Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
344
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Posted - 2013.10.26 12:23:00 -
[1] - Quote
Stamina draining cloak doesn't make sense, you can balance cloaked with a few easy circumstances
Cloak Balance Option A
1) Cloaks blind you to environment and other people (you can't see the environment because the same light spectrem that you are denying others is also denied to you since these waves are going around you, so a black or extremely dim screen for this effect) You can however still see hostiles on your mini map if you are able to passively detect them. (scouts have better passive scanning abilities)
2) When Cloaked your walking speed is as if crouching (scouts go with walking speed)
3) Can be cloaked indefinitely but you aren't going to be doing a lot if you can't see anything and walking like a snail, and chances of being scanned are high.
Cloak Balance Option B
1) Make the Cloak Directional
(like this) http://www.youtube.com/watch?v=dlkAVKsEj80&feature=youtu.be
2) Make it immobilize you and make it a channel ability, this turns the cloak from a trolling offensive piece to a defensive leaning equipment, because if the enemies see you when you cloak they know where you are. But it can be used in anticipation of an forward enemy to get the jump on them.
3) Can be channeled forever and without cooldowns |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
345
|
Posted - 2013.10.26 21:33:00 -
[2] - Quote
Zeylon Rho wrote:Godin Thekiller wrote:Zeylon Rho wrote:It's also "high" slot in EVE (like a weapon). If it were actually equivalent...
A cloak would require a Light Weapon slot, it would significantly slow a player while in operation (or restrict them to lower speeds), would blunt sensor usage, and would have a 30s delay on reactivation/sensors coming back.
In that sense, it would make an interesting weapon for commandos, who'd still have a usable weapon in the other slot. Scouts might see "less" of a sensor or speed hit because they start with more, but any killing they planned on while cloaked would probably require them getting eyes on a target and closing in with a pistol since the enemies wouldn't be on scanners.
Of course, on some maps a scout could cloak into the city proper, hack a Supply depot, and walk out with a heavy suit. There's a lot of things that aren't hi slots that is EVE side. Perhaps, but making a cloak take a light weapon slot would be a great balancing measure, and it would give Commandos (who by name you'd think would be a bit on the special-ops side) more of a point.
this one isn't a bad idea as well, it would be in favor of commandos and scouts as medium frames wouldn't normally opt to give up their light. in short I also agree with this mechanic. Though I can't image that 75% of the player base agreeing with it since it wouldn't benefit them any. |