enough time :D 2. bring in ADV & PRO tanks, and as they go up, more PG/CPU and slots for both sides, (armor pro 4high 5low) and if possible, make an officer tank for each race? like 6 lows 4 highs for armor with say 3800 base PG and maybe a natral armor rep of 32 or something. 3. make more maps and game modes, more backgrounds and fittings/weapons, with that, more of a chosable map? like you can choose what map you want/like? sounds complicated though. 4. more of a DPS system and AUR trading w/ player market. a game mode with 300/450 clones with say twice the MCC health of a domination, and put the "Domination" word on the deployment instead of 'skirmish' thats all i thought of so far, please consider this CCP, good ideas here! well there is some thought here but that seems like it may make tanks a bit to powerfull compared to what they're going to do to av and this is coming from a vehicle pilot before we go asking for bigger and better lets test the waters of changed vehicles and nerfed av and decide our opinions of what needs nerfing buffing and higher tiers side note that many clones may be a problem im not sure about everybody but i keep a standard of 20 of each (infantry) fitting stocked and with clone reserves like that i would probably hit 0 and then some (pending on who im fighting) other games have matches that go that long but you don't have to buy your gear lol
His pro tanks are fine, its how the madrugars are now.
To balance officer tanks, they would be extremelyyyy rare. Maybe a streat value of half a billion e.g. when the player market comes. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.10.29 18:35:00 -
[6] - Quote
Crimson Judgment wrote:bear90211 wrote:The 1.6 and 1.7 update look really bad in prospective, but we have no patch note luckly :D so it may seem better than it is. So, removed enforcers, dosent seem bad as well :) removed slots and changed some things to STD tanks... I don't like the idea but im eager to see what happens :| 1. bring in racial tanks as well as gear,I know you guys already have plans for gear, but this should give you enough time :D 2. bring in ADV & PRO tanks, and as they go up, more PG/CPU and slots for both sides, (armor pro 4high 5low) and if possible, make an officer tank for each race? like 6 lows 4 highs for armor with say 3800 base PG and maybe a natral armor rep of 32 or something. 3. make more maps and game modes, more backgrounds and fittings/weapons, with that, more of a chosable map? like you can choose what map you want/like? sounds complicated though. 4. more of a DPS system and AUR trading w/ player market. a game mode with 300/450 clones with say twice the MCC health of a domination, and put the "Domination" word on the deployment instead of 'skirmish' thats all i thought of so far, please consider this CCP, good ideas here! well there is some thought here but that seems like it may make tanks a bit to powerfull compared to what they're going to do to av and this is coming from a vehicle pilot before we go asking for bigger and better lets test the waters of changed vehicles and nerfed av and decide our opinions of what needs nerfing buffing and higher tiers side note that many clones may be a problem im not sure about everybody but i keep a standard of 20 of each (infantry) fitting stocked and with clone reserves like that i would probably hit 0 and then some (pending on who im fighting) other games have matches that go that long but you don't have to buy your gear lol
His pro tanks are fine, its how the madrugars are now.
To balance officer tanks, they would be extremelyyyy rare. Maybe a streat value of half a billion e.g. when the player market comes. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.10.29 18:36:00 -
[7] - Quote
Sorry for duplication. |
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