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GHOSTLY ANNIHILATOR
the unholy legion of darkstar DARKSTAR ARMY
1040
|
Posted - 2013.10.25 08:50:00 -
[1] - Quote
Im guessing things are gonna be more close quarters other then shotguns btw still wishing for those extra racial suits |
GHOSTLY ANNIHILATOR
the unholy legion of darkstar DARKSTAR ARMY
1040
|
Posted - 2013.10.25 08:51:00 -
[2] - Quote
Who likes those stats though? |
Chibi Andy
Forsaken Immortals Top Men.
594
|
Posted - 2013.10.25 08:54:00 -
[3] - Quote
lol Rail Rifle at 100meters?
us heavies can't compete with that kind of range.
i want the new heavy suits and weapons but alas CCP isnt giving it out yet |
Fizzer94
L.O.T.I.S. Public Disorder.
571
|
Posted - 2013.10.25 08:57:00 -
[4] - Quote
Chibi Andy wrote:lol Rail Rifle at 100meters? us heavies can't compete with that kind of range. i want the new heavy suits and weapons but alas CCP isnt giving it out yet Heavies can compete at that range. HMGs, not so much. Use a FG if you want to kill at range in a heavy suit. Even better, CCP could actually release the other two heavy weapons. Or you could just use a rail rifle yourself, nothing is stopping you. |
Chunky Munkey
Amarr Templars Amarr Empire
1886
|
Posted - 2013.10.25 09:26:00 -
[5] - Quote
Chibi Andy wrote:lol Rail Rifle at 100meters? us heavies can't compete with that kind of range. i want the new heavy suits and weapons but alas CCP isnt giving it out yet
You could get a Commando suit . . . |
Chibi Andy
Forsaken Immortals Top Men.
595
|
Posted - 2013.10.25 09:29:00 -
[6] - Quote
Chunky Munkey wrote:Chibi Andy wrote:lol Rail Rifle at 100meters? us heavies can't compete with that kind of range. i want the new heavy suits and weapons but alas CCP isnt giving it out yet You could get a Commando suit . . .
lololol the fake heavy? with half the specs? if only im planning to be a sniper with av fits then i might but no thanks |
Cosgar
ParagonX
6463
|
Posted - 2013.10.25 09:32:00 -
[7] - Quote
Fizzer94 wrote:Chibi Andy wrote:lol Rail Rifle at 100meters? us heavies can't compete with that kind of range. i want the new heavy suits and weapons but alas CCP isnt giving it out yet Heavies can compete at that range. HMGs, not so much. Use a FG if you want to kill at range in a heavy suit. Even better, CCP could actually release the other two heavy weapons. Or you could just use a rail rifle yourself, nothing is stopping you. FG is going to get nerfed. |
Chibi Andy
Forsaken Immortals Top Men.
595
|
Posted - 2013.10.25 09:41:00 -
[8] - Quote
our poor FG, whats going to be nerfed from that thing? its working as intended. guess we'll have to wait till the announcements come out to know what has been nerfed from it. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
111
|
Posted - 2013.10.25 09:57:00 -
[9] - Quote
Chibi Andy wrote:lol Rail Rifle at 100meters? us heavies can't compete with that kind of range. i want the new heavy suits and weapons but alas CCP isnt giving it out yet
I wouldn't mind even just hearing about the stats and bonuses on the new heavy/light suits. |
Chibi Andy
Forsaken Immortals Top Men.
595
|
Posted - 2013.10.25 10:04:00 -
[10] - Quote
Justicar Karnellia wrote:Chibi Andy wrote:lol Rail Rifle at 100meters? us heavies can't compete with that kind of range. i want the new heavy suits and weapons but alas CCP isnt giving it out yet I wouldn't mind even just hearing about the stats and bonuses on the new heavy/light suits.
IF CCP could just give us the stats on those upcoming suits |
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Delta 749
Kestrel Reconnaissance
2222
|
Posted - 2013.10.25 10:05:00 -
[11] - Quote
Chibi Andy wrote:our poor FG, whats going to be nerfed from that thing? its working as intended. guess we'll have to wait till the announcements come out to know what has been nerfed from it.
Blame the tankers, they couldnt handle getting blown up so now all AV has to be as useless against them as the plasma cannon |
Monkey MAC
killer taxi company General Tso's Alliance
872
|
Posted - 2013.10.25 10:09:00 -
[12] - Quote
40m on the shortest ranged rifle, with nearly double again for the effective on the quickest falloff?
Im done, Im just done, especially if they are allnhaving that dps and ridiculous accuracy! |
Medic 1879
Forsaken Immortals Top Men.
1160
|
Posted - 2013.10.25 11:01:00 -
[13] - Quote
Delta 749 wrote:Chibi Andy wrote:our poor FG, whats going to be nerfed from that thing? its working as intended. guess we'll have to wait till the announcements come out to know what has been nerfed from it. Blame the tankers, they couldnt handle getting blown up so now all AV has to be as useless against them as the plasma cannon
Lol maybe you are forgetting the nerf tanks are getting (less slots, lower speed, electronics no longer gives CPU, low ammo counts etc..) plus swarms are OP and I know this because I use them. I can lock onto a tank at 400m and fire 3 volleys at it before the first lands, because I am so far away the swarms are invisible so the tanker gets no warning so the first shot is essentially a sneak attack, then as they are activating their modules the second and third land by which point I have reloaded and begun firing again, if the swarm guy has half a brain he waited until the tank was in a bad place to avoid swarms so all 6 of my volleys are pretty much guaranteed to hit. This coupled with the fact that even if the tank gets into cover the swarms usually fly past then do an instant 180 on the spot and get them anyway.
Forgeguns are working as intended but the damage is a bit too high especially on the IAFG, higher damage and lower charge speed from a gun that works from a distance well beyond your optimal range and 9/10 beyond your render distance, but FGs are also probably getting nerfed thanks to AR514 players screaming about getting one shotted. (rumour I heard was removal of splash from FGs and a few other tweaks to make it less effective against infantry.
Plasma cannon is laughable against vehicles and is completely out classed and out DPS'd by AV nades.
So yeah AV is currently UP.
One thing I do agree on is nerfing swarm range and damage is a bit too far it should have just been range to solve cloaking swarms and left damage until we see how it stacks up against the new vehicles. |
Chit Hoppened
Venomous Rat Regeneration Vendors
85
|
Posted - 2013.10.25 11:56:00 -
[14] - Quote
Medic 1879 wrote:Delta 749 wrote:Chibi Andy wrote:our poor FG, whats going to be nerfed from that thing? its working as intended. guess we'll have to wait till the announcements come out to know what has been nerfed from it. Blame the tankers, they couldnt handle getting blown up so now all AV has to be as useless against them as the plasma cannon Lol maybe you are forgetting the nerf tanks are getting (less slots, lower speed, electronics no longer gives CPU, low ammo counts etc..) plus swarms are OP and I know this because I use them. I can lock onto a tank at 400m and fire 3 volleys at it before the first lands, because I am so far away the swarms are invisible so the tanker gets no warning so the first shot is essentially a sneak attack, then as they are activating their modules the second and third land by which point I have reloaded and begun firing again, if the swarm guy has half a brain he waited until the tank was in a bad place to avoid swarms so all 6 of my volleys are pretty much guaranteed to hit. This coupled with the fact that even if the tank gets into cover the swarms usually fly past then do an instant 180 on the spot and get them anyway. Forgeguns are working as intended but the damage is a bit too high especially on the IAFG, higher damage and lower charge speed from a gun that works from a distance well beyond your optimal range and 9/10 beyond your render distance, but FGs are also probably getting nerfed thanks to AR514 players screaming about getting one shotted. (rumour I heard was removal of splash from FGs and a few other tweaks to make it less effective against infantry. Plasma cannon is laughable against vehicles and is completely out classed and out DPS'd by AV nades. So yeah AV is currently UP. One thing I do agree on is nerfing swarm range and damage is a bit too far it should have just been range to solve cloaking swarms and left damage until we see how it stacks up against the new vehicles. I just soloed a Tank the other day with my Cannon. It wasn't some beginning tanker (as far as Skill Points spent [I can tell by how much damage was done per shot]) and it still only took me four shots. Two blasts for shields and another two for armor. If I had (like every other person seems to have for ANY weapon) the Prototype Cannon, Proficiency V, and a couple of Complex Damage Mods, It could have been three shots, maybe two. And I can still OHK mostly any suit in the game. Cannons are meaner than anyone gives credit for. As far as all the other changes, to both Tanks and AV weaponry, it seems like it's falling in line. Are they bad changes? Some of them, yes. Will it make the game better? I think so. We will just have to wait and see. |
Nocturnal Soul
Immortal Retribution
922
|
Posted - 2013.10.25 11:59:00 -
[15] - Quote
No Lr changes is kinda upsetting. |
Beren Hurin
Onslaught Inc RISE of LEGION
1744
|
Posted - 2013.10.25 12:17:00 -
[16] - Quote
Nocturnal Soul wrote:No Lr changes is kinda upsetting. No Lr changes yet. I'm pretty sure they said they are coming very soon. Given that the LR would have to outrange the scrambler and be very competitive with the rail rifle (especially since amarr wont have a sniper rifle), I'm thinking that it will get a decent range and range band buff. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1138
|
Posted - 2013.10.25 12:17:00 -
[17] - Quote
I used to be deadly with the burst rifle back in Chromosome.
Combat rifle will bring back the old days of me punching a burst into someone's skull and doing a ton of damag. The accuracy + range + RoF = YES.
Bursts rely on headshots for maximum damage. Spike damage, suprise, panic, chaos...it's like using a mass driver, but more sneaky. |
Viktor Hadah Jr
Negative-Impact Cult of War
649
|
Posted - 2013.10.25 12:34:00 -
[18] - Quote
Chibi Andy wrote:lol Rail Rifle at 100meters? us heavies can't compete with that kind of range. i want the new heavy suits and weapons but alas CCP isnt giving it out yet
That's because you're not ******* suppose to! Stay in your optimal ranges... |
Yelhsa Jin-Mao
Mannar Focused Warfare Gallente Federation
62
|
Posted - 2013.10.25 12:59:00 -
[19] - Quote
Monkey MAC wrote:40m on the shortest ranged rifle, with nearly double again for the effective on the quickest falloff?
Im done, Im just done, especially if they are allnhaving that dps and ridiculous accuracy!
Can I have your isks then |
God Hates Lags
Red Star. EoN.
125
|
Posted - 2013.10.25 13:02:00 -
[20] - Quote
Fizzer94 wrote:Chibi Andy wrote:lol Rail Rifle at 100meters? us heavies can't compete with that kind of range. i want the new heavy suits and weapons but alas CCP isnt giving it out yet Heavies can compete at that range. HMGs, not so much. Use a FG if you want to kill at range in a heavy suit. Even better, CCP could actually release the other two heavy weapons. Or you could just use a rail rifle yourself, nothing is stopping you.
Just wait until they nerf the forge, which they said they would in that post. I'd run rail rifle with my commando suit if the commando didn't suck. Heavies continue to get shafted... |
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Harpyja
Royal Uhlans Amarr Empire
637
|
Posted - 2013.10.25 13:06:00 -
[21] - Quote
Chibi Andy wrote:our poor FG, whats going to be nerfed from that thing? its working as intended. guess we'll have to wait till the announcements come out to know what has been nerfed from it. No it's not working as intended. It stopped working as intended when CCP removed shot dispersion, making the weapon able to hit a dime at max range.
Assault forges should be least accurate for their increase in DPS, making them "close-ranged." You should get yourself dirty and up close if you want to deal more damage than a regular forge gun, and not from the safety of a tower 250m away.
Regular forge guns are fine, just re-introduce shot dispersion.
Breach forge guns are also fine, but just need some shot dispersion, but not as much as a regular one. Breaches should hit hard, but have low DPS. They should be the most accurate of the forge guns. |
Medic 1879
Forsaken Immortals Top Men.
1162
|
Posted - 2013.10.25 14:08:00 -
[22] - Quote
Chit Hoppened wrote:Medic 1879 wrote:Delta 749 wrote:Chibi Andy wrote:our poor FG, whats going to be nerfed from that thing? its working as intended. guess we'll have to wait till the announcements come out to know what has been nerfed from it. Blame the tankers, they couldnt handle getting blown up so now all AV has to be as useless against them as the plasma cannon Lol maybe you are forgetting the nerf tanks are getting (less slots, lower speed, electronics no longer gives CPU, low ammo counts etc..) plus swarms are OP and I know this because I use them. I can lock onto a tank at 400m and fire 3 volleys at it before the first lands, because I am so far away the swarms are invisible so the tanker gets no warning so the first shot is essentially a sneak attack, then as they are activating their modules the second and third land by which point I have reloaded and begun firing again, if the swarm guy has half a brain he waited until the tank was in a bad place to avoid swarms so all 6 of my volleys are pretty much guaranteed to hit. This coupled with the fact that even if the tank gets into cover the swarms usually fly past then do an instant 180 on the spot and get them anyway. Forgeguns are working as intended but the damage is a bit too high especially on the IAFG, higher damage and lower charge speed from a gun that works from a distance well beyond your optimal range and 9/10 beyond your render distance, but FGs are also probably getting nerfed thanks to AR514 players screaming about getting one shotted. (rumour I heard was removal of splash from FGs and a few other tweaks to make it less effective against infantry. Plasma cannon is laughable against vehicles and is completely out classed and out DPS'd by AV nades. So yeah AV is currently UP. One thing I do agree on is nerfing swarm range and damage is a bit too far it should have just been range to solve cloaking swarms and left damage until we see how it stacks up against the new vehicles. I just soloed a Tank the other day with my Cannon. It wasn't some beginning tanker (as far as Skill Points spent [I can tell by how much damage was done per shot]) and it still only took me four shots. Two blasts for shields and another two for armor. If I had (like every other person seems to have for ANY weapon) the Prototype Cannon, Proficiency V, and a couple of Complex Damage Mods, It could have been three shots, maybe two. And I can still OHK mostly any suit in the game. Cannons are meaner than anyone gives credit for. As far as all the other changes, to both Tanks and AV weaponry, it seems like it's falling in line. Are they bad changes? Some of them, yes. Will it make the game better? I think so. We will just have to wait and see.
Well I like the plasma cannon as well but compared to current AV it is much much worse 4 shots for a tank no offence but it must have been a bad tank I have a crapish fit Madrugar and it takes more than 4 forgegun blasts to take it down.
The real problem with the PC against vehicles is the slow travel speed allowing easy dodging and the fact that they do less damage than homing AV nades, thankfully AV nades are getting toned down so maybe more people will spec into the PC.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
955
|
Posted - 2013.10.25 14:35:00 -
[23] - Quote
Anyone else notice that the AR we all know and hate currently still has multiple variants, while the other "AR's" only have Assault variants?
I hope that was just a minor oversight and not how it will be... |
Disturbingly Bored
The Strontium Asylum
851
|
Posted - 2013.10.25 14:57:00 -
[24] - Quote
Harpyja wrote: Regular forge guns are fine, just re-introduce shot dispersion.
I don't think you're going to see that.
Based on CCP's line of logic on the latest "tweaks," the FG's damage, range and/or splash is going to get touched instead.
I'm not making a statement of approval or disapproval. Just calling it. |
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