| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Bright Cloud
 Namtar Elite
 Gallente Federation
 
 270
 
 
      | Posted - 2013.10.26 15:12:00 -
          [1] - Quote 
 Just checked all medium frame suits and you know whats odd? The minmatarr suits are the only ones with a inbuild armor repair. Yes you've read right the race which is supposed to use shield+speed has passive armor repairs while the suits who are supposed to be armor tanked dont have a passive regen. So CCP explain me why do Medium frame and assault suits get a initial 1HP/s passive armor repair? Armor tanked suits like amarr and gallente would benefit much more from it. In my opinion it should be like this:
 Shield tanked suits= 1HP/s
 Armor tanked suits= 3HP/s
 
 fix it CCP.
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        |  Canari Elphus
 Pro Hic Immortalis
 
 709
 
 
      | Posted - 2013.10.26 15:14:00 -
          [2] - Quote 
 You do realize that the Minmitar suits are gimped in low slots, PG/CPU and have the lowest base EHP right?
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        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 1276
 
 
      | Posted - 2013.10.26 15:17:00 -
          [3] - Quote 
 
 Bright Cloud wrote:I'd like to get a natural heal built in for my GalAssault suits. It be nice to have 150/445 shields and armour with a repair rate of 10.Just checked all medium frame suits and you know whats odd? The minmatarr suits are the only ones with a inbuild armor repair. Yes you've read right the race which is supposed to use shield+speed has passive armor repairs while the suits who are supposed to be armor tanked dont have a passive regen. So CCP explain me why do Medium frame and assault suits get a initial 1HP/s passive armor repair? Armor tanked suits like amarr and gallente would benefit much more from it. In my opinion it should be like this:Shield tanked suits= 1HP/s
 Armor tanked suits= 3HP/s
 
 fix it CCP.
 
 Minmatar needs that built in repair cos the lack of low slots.
 
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        |  low genius
 The Sound Of Freedom
 Renegade Alliance
 
 757
 
 
      | Posted - 2013.10.26 15:18:00 -
          [4] - Quote 
 
 Bright Cloud wrote:Just checked all medium frame suits and you know whats odd? The minmatarr suits are the only ones with a inbuild armor repair. Yes you've read right the race which is supposed to use shield+speed has passive armor repairs while the suits who are supposed to be armor tanked dont have a passive regen. So CCP explain me why do Medium frame and assault suits get a initial 1HP/s passive armor repair? Armor tanked suits like amarr and gallente would benefit much more from it. In my opinion it should be like this:Shield tanked suits= 1HP/s
 Armor tanked suits= 3HP/s
 
 fix it CCP.
 
 this is just one of the intrinsic benefits of running a minmatar assault.
 
 my amarr logi has a sidearm! heavens!
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        |  Reav Hannari
 Red Rock Outriders
 
 1642
 
 
      | Posted - 2013.10.26 15:20:00 -
          [5] - Quote 
 The Minmatar are masters of flexibility. They may prefer shields to retain speed but can hybrid tank very well too. The Logistics suit also gets the built in armor repair and can armor tank very well. All Minmatar medium suits come with an automatic duct tape dispenser out of necessity.
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        |  Doc Noah
 Algintal Core
 Gallente Federation
 
 766
 
 
      | Posted - 2013.10.26 15:27:00 -
          [6] - Quote 
 If shield users get better shield recharge time and shield regen, I dont see why armor tankers cant get better passive armor regen or base armor. And by better I mean not zero.
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        |  Canari Elphus
 Pro Hic Immortalis
 
 712
 
 
      | Posted - 2013.10.26 15:41:00 -
          [7] - Quote 
 
 Doc Noah wrote:If shield users get better shield recharge time and shield regen, I dont see why armor tankers cant get better passive armor regen or base armor. And by better I mean not zero. 
 I agree but a lot of this would require a complete rework of suits to make sure that they are balanced. Armor got a pretty nice buff with the new plate stats. If the Gallente Assaults got a build in armor rep then they would need less overall EHP as a result.
 
 1 HP/S is not as great as you think. If you lose 200hp in armor it takes 3 1/3 minutes to recover that. That isnt exactly a short time when you are talking about 10-20 minute battles.
 
 You are either a frontline tank that needs reps from a logi or sacrifices a slot for a repper or you are a skirmisher like the Minmitar who duck in and out of fights and typically engage one at a time.
 
 The Minnie suits pretty much only have one low slot because you need the other for a CPU mod.
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        |  Cy Clone1
 Cy CL0Ne 1
 
 298
 
 
      | Posted - 2013.10.26 16:18:00 -
          [8] - Quote 
 
 Bright Cloud wrote:Just checked all medium frame suits and you know whats odd? The minmatarr suits are the only ones with a inbuild armor repair. Yes you've read right the race which is supposed to use shield+speed has passive armor repairs while the suits who are supposed to be armor tanked dont have a passive regen. So CCP explain me why do Medium frame and assault suits get a initial 1HP/s passive armor repair? Armor tanked suits like amarr and gallente would benefit much more from it. In my opinion it should be like this:Shield tanked suits= 1HP/s
 Armor tanked suits= 3HP/s
 
 fix it CCP.
 
 Are you actually complaining about this? Isn't the base armor on a min suit 135? 1hp/s does almost nothing
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        |  Canari Elphus
 Pro Hic Immortalis
 
 715
 
 
      | Posted - 2013.10.26 16:22:00 -
          [9] - Quote 
 
 Cy Clone1 wrote:Bright Cloud wrote:Just checked all medium frame suits and you know whats odd? The minmatarr suits are the only ones with a inbuild armor repair. Yes you've read right the race which is supposed to use shield+speed has passive armor repairs while the suits who are supposed to be armor tanked dont have a passive regen. So CCP explain me why do Medium frame and assault suits get a initial 1HP/s passive armor repair? Armor tanked suits like amarr and gallente would benefit much more from it. In my opinion it should be like this:Shield tanked suits= 1HP/s
 Armor tanked suits= 3HP/s
 
 fix it CCP.
 Are you actually complaining about this? Isn't the base armor on a min suit 135? 1hp/s does almost nothing 
 S/he isnt pissed about the Minnies having it, just trying to find a weak excuse to lobby for it to be implemented for armor tanked suits.
 
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        |  Cyrius Li-Moody
 The New Age Outlaws
 WINMATAR.
 
 1551
 
 
      | Posted - 2013.10.26 16:28:00 -
          [10] - Quote 
 Minmatar Nanite Duct tape \o/
 
 Get on my level.
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        |  Master Jaraiya
 Ultramarine Corp
 
 1231
 
 
      | Posted - 2013.10.26 16:31:00 -
          [11] - Quote 
 This thread...
 
 You do realize that, with that bonus, it would take more than 30 seconds out of a fight to regen enough armor to take one Standard AR bullet. That, with the amount of armor on Minmatar Basic Frames, and Assault Suits, 4 shots to armor = death?
 
 Just stop.
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        |  Heimdallr69
 Imperfect Bastards
 
 1093
 
 
      | Posted - 2013.10.26 16:37:00 -
          [12] - Quote 
 
 Canari Elphus wrote:You do realize that the Minmitar suits are gimped in low slots, PG/CPU and have the lowest base EHP right? They have 5 highs bro...which all together makes 7 my cal ass has 4 high 3 low which makes 7 so at the end of the day its the same except minmatar is way faster and can't armour tank as good...so its not gimped in anything its a choice you make for speed
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        |  Doc Noah
 Algintal Core
 Gallente Federation
 
 770
 
 
      | Posted - 2013.10.26 16:38:00 -
          [13] - Quote 
 
 Canari Elphus wrote:Doc Noah wrote:If shield users get better shield recharge time and shield regen, I dont see why armor tankers cant get better passive armor regen or base armor. And by better I mean not zero. I agree but a lot of this would require a complete rework of suits to make sure that they are balanced. Armor got a pretty nice buff with the new plate stats. If the Gallente Assaults got a build in armor rep then they would need less overall EHP as a result.  1 HP/S is not as great as you think. If you lose 200hp in armor it takes 3 1/3 minutes to recover that. That isnt exactly a short time when you are talking about 10-20 minute battles.  You are either a frontline tank that needs reps from a logi or sacrifices a slot for a repper or you are a skirmisher like the Minmitar who duck in and out of fights and typically engage one at a time.  The Minnie suits pretty much only have one low slot because you need the other for a CPU mod.  
 I think thats the point, it wont hurt to add a tiny amount of armor rep to balance out the fact that shield users gets several seconds shaved off their shield recharge timer (which is huge buff for anything shield related) and even more shield regen. As for the need to nerf armor hp to justify adding a little armor rep, lets not get started on how armor has more cons than shields.
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        |  Talos Alomar
 Subdreddit
 Test Alliance Please Ignore
 
 1677
 
 
      | Posted - 2013.10.26 16:41:00 -
          [14] - Quote 
 It makes up for the low EHP and bad shield regen. It has 18 hps regen for shields after a 6 sec (or 10 if depleted) delay.
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        |  Canari Elphus
 Pro Hic Immortalis
 
 716
 
 
      | Posted - 2013.10.26 16:47:00 -
          [15] - Quote 
 
 Heimdallr69 wrote:Canari Elphus wrote:You do realize that the Minmitar suits are gimped in low slots, PG/CPU and have the lowest base EHP right? They have 5 highs bro...which all together makes 7 my cal ass has 4 high 3 low which makes 7 so at the end of the day its the same except minmatar is way faster and can't armour tank as good...so its not gimped in anything its a choice you make for speed Though it doesn't bother me one bit 
 Im not saying that Minmitar is somehow inferior but I am saying that the 1hp/s is still balanced.
 
 For my proto suit that I havent touched in ages I need to run at least an advanced CPU mod in one of my low slots to be able to fit
 4 complex shields
 1 complex damage mod
 1 proto AR which has the least fitting costs of light weapons
 1 advanced grenade
 1 advanced equipment
 1 basic armor plate
 
 The suit is balanced against other protos given its speed. The reason I brought it up to the OP was that s/he is making it sound like the minnie suit is somehow better because of its miniscule armor recharge.
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        |  Heimdallr69
 Imperfect Bastards
 
 1093
 
 
      | Posted - 2013.10.26 16:53:00 -
          [16] - Quote 
 
 Canari Elphus wrote:Heimdallr69 wrote:Canari Elphus wrote:You do realize that the Minmitar suits are gimped in low slots, PG/CPU and have the lowest base EHP right? They have 5 highs bro...which all together makes 7 my cal ass has 4 high 3 low which makes 7 so at the end of the day its the same except minmatar is way faster and can't armour tank as good...so its not gimped in anything its a choice you make for speed Though it doesn't bother me one bit Im not saying that Minmitar is somehow inferior but I am saying that the 1hp/s is still balanced.  For my proto suit that I havent touched in ages I need to run at least an advanced CPU mod in one of my low slots to be able to fit  4 complex shields 1 complex damage mod 1 proto AR which has the least fitting costs of light weapons 1 advanced grenade 1 advanced SMG 1 advanced equipment 1 basic armor plate The suit is balanced against other protos given its speed. The reason I brought it up to the OP was that s/he is making it sound like the minnie suit is somehow better because of its miniscule armor recharge. Add another armor plate and rep take of sidearm and I have std nades std nano and they suck oh I run carthum
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        |  Byozuma Kegawa
 Shining Flame
 Amarr Empire
 
 167
 
 
      | Posted - 2013.10.26 17:04:00 -
          [17] - Quote 
 
 Heimdallr69 wrote:And your point? He can't fit but one armor plate with that CPU module so what does stating your build mean for him?Canari Elphus wrote:Heimdallr69 wrote:Canari Elphus wrote:You do realize that the Minmitar suits are gimped in low slots, PG/CPU and have the lowest base EHP right? They have 5 highs bro...which all together makes 7 my cal ass has 4 high 3 low which makes 7 so at the end of the day its the same except minmatar is way faster and can't armour tank as good...so its not gimped in anything its a choice you make for speed Though it doesn't bother me one bit Im not saying that Minmitar is somehow inferior but I am saying that the 1hp/s is still balanced.  For my proto suit that I havent touched in ages I need to run at least an advanced CPU mod in one of my low slots to be able to fit  4 complex shields 1 complex damage mod 1 proto AR which has the least fitting costs of light weapons 1 advanced grenade 1 advanced SMG 1 advanced equipment 1 basic armor plate The suit is balanced against other protos given its speed. The reason I brought it up to the OP was that s/he is making it sound like the minnie suit is somehow better because of its miniscule armor recharge. Add another armor plate and rep take of sidearm and I have std nades std nano and they suck oh I run carthum | 
      
      
        |  Aesiron Kor-Azor
 Amarr Templars
 Amarr Empire
 
 437
 
 
      | Posted - 2013.10.26 17:06:00 -
          [18] - Quote 
 
 Bright Cloud wrote:Just checked all medium frame suits and you know whats odd? The minmatarr suits are the only ones with a inbuild armor repair. Yes you've read right the race which is supposed to use shield+speed has passive armor repairs while the suits who are supposed to be armor tanked dont have a passive regen. So CCP explain me why do Medium frame and assault suits get a initial 1HP/s passive armor repair? Armor tanked suits like amarr and gallente would benefit much more from it. In my opinion it should be like this:Shield tanked suits= 1HP/s
 Armor tanked suits= 3HP/s
 
 fix it CCP.
 
 they gave them it out of sympathy.
 they are the worst race in pretty much every single other aspect....
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        |  Nocturnal Soul
 Immortal Retribution
 
 928
 
 
      | Posted - 2013.10.26 17:09:00 -
          [19] - Quote 
 The Amarr suits could put that free passive 1hp to better use I can barely brake 7.06 with kincats :(
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        |  Heimdallr69
 Imperfect Bastards
 
 1093
 
 
      | Posted - 2013.10.26 17:09:00 -
          [20] - Quote 
 
 Byozuma Kegawa wrote:Heimdallr69 wrote:Canari Elphus wrote:Heimdallr69 wrote:Canari Elphus wrote:You do realize that the Minmitar suits are gimped in low slots, PG/CPU and have the lowest base EHP right? They have 5 highs bro...which all together makes 7 my cal ass has 4 high 3 low which makes 7 so at the end of the day its the same except minmatar is way faster and can't armour tank as good...so its not gimped in anything its a choice you make for speed Though it doesn't bother me one bit Im not saying that Minmitar is somehow inferior but I am saying that the 1hp/s is still balanced.  For my proto suit that I havent touched in ages I need to run at least an advanced CPU mod in one of my low slots to be able to fit  4 complex shields 1 complex damage mod 1 proto AR which has the least fitting costs of light weapons 1 advanced grenade 1 advanced SMG 1 advanced equipment 1 basic armor plate The suit is balanced against other protos given its speed. The reason I brought it up to the OP was that s/he is making it sound like the minnie suit is somehow better because of its miniscule armor recharge. Add another armor plate and rep take of sidearm and I have std nades std nano and they suck oh I run carthum And your point? He can't fit but one armor plate with that CPU module so what does stating your build mean for him? Wtf? There was no point I was stating my fit...he told me his so I told him mine
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