Borne Velvalor wrote:The game mechanics in this game are amazing. I have no idea what you're talking about.
For instance, I just played a lovely match where the enemy called out 2 Falchions. These lovely Falchions completely decimated all of the infantry before they could get AV weaponry and destroyed the Depots before we could respawn. One of the Falchions disappears behind a wall and never is seen again. This is great, because tanks are supposed to be hard to destroy. We respawn with Swarm Launchers and proceed to drain it's health to a sliver, at which point it strategically flees around the corner of a building using Nitro and Hardeners (strategic outfitting!).
I round the corner with my Swarm Launcher in hand and what do you know, the pilot is a genius! He gets the RDV to magically discombobulate his tank back to whence it came, free of charge, instantly! This was great, because the infantry were now stranded with Swarm Launchers and Scrambler Pistols against Heavy Machine Guns. Now, we die and swap back the infantry weapons since no tanks remain. The pilot, ever so clever, knows this will happen, and redeploys his tank within twenty seconds, fully repaired for free from the brink of fiery destruction!
This happens 10 times and we have the joy of being ping-ponged between AV and infantry weaponry until our whole squad is decimated. Luckily, we win because the pilot wouldn't step out of his precious diamond encrusted missile launching brick to capture the terminal. Of course, we all lose hundreds of thousands of ISK in this endeavor, despite winning, while the tanker lives to tank another day with his supply of instantly discombobulating tanks. This is obviously completely fair that tankers can retreat their tanks 20m behind a wall using their heightened speed over infantry and instantly mitigate any possible loses.
I love CCP. They are masters of game design. They are currently removing BPOs so that players can really feel that sense of loss, kind of like how our whole team really felt that sense of loss. The tanker didn't have any risk whatsoever since no one wanted to spec millions of SP into AV when they can barely kill infantry, but this is perfectly balanced. If we had specced into Proto AV we would've decimated the HAV in seconds, which is also perfectly balanced.
Because, you know, that 10% damage boost to proto should just become 50% in the case of Swarm Launchers. Also, Complex Damage Mods should really be 233% more effective than Basic Damage Modifiers, while also being cheaper for each point of efficacy to boot. This encourages players to upgrade quickly. What also encourages players to upgrade quickly is the cap on Active SP, and the fact that this cap is lower than the amount of passive SP you make every week. You make more SP just sitting on your sweet buttocks talking about Dust than actually PLAYING Dust and this is also OK; it encourages communication between players!
Join me in me reverence of CCP's almighty game-balancing powers. They are ****ing great at their jobs. Just look at the most expensive to fit weapon in the game, the Plasma Cannon. What a deadly mother****er that one is. Then there's that Laser Rifle that has an optimal range the size of a pea that deals 0 damage outside of it. Oh, plus who can forget the "lol I can jump around because I don't have to aim" button that we call the Mass Driver?
I like randomly having Shotgun shells pass through my brain dealing 0 damage, but sometimes instantly killing me; variety is the spice of life. It's great that the damage build up on the Laser rifle makes it deal the same amount of damage as an Assault Rifle over 60 rounds, with all of the damage concentrated at the end, because this totally doesn't give the enemy a 30 bullet long warning. Those Breach weapons are mighty fine with their statistical inferiority in "every area that counts." You know, though, even though they fire **** at the enemy, that stuff still stings, and it is MIGHTY accurate when fired from between your hips with that hip fire.