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Thread Statistics | Show CCP posts - 0 post(s) |
Patrick57
GunFall Mobilization Covert Intervention
891
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Posted - 2013.10.25 02:11:00 -
[1] - Quote
Every time I'm in an Ambush match, I get rezzed at leas 4 times, always into heavy gunfire, without any reps. Please remove the Injector and replace it with a Rep tool instead. Or, you could give negative points for rezzing someone that immediately dies after pickup.
This is not a KDR QQ thread, it just sickens me to see blueberries being rewarded for making someone else die immediately. |
Fire of Prometheus
DUST University Ivy League
1231
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Posted - 2013.10.25 02:13:00 -
[2] - Quote
This because of the newberries lack of tactical knowledge for this game |
Patrick57
GunFall Mobilization Covert Intervention
891
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Posted - 2013.10.25 02:14:00 -
[3] - Quote
Fire of Prometheus wrote:This because of the newberries lack of tactical knowledge for this game My point exactly. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
421
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Posted - 2013.10.25 02:14:00 -
[4] - Quote
It's not that hard to skill into basic nanite injectors... |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
387
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Posted - 2013.10.25 02:16:00 -
[5] - Quote
Shouldn't we really be asking CCP why the Medic starter fit is an assault suit with a needle... What a joke. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6668
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Posted - 2013.10.25 02:17:00 -
[6] - Quote
Solution: https://forums.dust514.com/default.aspx?g=posts&t=111016
KAGEHOSHI Horned Wolf wrote:Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Logis also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless. Logis need to get war points regardless of even if the dying merc chooses to deny the injection.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time.
To prevent abuse by WP boosters, selecting the deny option, or not selecting any option, should make you no longer injectable. The deny option specifically should automatically bleed you out. These are so a logi can't just keep injecting your dying body to get more and more WP.
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Scotty-the-Matchmaking AI
The dyst0pian Corporation
38
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Posted - 2013.10.25 02:30:00 -
[7] - Quote
Roofer Madness wrote:Shouldn't we really be asking CCP why the Medic starter fit is an assault suit with a needle... What a joke.
Ive seen an idea in another post related to that. CCP needs to offer a variety of starter fits so people can try many thing without wasting SP. Making the medic starter fit into a mlt logi(nanohives, rep tool, drop uplink) would expose players to a complete new role.
@OP i agree completely and it bugs me cause not only do i still end up dead but they usualy die trying to pick me up resulting in a second clone loss for no reason |
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