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Smooth Assassin
Stardust incorporation
273
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Posted - 2013.10.27 20:46:00 -
[1] - Quote
Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon. |
Borne Velvalor
Endless Hatred
820
|
Posted - 2013.10.27 20:54:00 -
[2] - Quote
Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got damage mods so beware people with low shields. Even if they do nerf AR, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Yes. It also has to do with how they scale.
2 Basic Damage Mods = 5.6% damage 2 Enhanced Damage Mods = 9% damage 2 Complex Damage Mods = 19% damage
These all multiply off of proficiency, as well. Meaning, off of the base numbers, it is:
2 Basic Damage Mods = 6.5% damage 2 Enhanced Mods = 10.8% damage 2 Complex Mods = 21.7% damage
You go up by 66%, then 100%, leaving a 233% gap.
I used 2 because the most effective number of damage modifiers for most suits is 2, at which point it's better or just as effective to stack on shields to increase life expectancy in a 1 vs 1. Damage mods are better at flanking, though, and kill unaware enemies. |
Patrick57
GunFall Mobilization Covert Intervention
938
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Posted - 2013.10.27 21:06:00 -
[3] - Quote
hmmmm
Maybe it's the person using the weapon that makes it OP?
Things to think about.... |
Smooth Assassin
Stardust incorporation
277
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Posted - 2013.10.27 21:07:00 -
[4] - Quote
Patrick57 wrote:hmmmm
Maybe it's the person using the weapon that makes it OP?
Things to think about.... No no no... listen.... damage mods.... damage mods....
PS: Yeah maybe a skilled player. |
Kira Lannister
Ancient Exiles
1646
|
Posted - 2013.10.27 21:08:00 -
[5] - Quote
STHAP LEAVE DEM DMG MODS ALONE |
Cosgar
ParagonX
6672
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Posted - 2013.10.27 21:09:00 -
[6] - Quote
Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for. |
Smooth Assassin
Stardust incorporation
279
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Posted - 2013.10.27 21:10:00 -
[7] - Quote
Kira Lannister wrote:STHAP LEAVE DEM DMG MODS ALONE RAWR..... RAWR..... its what i do to people who acts childish but it's cool... seriously. |
Smooth Assassin
Stardust incorporation
279
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Posted - 2013.10.27 21:11:00 -
[8] - Quote
Cosgar wrote:Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for. Maybe...... |
Disturbingly Bored
The Strontium Asylum
893
|
Posted - 2013.10.27 21:14:00 -
[9] - Quote
Wow, people are complaining about Damage Mods again?
Shield Extenders > Damage Mods, on every conceivable fit except HMG Heavy. (And it's debatable there.)
It is and always has been this way. The math has been done, the threadnaughts have been written, the majority has come to a realization and moved on to complain about something else.
Nerfing Damage Mods won't improve the balance of this game in any way. |
Patrick57
GunFall Mobilization Covert Intervention
939
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Posted - 2013.10.27 21:14:00 -
[10] - Quote
Cosgar wrote:Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for. D: But I like my 12% bonus to Assault Rifles! That means my Toxin does more damage than a Duvolle without proficiency! |
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Bright Cloud
Namtar Elite Gallente Federation
273
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Posted - 2013.10.27 21:14:00 -
[11] - Quote
Damage mods are counters to stockpiling plates and shield extenders.And they better stay how they are now. |
Fizzer94
L.O.T.I.S. Public Disorder.
629
|
Posted - 2013.10.27 21:15:00 -
[12] - Quote
Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%. Plasma cannon can't OHK anything but scouts and low HP suits with its splash, even with damage mods. Also, its called gank. You have to sacrifice tank to get it. Fair tradeoff. |
Smooth Assassin
Stardust incorporation
279
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Posted - 2013.10.27 21:17:00 -
[13] - Quote
Fizzer94 wrote:Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%. Plasma cannon can't OHK anything but scouts and low HP suits with its splash, even with damage mods. Also, its called gank. You have to sacrifice tank to get it. Fair tradeoff. Maybe... or you wanna stack armor instead?... |
Patrick57
GunFall Mobilization Covert Intervention
939
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Posted - 2013.10.27 21:17:00 -
[14] - Quote
Fizzer94 wrote:Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%. Plasma cannon can't OHK anything but scouts and low HP suits with its splash, even with damage mods. Also, its called gank. You have to sacrifice tank to get it. Fair tradeoff. Once I OHKed a heavy with a standard Plasma Cannon :D |
Fizzer94
L.O.T.I.S. Public Disorder.
629
|
Posted - 2013.10.27 21:18:00 -
[15] - Quote
Patrick57 wrote:Fizzer94 wrote:Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%. Plasma cannon can't OHK anything but scouts and low HP suits with its splash, even with damage mods. Also, its called gank. You have to sacrifice tank to get it. Fair tradeoff. Once I OHKed a heavy with a standard Plasma Cannon :D Not with its splash. Direct hit. |
Smooth Assassin
Stardust incorporation
280
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Posted - 2013.10.27 21:19:00 -
[16] - Quote
Patrick57 wrote:Fizzer94 wrote:Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%. Plasma cannon can't OHK anything but scouts and low HP suits with its splash, even with damage mods. Also, its called gank. You have to sacrifice tank to get it. Fair tradeoff. Once I OHKed a heavy with a standard Plasma Cannon :D Yeah nice, depends if it was a direct hit or splash damage though. |
Patrick57
GunFall Mobilization Covert Intervention
940
|
Posted - 2013.10.27 21:20:00 -
[17] - Quote
Fizzer94 wrote:Patrick57 wrote:Fizzer94 wrote:Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%. Plasma cannon can't OHK anything but scouts and low HP suits with its splash, even with damage mods. Also, its called gank. You have to sacrifice tank to get it. Fair tradeoff. Once I OHKed a heavy with a standard Plasma Cannon :D Not with its splash. Direct hit. Lol what else? XD |
Fizzer94
L.O.T.I.S. Public Disorder.
629
|
Posted - 2013.10.27 21:21:00 -
[18] - Quote
Smooth Assassin wrote:Fizzer94 wrote:Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%. Plasma cannon can't OHK anything but scouts and low HP suits with its splash, even with damage mods. Also, its called gank. You have to sacrifice tank to get it. Fair tradeoff. Maybe... or you wanna stack armor instead?... I can choose between having 18.9% more damage, or ~50% more health in the form of shields. Fair tradeoff. |
Smooth Assassin
Stardust incorporation
280
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Posted - 2013.10.27 21:22:00 -
[19] - Quote
Patrick57 wrote: Lol what else? XD
Headshot |
Smooth Assassin
Stardust incorporation
280
|
Posted - 2013.10.27 21:23:00 -
[20] - Quote
Fizzer94 wrote:Smooth Assassin wrote:Fizzer94 wrote:Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%. Plasma cannon can't OHK anything but scouts and low HP suits with its splash, even with damage mods. Also, its called gank. You have to sacrifice tank to get it. Fair tradeoff. Maybe... or you wanna stack armor instead?... I can choose between having 18.9% more damage, or ~50% more health in the form of shields. Fair tradeoff. Hmm... kill faster or with more shields you can run away... |
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SoTa PoP
MoIden Heath PoIice Department EoN.
4323
|
Posted - 2013.10.27 21:24:00 -
[21] - Quote
Damage mods help HMG the most so I have mixed feelings about this. |
IRON PATRIOT 1
Pradox One Proficiency V.
49
|
Posted - 2013.10.27 21:25:00 -
[22] - Quote
Who stacks three damage mods? In this game with its latency issues and low framerates it would be stupid to sacrafice hp for damage when half your shots don't register. |
ritslight umarn
SVER True Blood Public Disorder.
163
|
Posted - 2013.10.27 21:26:00 -
[23] - Quote
funny thing is with out damage mods people will still want to nerf most guns, this is what people will say, omg this md guy killed me so many times in one match nerf it, when the real reason is that the guy is a higher skilled player then him and his probably using a armor based suit. theres loads of examples which could be said but hey if you cant beat them join them:) |
Heimdallr69
Imperfect Bastards
1102
|
Posted - 2013.10.27 21:26:00 -
[24] - Quote
Cosgar wrote:Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for. If this gets nerfed we get respecs that a lot of sp |
Patrick57
GunFall Mobilization Covert Intervention
941
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Posted - 2013.10.27 21:29:00 -
[25] - Quote
ritslight umarn wrote:funny thing is with out damage mods people will still want to nerf most guns, this is what people will say, omg this md guy killed me so many times in one match nerf it, when the real reason is that the guy is a higher skilled player then him and his probably using a armor based suit. theres loads of examples which could be said but hey if you cant beat them join them:) HA I SAID IT FIRST :D |
Smooth Assassin
Stardust incorporation
280
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Posted - 2013.10.27 21:29:00 -
[26] - Quote
Heimdallr69 wrote:Cosgar wrote:Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for. If this gets nerfed we get respecs that a lot of sp They said no respecs but i believe they said no "full respec" |
Chunky Munkey
Amarr Templars Amarr Empire
1910
|
Posted - 2013.10.27 21:33:00 -
[27] - Quote
Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%.
Sounds like you have a bigger problem with proficiency than with damage mods.
Damage mods don't make a weapon OP. Sorry, but that's just plain stupid. Your PlaC example proves that perfectly. |
Mordecai Sanguine
What The French
74
|
Posted - 2013.10.27 21:34:00 -
[28] - Quote
You're right it's damage mods BUT not just.
Assault rifle is OP. and damage mods on make it just even worse.
I explain. Before 1.4 the assault rifle was okay because half of the shot was missed because of hit detection. After 1.4 it's like the AR was double damaged you see ?
AR must be nerfed on his range (Effective AND optimal). To make it as intended a REAL short range assault rifle (40-80meters is not a short range for me.....) AR got a big RoF because it's a CQC weapon so why it is used as medium long range ? It's a "plasma rifle" it's supposed to be really close range (Like the plasma cannon that is used <30meters vs Swarms at 175meters.)
So that's pretty simply.
Make it lose a lot of range (8meters) to be effective only at close range. But make it gain some RoF. (50 more). It will make it dadly at close range as intended and not at mid range.
OR juste nerf it with the CCP hammer in range.
For the assault scrambler rifle the range is fine (laser is supposed to be Mid-Long range) just make it lose some RoF |
Smooth Assassin
Stardust incorporation
280
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Posted - 2013.10.27 21:35:00 -
[29] - Quote
Chunky Munkey wrote:Smooth Assassin wrote:Its the damage mods... whatever weapon you stack damage mods on it would cause destruction even the plasma cannon with a OHK splash damage. Everyone complains that AR is OP but what you people don't realize is that the person using the Duvolle AR has got low shields and that means he's got complex damage mods so beware people with low shields. Even if they do nerf AR which i'm not with or against, those players stacking damage mods would find another weapon to do so and then players would start complaining about the weapon.
Proficiency LVL 5 with 2 complex damage mods makes about 35% more damage, 3 complex damage mods could possibly make 40%. Sounds like you have a bigger problem with proficiency than with damage mods. Damage mods don't make a weapon OP. Sorry, but that's just plain stupid. Your PlaC example proves that perfectly. You can stack damage mods but not proficiency how is it plain stupid? |
Smooth Assassin
Stardust incorporation
280
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Posted - 2013.10.27 21:37:00 -
[30] - Quote
Mordecai Sanguine wrote:You're right it's damage mods BUT not just.
Assault rifle is OP. and damage mods on make it just even worse.
I explain. Before 1.4 the assault rifle was okay because half of the shot was missed because of hit detection. After 1.4 it's like the AR was double damaged you see ?
AR must be nerfed on his range (Effective AND optimal). To make it as intended a REAL short range assault rifle (40-80meters is not a short range for me.....) AR got a big RoF because it's a CQC weapon so why it is used as medium long range ? It's a "plasma rifle" it's supposed to be really close range (Like the plasma cannon that is used <30meters vs Swarms at 175meters.)
So that's pretty simply.
Make it lose a lot of range (8meters) to be effective only at close range. But make it gain some RoF. (50 more). It will make it dadly at close range as intended and not at mid range.
OR juste nerf it with the CCP hammer in range.
For the assault scrambler rifle the range is fine (laser is supposed to be Mid-Long range) just make it lose some RoF I never noticed hit detection error with AR most people so i don't know what you're talking about. |
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low genius
The Sound Of Freedom Renegade Alliance
774
|
Posted - 2013.10.27 21:40:00 -
[31] - Quote
Smooth Assassin wrote:Heimdallr69 wrote:Cosgar wrote:Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for. If this gets nerfed we get respecs that a lot of sp They said no respecs but i believe they said no "full respec"
certainly. if they change the tree of a skill then they give you your spent sp back.
if they do it any other way they usually give you like 3 months notice. when they changed destroyers and bc's in eve we had a ton of notice. |
Cosgar
ParagonX
6673
|
Posted - 2013.10.27 21:41:00 -
[32] - Quote
Heimdallr69 wrote:Cosgar wrote:Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for. If this gets nerfed we get respecs that a lot of sp There's nothing wrong with a proficiency passive, it just needs to be changed into something that affects potential DPS instead of raw DPS. |
ritslight umarn
SVER True Blood Public Disorder.
164
|
Posted - 2013.10.27 21:41:00 -
[33] - Quote
Mordecai Sanguine wrote:You're right it's damage mods BUT not just.
Assault rifle is OP. and damage mods on make it just even worse.
I explain. Before 1.4 the assault rifle was okay because half of the shot was missed because of hit detection. After 1.4 it's like the AR was double damaged you see ?
AR must be nerfed on his range (Effective AND optimal). To make it as intended a REAL short range assault rifle (40-80meters is not a short range for me.....) AR got a big RoF because it's a CQC weapon so why it is used as medium long range ? It's a "plasma rifle" it's supposed to be really close range (Like the plasma cannon that is used <30meters vs Swarms at 175meters.)
So that's pretty simply.
Make it lose a lot of range (8meters) to be effective only at close range. But make it gain some RoF. (50 more). It will make it dadly at close range as intended and not at mid range.
OR juste nerf it with the CCP hammer in range.
For the assault scrambler rifle the range is fine (laser is supposed to be Mid-Long range) just make it lose some RoF if you nerf the range on the AR everybody will be running round using smg's |
Heimdallr69
Imperfect Bastards
1103
|
Posted - 2013.10.27 21:42:00 -
[34] - Quote
Smooth Assassin wrote:Heimdallr69 wrote:Cosgar wrote:Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for. If this gets nerfed we get respecs that a lot of sp They said no respecs but i believe they said no "full respec" That's like over 2m sp so for me it'd be around 8m sp...you can't just **** players like that sorry...I know people who have more sp into it than me |
Disturbingly Bored
The Strontium Asylum
893
|
Posted - 2013.10.27 21:52:00 -
[35] - Quote
ritslight umarn wrote:if you nerf the range on the AR everybody will be running round using smg's
Well, okay. But the SMGs will still get spanked by the nerfed AR.
SMG is good and I love it, but it isn't that good.
Mordecai Sanguine wrote:Assault rifle is OP. and damage mods on make it just even worse.
Man, if you think the AR is OP, you're in for quite a surprise once the Combat and Rail Rifles get introduced. They both have longer range and higher DPS than the current AR.
But that's another topic... Damage Mods are fine, folks. They aren't even the best thing you can put in your hi-slots, but thank god they're at least good enough to be a legitimate option. What you're asking for is not balance, but a game that's more bland. |
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